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Camelot Information

#1
Camelot

Founded in the Omniverse's first year by King Aragorn, the Kingdom of Camelot had a difficult start. However, despite many setbacks, the Kingdom has stayed strong and is second in power only to the Empire. The gate from the Nexus is located at the westernmost point of the verse, and is surrounded by standing stones to make it easily visible from a distance. East from here towards the centre of the verse is the capital of Camelot, Minas Tirith. It is a walled, tiered castle from where the King and his advisors lead, and is surrounded by many other smaller towns and farmsteads. While many citizens are still distrustful of magic, travel by pegasus has become common and accepted in the capital. By pegasus, you can fly from Minas Tirith to any other part of the kingdom, including the flying city Dalaran where the Mages Guild is seated.

Many other towns and villages dot the Kingdom. Unfortunately, there is still a strong prejudice against non-humans in many of the outlying areas. This resulted in a lot of victimization in the aftermath of the War with Diablo. Those victims formed their own settlements and raided human towns in retaliation, which only served to escalate the cycle of hatred. While the central government has been proactive with stopping the violence, tensions remain high. The orcish prime Thrall has been an ambassador of sorts for non-humans, and has made great strides against intolerance in the verse by being a respected and useful member of the Kingdom. Another strong proponent of this diversity is Charles Xavier, a previous inhabitant of the Empire who, over time, has become a valued member of the king's advisors along with Thrall and Albus Dumbledore.

Even among human villages there has been some tension. Many cultures have founded their own 'fiefdoms' to maintain their cultural identity, such as those led by Date Masamune, the six-sword wielding samurai. There is a strong trade between these townships, based in the north of Camelot near to the Tangled Green's gate, and the ninja village of Mokugakure in the Tangled Green. While there are many elves living in Camelot, they generally intersperse with human towns - those who prefer the company of their own kind stick to the Tangled Green.

A popular pastime in Camelot is the battles at the grand colosseum just south of Minas Tirith, between the city and the gate to the Pale Moors. While officially frowned upon, many travel even from other verses to witness the grand battles that take place there.

Status

Camelot, perpetually at war with Coruscant, has experienced increased calamity as of late due to the presence of a rampaging Rathalos

Sub-zones

Minas Tirith - The capital city of Camelot is a massive fortress city.  Constructed as it was near the tallest small mountain in central Camelot, the city grew quickly, both out into surrounding plains and up along the mountainside.  This resulted in a city comprised of increasing smaller terraces that culminate with the Citadel, a flattened royal palace at the summit of the mountain.  Each terrace is surrounded by a white wall, with the exception of the great black walls that encircle the first circle.  Most of the city's buildings are likewise made of white stone, and given the flat plains that surround most of the ground approaches to Minas Tirith, the city is nothing short of beautiful.

The following non-player characters are centered in Minas Tirith: King Aragorn

Dalaran - While many gaze up at the floating island with distaste, it is in large thanks to the residents of Dalaran that Camelot has managed to prosper. In recent years, the majority of citizens have accepted and even embraced the conveniences brought to life by magicians. While part of Camelot, the Mages Guild has its own independent council for city-related matters. Albus Dumbledore, the Chief Warlock, serves as a frequent advisor to King Aragorn. Almost all of Dalaran's inhabitants are mages, mystics or scholars, and although they have no common background there is a common purpose of sorts. The city council was established early on to mediate between the various colleges and make sure all research is being kept within safety and ethics standards (both of which are a subject of vigorous debate). From time to time, the council members will get personally involved in order to stop the city from being blown up, which has miraculously yet to occur.  Dalaran resembles a fusion of pre-Blitz London and the Dalaran of Thrall's world. While Dalaran has some modern amenities, these 'technologies' are fueled by and built from magic.

The following non-player characters are centered in Dalaran: Albus Dumbledore

Dalaran’s Library - The Unseen Library, nestled into the depths of the floating island of Dalaran, can be found down a small side alley that only sometimes appears visible to the un-enchanted eye. Presided over by a large Orangutan who only responds to ‘The Librarian’, the Unseen Library is a mage’s greatest dream of arcane lore and dusty tomes of hidden knowledge. Aside from its wondrously painted domed roof, the library itself has no remarkable features, appearing like a typical old library of dark-stained wood and simple rows of shelves, but the true wonder of the building is the protective spells layered upon it. Each book is virtually indestructible, and the shelves seem to phase out of existence if even a minor amount of damage would be inflicted upon them (leading to amusing situations where a young apprentice might knock a ladder over, only to have it crash to the ground where a shelf once was). While frustrating to locate, the library is used by scores of magi daily to fuel their ever-growing thirst for knowledge and learning.

Colosseum - This enormous structure is an attraction that draws crowds from all the neighboring verses.  The Colosseum is host to many varied events, with the battles being the most popular draw for people.  Battles between primes are among the most highly-anticipated events in all of Camelot.  These Prime tournaments are famous spectacles to behold, but also extremely popular are the monster fights where captured beasts are pit against each other. These monster fights are held regularly, while the Prime tournaments are less frequent.

Roaming NPCs

Thrall - The leader of the orcish population in Camelot, Thrall is a skilled shaman whose level headedness and kindness make him stand out among his people.  He was a leader in his native world.  Thrall can be found in Minas Tirith, any of the small orcish villages, or even within the Spirit Realm.  While a busy individual, he is nevertheless quite open with strangers, always happy to exchange stories.

Charles Xavier - An expatriate from Coruscant, Charles Xavier has gone on to become a member of King Aragorn’s inner circle of advisors.  Although the immensely intelligent and powerful psychic is bound to a wheelchair, he often travels between Minas Tirith, Dalaran, and a few human settlements in outer Camelot.

Baron Victor von Magnus - While not a member of King Aragorn's inner council, 'the Baron' is nevertheless a high-ranking and very trusted officer in the Kingdom.  While he is not a landowner, Victor takes on the role of a peacekeeper, traveling throughout the Kingdom to ensure that no one is mistreated.  He can be found anywhere in Camelot, but he does not travel unannounced so it is possible to find out where he is.

Date Masamune - The six-sword wielding samurai is the ruler of a small fiefdom in northern Camelot.  As the leader of one of the numerous cultural enclaves in the Verse, he can be found throughout his lands and occasionally in Minas Tirirth.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

#2
Faction Quests


The Kingdom
One Of The Men OR The Sorceror's Apprentice (must choose one)
Requirements: Not affiliated with The Empire, Dracula's Army or Diablo's Army
Difficulty: Moderate (5000-10,000 words dependent on writing quality)
Reward: Increased Influence with the Kingdom

One Of The Men
Location: Minas Tirith, Camelot
Though they may be loath to admit it, having a Prime in their ranks is always a huge boost to morale for the soldiers of Minas Tirith. But as much as they might want a Prime on their side, it's difficult not to be wary of someone with that kind of power who just shows up and claims they're on your side. While anyone with the right credentials can enlist in the Kingdom's army, earning the trust of the soldiers is another matter entirely. Join the ranks and prove that you aren't defined by your powers. You'll be required to work as part of a team, do the same drills as all the other soldiers, and show that you can be responsible for the lives of not just yourself, but all the citizens of the Kingdom. Do this and you will become officially part of the Kingdom army, along with all of the responsibility and prestige that entails.

OR

The Sorcerer’s Apprentice
Location: Dalaran, Camelot
For those with magical potential, there are many avenues of progression in the wonderland known as Dalaran. If you prostrate yourself before the council as a Prime seeking to help the Kingdom, you may be lucky enough to be assigned a Master, one of the senior practitioners of Dalaran. The Master in question will depend on your particular gifts or personality. As an apprentice, your day-to-day life may involve intense, harsh schooling, running strange errands, or partaking in even more unusual training activities. If you can prove yourself able to adapt and learn, you will earn both the respect of the High Council and the attention of the Kingdom. As an official part of the Mages' Guild, you will also be able to take on your own apprentices and have a say in city affairs.

OR

Make Your Own!
If neither of the above quests take your fancy, feel free to write your own Kingdom loyalty quest. The word requirements are the same, but you can be creative about how you earn the Kingdom's trust, as long as it's believable and not too silly.


Repeatable Quests

None at the moment.

Unique Quests


Stars over Dalaran
Location: Camelot (Dalaran)
Requirements:  None
Difficulty: Challenging (8,000 to 16,000 words, depending on quality) + High Profile
Reward: Varied

A.) Collaborate (Moderate Quest or Easy Quest if you have completed the Dalaran Faction Quest) – Seek out the astronomer’s guild in Dalaran. They will ask you to accomplish a task for them to prove you can be trusted. Once you accomplish this, they will share with you their knowledge of the star pieces, helping you to cut through the gossip you may have heard. They reveal that they have one of the pieces that landed in Camelot and that you may have heard of their operatives in the other verses. If you assist them in gathering the others, they promise you may partake in whatever knowledge they gain.  If you are an unknown in Dalaran, you may have to prove yourself before they'll let you into their plans. 

Either way, they promise to keep the piece they have safe and implore you to find the rest.


---This quest may be done multiple times by different primes. It does not need to be done prior to attempting any other Star Piece quest.

B.) Theft/Solo (Challenging Quest + Storyteller Event) - You know that the Dalaran astronomers are hiding a powerful relic called a star piece. You endeavor to make it your own, whether this is through subterfuge or violence. Regardless of your decision and execution, this quest will result in bounties in Dalaran and Camelot and make it impossible for you to collaborate with any of the remaining astronomers. You will also have to fight your way out of Dalaran (and possibly all of Camelot). This quest is slightly more difficult than the others as you must interact with the Storyteller to escape with your life. There is no way to escape completely unknown--you will be a wanted criminal.\
-Reward: Blue Star Piece (Artefact)

***C.) Empty Chairs at Empty Tables (Challenging Quest) - In the event that the astronomers are destroyed by villains or assassins, you'll discover that they left a copy of their work with Dumbledore. It is possible to earn his trust (a task made easier by those who complete the Dalaran faction quest) and have him divulge the information to you. He might even offer you some assistance in tracking down whoever slew the astronomer guild.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

#3
Camelot FAQs(Updated: 2-15-2017)
 
Q:  "Gates?  What do they look like?"
 
A:  Camelot connects to the Nexus, the Tangled Green, and the Pale Moors.  Until I know otherwise, all gates follow the same ‘templates’ described in the Nexus’ Info Thread.  That is, the gate connecting to the Tangled Green looks like its frame was made from bark and there are vines woven around it.  The gate that leads back into the Nexus is plain gray stone. 
 
Q:  "How about the area around them?"
 
A:  The gate from the Nexus opens up into a little field that provides a nice panoramic view of interior Camelot.  You have to travel a few hours to reach forest or mountains.  The gate that leads into the Tangled Green is surrounded by a nearly tropical forest (maybe think Florida or Georgia).  There’s a path through said forest, due to the trade that used to come through the area.   Far on the other side of Camelot is the gate that leads into the Pale Moors.  The area is similar in the sense that there’s a forested area with a path that will take you to the gate.  This forest is a boreal forest prone to fog, providing some visual similarity with the forests of the Pale Moors, albeit with 50% less horrifying monsters lurking in the darkness.
 
Q:  "So what’s the climate like in Camelot?"
 
A:  Temperate.  Camelot probably has the most ‘boring’ climate of any verse (save Coruscant and its utter lack of a natural climate).  Rains are periodic and temperatures fluctuate just a little bit.  The northern region of Camelot has a slightly warmer climate than southern Camelot.  Natural tornados and earthquakes are a rarity but do happen every now and again, often in remote areas.  A real-world comparison would be the Mediterranean climate.
 
Q:  "Native wildlife?"
 
A:  Lots.  Because of its variety of biomes and its general mild climate, Camelot has vast diversity of flora and fauna.  There are various forest ecosystems, with boreal and temperate forests that host their own wildlife.  The mountains serve as home to dragons, and the various lakes and rivers house aquatic and semi-aquatic critters of various shapes and sizes.  The only verse with more variety of natural wildlife would be the Vasty Deep.  Camelot has everything from dire wolves to dragons to flans.  If its ‘fantasy-ish,’ you’ll probably find it somewhere.
 
Q:  "Competitive sports?"
 
A:  You should know the Colosseum by now, but there are several smaller competitive venues around Camelot, much like any major-league sport has minor leagues.  That rich native wildlife I mentioned?  The minor coliseums house all sorts of captured or domesticated beasties to throw at would-be gladiators.  Most fights are not to the death, although fatalities happen.  A popular past time in the underground of Minas Tirith is bare-knuckle boxing, usually held in small fight clubs.  If you’re not into violence, Dalaran also has quidditch.
 
Q:  "How is magic treated by non-magic people?"
 
A:  Great question given the ‘species’ issue.  Outside of the Dalaran-Minas Tirith ‘metro area,’ magic is often treated with suspicion the further you go into ‘the hinterland.’  Some duchies have different attitudes than others, depending on their culture.  Oftentimes disgraced or ostracized citizens of Dalaran take to roaming the countryside, where they may wind up becoming traveling healers or mystics (‘hedgewizards’ is a common term).
 
Q:  "The race issue…"
 
A:  You can find more of the background on it if you read Aragorn’s backstory.  Essentially, Camelot’s original inhabitants were a ‘rough, hardy, and grizzled bunch’, much like the citizens of Darkshire.  Early Camelot was a rough place even before Diablo arrived.  When the ‘non-humans’ came, there was some distrust simply because of how Aragorn had already been betrayed (his words) by Palpatine.  When the ‘non-humans’ started to leave the Kingdom, the ‘native’ citizens of Camelot took this as a betrayal and a stab-in-the-back.  Why did they leave?  Please be aware that the reality is muddled—its who you ask.  Lots of politics.  Either way, this perceived ‘betrayal’ left a deep rift between the human citizens of Camelot and the non-humans who remained.
 
Q:  "So everywhere is ‘racist?’"
 
A:  Minas Tirith and Dalaran are cosmopolitan cities where populations of humans and nonhumans live in the same neighborhoods.  Outside of their sphere, you have virtually no heterogenous populations. 
 
Q:  "How many ‘non-humans’ are there?"
 
A:  There’s probably about 1 ‘non-human’ for every 4 or 5 ‘humans.’  Although two-thirds of them live in Minas Tirith.  Before the war with Diablo, I imagine the ratio was closer to 1:3. 
 
Q:  "Do people travel a lot?"
 
A:  Outside of merchants and bureaucrats/land owners, there’s little mobility.  Most middle- and lower-class citizens of Minas Tirith and the Outerlying Duchies don’t travel much, especially to other duchies.
 
Q:  "So Aragorn’s the king of the whole verse?"
 
A:  He’s the de jure ruler of the verse.  Since the war, the Kingdom has become a decentralized monarchy, just like what you would have found in Europe during the Middle Ages.  Aragorn rules over Minas Tirth and Dalaran (with Dumbledore as his proxy), but beyond these two cities, his authority is absolute in name only.  The dukes and barons and counts (and their female counterparts) rule absolutely over their fiefdoms.  These vassals send representatives to Minas Tirith, pay taxes to Minas Tirith, and are obliged to send soldiers in a time of crisis.  In return, they are given the freedom to rule as they see fit.
 
Q:  "So this is why you have all the racial hatred, rivalries, and intrigue between ‘outerlying duchies’?"
 
A:  Yes. 
 
Q:  "So why not take control directly?"
 
A:  Aragorn is not Palpatine.  He is an honorable man who knows his limitations.  Aragorn is an immensely popular figure in all of Camelot, and because of that, the duchies do ultimately respect his requests.  The alternative would be something like the Empire.
 
Q:  "So there’s no resistance to Aragorn?"
 
A:  Untrue.  People in Minas Tirith wish he’d take a bit of a harder line against the ‘injustice’ in society.  Other factors want him to lead the Kingdom into war to reclaim its ‘lost prestige’.  Still others want more formal alliances with other verses.  To Aragorn’s credit, a lesser man would be unable to deal with such a convoluted situation.
 
Q:  "So how many 'Outerlying Duchies' are there?  Is there a list?"
 
A:  There are a lot.  Some function like tiny countries, while others might only be a village and some farms.  Sendai is one of the larger duchies.  Berry Blitzkrieg falls into the middle of the spectrum and is our case study for ‘duchy gone wrong,’ unless you enjoy xenophobic, desert-themed sociopaths.  There’s no master list of duchies, since we do like to keep things vague/open to expansion.  A few more might be on the horizon, if only to draw some more interest to an underdeveloped region of the verse.
 
Q: "This is the Omniverse, so I need to know ‘where the dakka at'."
 
A:  …that’s a declarative statement.  Anyway, the military of the Kingdom is quite different from the Empire’s army.  In Coruscant, you have a permanent standing army of all sorts of folks, and the entire bureaucracy of Coruscant is militarized.  In Camelot, your standing army is probably just north of a thousand souls, and those are all stationed in Minas Tirith.  Like your token medieval power, the army of Camelot wield melee weapons and crossbows.  They also have a dedicated cavalry corps.  The army also includes wizards, who serve a variety of purposes (defense, offense, support, shock troopers, siege). 
 
Q:  "Why’s the army small?  Why not have chainmail troopers on every street corner?"
 
A:  The actual army for the Kingdom is very large (in terms of manpower), but its soldiers are what we call ‘levies.’  They’re called up, like a militia, to serve for a period of time.  If ever Camelot were invaded, King Aragorn would send out a ‘call to arms’ to the duchies, who would send him the required soldiers.



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