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NPC One Stop Shop

(05-27-2018, 08:53 PM)Clownpiece Wrote:
NPC Name: Jo'on Yorigami

NPC Source: Touhou Project (15.5, Antinomy of Common Flowers)

Character history: 
[*spoiler]No one really knows where Jo’on Yorigami came from. As one of the many gods of pestilence, she just sort of... is. She exists because humans are materialistic beings, and love to flaunt their wealth. And that’s what she embodies; the moral decay caused overindulgence in material wealth, the need to show off your success through things. Thus, it comes as no surprise that she shows those traits as well. Alongside her sister Shion, the god of poverty, she travels from town to town and city to city, flaunting the money she gathers along the way.

Money she doesn’t exactly gather through legitimate means. You see, because Jo’on embodies the frivolous spending of money, she must also take full advantage of it in other people. She’s a con-artist, through and through, and loves nothing more than tricking people into spending their hard-earned cash on dumb things. And she also gets a great deal of enjoyment from... convincing people to part with that money. Not for material things, but simply for safety. From her. Not just a con-artist, but also an extortioner.

And if she ever needed it, her sister, who was always surrounded by an aura of financial misfortune, who would almost immediately lose any cash that she even managed to scrounge up off the ground, was there to lend a helping hand. Even if she was slow, or unmotivated, her mere presence could cause people to lose money. They were a terrifying, nigh unstoppable duo that could drive anyone to financial ruin. And that perhaps caught Omni’s interest. What’s a world without a few con-artists to scam the idiots out of a few quick bucks?

Of course, only Jo’on got lucky. That’s how it always was, after all. All the fortune falls to the god of wealth, and all the misfortune to the god of poverty. In the midst of the Perfect Possession incident, before it had been "resolved," and before she was beaten, Jo’on found herself grabbed, placed in a whole new world, with a whole new set of schmucks to scam.[*/spoiler]

Physical Description:
[*spoiler][Image: yorigami_jo_on_antinomy_of_common_flower...5f0843.png][*/spoiler]

Stats (Stat Increase I, II, III, IV 14000):
ATK: 7
DEF: 2
SPD: 3
TEC: 2

Starting Proficiencies (4000): Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Area Defense Proficiency (400), Debuff Proficiency (1000)

Starting Powers (7500/8000): Flight (1800), Burst Movement (800), Master Acrobat (400), Teleportation - Master (2500), Survival (2000)

Starting Moves (5600): All moves have been pre-approved.

Gem-Studded Rings (Physical Strength) (300):
[*spoiler]As a devoted lover of material wealth, it’s no surprise that Jo’on owns a lot of bling all over her person. Some of it which can even be weaponized! All ten of Jo’on’s fingers are decorated with large, sparkling gemstone rings in varying colors. The gems set within each gold ring measure about half an inch in diameter and have some surprisingly sharp edges to them, essentially meaning that she has a very expensive and exceedingly fabulous set of makeshift brass knuckles on each hand. As if Jo’on’s punches didn’t hurt enough. Of course, since she absolutely loves to show off how wealthy she is, she has tons of replacements should they break or something, and can quickly replace them with extras found in her purse/aura.[*/spoiler]

Gucci Purse (Physical, Ranged, Teleport) (900):
[*spoiler]A very expensive, gold-leather purse that Jo’on carries around with her just about everywhere. Since it’s the thing she uses to carry all her riches, it has a fair bit of heft, meaning that being smacked upside the head with it hurts a surprising amount. Not too much though, as it’s still light enough that she can swing it around fairly quickly. Other than just swinging it around, she can also just... hurl it at someone she finds particularly annoying. Since she has a good arm and the purse isn’t too light, she can launch it a good 50 meters or so before it loses too much momentum to be anything more than a nuisance. Of course, even if it didn't have such a short drop-off, it isn’t a really effective attack by any means, and at most will simply leave one hell of a bruise. 
Rather, Jo’on tends to use the purse to close the distance between her and an enemy. She can, at any point, choose to immediately teleport to her purse. This takes the usual amount of energy associated with teleportation, meaning that it, of course, can't be done if her purse is out of teleportation range, and using it in rapid succession quickly wears her out. Alternatively, she can immediately make her purse reappear back on her person, which can be done even if it’s out of teleportation range. In both cases, her purse automatically ends up slung over her arm.[*/spoiler]

Pestilence God’s Aura (Physical Strength, Area Attack) (600):
[*spoiler]As a pestilence god, Jo’on is wreathed in a godly aura. This takes the form of brilliant golden flames that erupt from her being. While for the most part, these don’t do anything but look very pretty and add to her general, expensive and gaudy look, she can use them to augment her physical strikes. To do this, she naturally wraps these golden flames around a striking limb of hers (usually her fists, but she’s been known to kick or even headbutt some poor sap), allowing her to not only hit harder, but also hit even if she misses someone, since this gaudy aura surrounds her skin by about 25cm away. While they do take on the appearance of flames, this aura actually takes on a physical form while she’s using it to strike, and being hit by it feels as though you’re being hit by her fist itself. Of course, while she’s capable of doing this naturally with no wind-up, it also takes energy to do, so it wears her out slightly faster than punching normally.

Alternatively, at the expense of even more energy (but not time, it’s just as quick and easy to do), she can expand this godly aura even more. This can get up to half a meter around the striking limb, and reach up to a meter past, hitting slightly harder than she can normally. This gets more draining the larger she makes it, of course. At max size, it’s something that leaves her winded and a bit tired, but still something she can use rather frequently.

Fodder: Another thing that Jo’on uses her aura for - other than just for hitting things really hard - is stashing away her larger riches. It acts as an incredibly glamorous hammerspace that she can store anything too large for her to carry on her person. It would also be useful for hiding things too valuable to risk, but Jo’on likes flaunting her wealth too much for that. Storage is quite simple; all she does is drop the item she wants to hide away into the glorious golden flames surrounding her, which takes about as much time as if she was storing it in her purse. Though it’s as straightforward as that, other people still can’t reach in and grab things; Jo’on needs to do it herself. However, a hit solid enough to knock her off her feet will cause some random item to eject itself from her aura. If, for whatever reason, Jo’on’s carrying something they own, then that item will pop out, guaranteed. It should be noted that she can’t store items other people own without either their OOC permission or without first stealing that item via a move of her own. Of course, it also can't be used to hide away artefacts. Something about them just interferes with the hammerspace.[*/spoiler]

Whirlwind of Bills (Ranged, Area Attack, Debuff) (300):
[*spoiler]Jo’on throws money at her enemy! No, really. After standing still and digging through her godly aura for 3 seconds, she wrenches thousands of dollars worth of paper bills free from the confines of her golden flames and throws them forward with so much strength that they're whipped up into a powerful twister, measuring up to 3 meters tall and 1 meter wide, which flies forward about 10 meters. This whirlwind rages for 2 seconds, holding enough force within it to throw any poor sap caught within it off their feet and spin them around. While it doesn't do any damage outright, it leaves enemies dizzy and easier to punch for about 2 seconds after the winds fade away, and an enemy that's too busy spinning around is an enemy that she doesn't have to worry about being attacked by. Of course, throwing things as light as bills as hard as she does hurts. While it only wears her out marginally, it does put a strain on her arm, and overuse will lead to her throwing out her arm/wrenching her shoulder eventually. Technically, she could do this without literally throwing money away, but where's the fun in that? She has more than enough cash to spare anyway so why not?[*/spoiler]

Cash Explosion (Area Attack) (300):
[*spoiler]Jo’on burns away all her wealth, quite literally. Or rather, not really all of it, or even close to all of it. Just enough to make poorer people weep. With about 2 seconds of stationary charge time, she conjures up a pair of cash-filled briefcases, one in each hand, and shakes them open, throwing hundreds of bills into the air around her. Then, after casting these briefcases aside, she simply... snaps her fingers and ignites all of the money in the air, causing it to explode. Violently. This creates a fireball surrounding Jo’on about 4 meters in diameter that's strong enough to hurl everyone caught within it out, but doesn't harm Jo'on herself. Since she has a lot of money, using this frivolously isn’t really an issue for her (the same can't be said for people who could actually use the money though), but conjuring up these briefcases wears her out enough that she needs to be careful anyway, lest she tire herself out too quickly.[*/spoiler]

Fountain of Riches (Ranged, Area Attack) (300):
[*spoiler]Jo’on throws away even more wealth! After charging and concentrating for 3 seconds (during which she can move around as normal), the pestilence god throws some of her godly aura to at the ground in front of her, up to 1 meter away. Upon hitting the ground, these brilliant golden flames explode into a shimmering conflagration, blasting upwards up to and 10 meters high and 1 meter wide in an instant, and fizzling out a second later. Unlike when she punches, these flames take on an ethereal form and actually burn. But that’s not all! Untold amounts of riches also explode up from her aura - massive, glittering gemstones and brilliant gold bars all bludgeoning and cutting whatever poor, unfortunate soul happened to get caught in the blast, also flying up to the apex of the fountain before raining back down to earth. Jo’on herself doesn’t seem to particularly care that she’s wasting all this wealth, and has so, so much to spare that the only limiting factor is how tiring it is to use. With its moderate drain, it leaves her a bit winded after each use, but isn’t disabling, allowing her to use it a solid few times in a fight.[*/spoiler]

Repossession (Physical Strength, Debuff) (300):
[*spoiler]A much nicer word than ‘stealing.’ Sometimes something other than bling or cash catches Jo’on’s eye. Perhaps it’s a fancy weapon or an expensive device. Whatever it is, Jo’on wants it. So she takes it. After charging all of her godly aura for 8 seconds (a charge that requires all of her concentration, but can move around during), she unleashes a devastating, golden-wrapped punch right towards her enemy, with the intention of knocking them out of their senses for just a few seconds. If she successfully hits, her enemy is stunned for just long enough that she can take that shiny thing that caught her eye without having to fight over it. She can only take one thing, and it can’t be an artefact or consumable. Only item/weapon moves - things that she could feasibly take off their person - can be repossessed. Once she has it, she simply... stashes it away, somewhere. She can’t use it herself so that’s all she can really do. If it’s small enough that she can shove it into her purse, that’s where it goes. Or maybe she squirrels it away in her godly aura for retrieval later. Either way, it’s gone. Very gone. Her ability to make people lose their assets makes it so that things that would allow someone to wrest control of it back from Jo’on (such as dissolving the weapon, resummoning it, grabbing it with telekinesis, etc.) just... don’t work. For all intents and purposes, she owns it now. However, they can still make a new one much, much faster than if they had to form a completely new one out of Omnilium. 15 seconds of concentration is all it takes to get a replacement, but Jo’on still keeps the one she “repossessed.” Of course, they could also just hit her really hard and knock it out of her aura, if that's where she stored it (following the rules of her Pestilence God's Aura, all it takes is a hit strong enough to knock her off her feet). Or just beat her and force her to give it back. The combined wear of both charging up that powerful, stunning punch and repossessing the item so that it’s irretrievable means that she can’t use this move more than once in a fight. It’s just too draining.
Of course, should she win a fight, she could just take the things anyway (and could even take things that she couldn't feasibly mug them for), but that's not nearly as fun. She enjoys being hated by people, so taking something of theirs mid-battle is right up her alley.[*/spoiler]

Shakedown (Fodder): 
[*spoiler]If there’s one thing Jo’on has a knack for, it’s finding money. Not on the ground or hidden in corners or anything. Oh no, that’s too low for her. She much prefers ‘finding’ money hidden on someone’s person. She knows exactly how to shake someone down to get them to drop all their riches. Not just in a literal sense, she’s also fully capable of punching the money right out of someone. Just gotta hit them in the right spots, jostle them in a certain manner, and they can say goodbye to all their hard-earned cash.[*/spoiler]

T1 Super Attack: Poor Sign “Super Poverty Bomb” (Ranged, Area Attack) (600): 
[*spoiler]The concept of financial assets just withering away, now in physical form! Jo’on raises her hands above her head and pours her pestilence god power into the air, forming a massive, sickly-dark purple ball of aura, measuring about 2 meters in diameter. She then proceeds to just hurl this ball at her enemy, sending it racing at about the speed of an arrow. It flies for about 100 meters before disappearing, and passes through anyone and anything it hits. Other than hurting like hell, this ball also burns away some of the money possessed by anyone hit by hit. Not just the money held on their person, but also those in bank accounts and such, for some reason, making it capable of plunging people into poverty. Though it’s strong, Jo’on doesn’t particularly like using it because then there’s less money for her to steal earn.[*/spoiler]

T2 Super Attack: 80's Extortioner (Physical Strength, Area Attack) (800):
[*spoiler]Sometimes Jo’on needs to do more than shake someone down. Sometimes she needs to prove a point, make someone fear her, take them for everything they own, and then some. Jo’on grabs hold of whatever poor sap drew her ire by the collar of their shirt (or their neck or something), wraps her golden aura around her fist, and just proceeds to absolutely wail on them, punching them a dozen or so times, with such amazing force that it knocks most of their money loose. Whilst they're stunned from the sheer strength of her assault, she hoists them up and shakes them down, in a completely literal fashion this time, taking absolutely everything they own. Of course, this doesn’t satisfy her either. Once she’s confident she’s stripped them of all the wealth they have on their person, she sets them back down (usually they’ll be a bit shaky on their feet), and attaches a debtor’s note to them, basically just informing them that they still owe her a lot more money, which she fully intends to collect eventually. Jo’on then charges up for one last punch, and just completely decks them with the full force of her godly aura, a punch so strong that it sends out golden shockwaves up to 5 meters surrounding her fist.[*/spoiler]

T1 Super Utility: Possession Stripping “Slave Robber” (Physical, Burst Movement, Debuff) (600):
[*spoiler]Having decided that she’s had enough of people getting along, Jo’on simply hurls herself at a fused enemy and, using some of the tricks she’s learned from Perfect Possession, just... rips one of the participants right out of it. Once she has this person in her grip, she unleashes a blast of her power directly into them, completely sealing off their ability for fuse for 1 round. This can be blocked by Super Defenses.[*/spoiler]

T1 Super Defense: Pestilence God's Shield (Pestilence God's Aura, Area Defense) (600):
[*spoiler]Seeing a powerful attack is headed her way, Jo'on quickly shapes and solidifies her malleable golden flames into a shield of some sort in front of/surrounding her. The size this shield takes varies, but it's always just large enough to protect her from whatever the attack was. In the case of smaller attacks like bullets, it'll be just large enough to stop the bullet, while against big AOEs like explosions, she'll find herself enveloped in a brilliant golden ball. This shield lasts until either the attack has past or more than a T1 worth of damage has been sustained, in which case it breaks.[*/spoiler]

Why does this character have to be a prime? I need someone to run the nebulous mafia that's been "helping" Clownpiece out and a canon prime is just the thing.

What role do they play in your story? As mentioned above

Are they an A, B, or C-Lister? B-List




And her secondary sister because RIP Shion lol
NPC Name: Shion Yorigami
NPC Source: Touhou 15.5, AoCF
A-, B-, or C-Lister? B-List
[*spoiler][Image: yorigami_shion_antinomy_of_common_flower...aef8c8.png][*/spoiler]

(06-01-2018, 08:31 PM)Jack Darby Wrote: NPC Name:  Starscream Clone - Dubbed by me Sunshout. 
NPC Source: Transformers Prime 
A-, B-, or C-Lister? C Lister.

NPC Name:  Arcee
NPC Source: Transformers Prime 
A-, B-, or C-Lister? C Lister.

[Image: 1020f5d44ad213505bdedd3e679dfd01.gif]


(06-02-2018, 01:51 PM)Gildarts Wrote:
CHARACTER NAME: Kratos (Ghost of Sparta)

CHARACTER SOURCE: God of War Series

CHARACTER HISTORY: His story begins in the time of Athens and Sparta, when the empire of Greece is booming. Bringing the Grecian gods (and norse now too!) to life, Kratos had lost his family due to a vow of allegiance to Ares, the original God of War. Sorry, did I say lost? I meant Kratos slaughtered his own family in pursuit of power, and then deeply regretted it having found he had been tricked by Ares. Eventually throughout the series he solves puzzles, riddles, and discovers the deep tragedies that the greek gods bear and continues his story throughout the game’s series. He kills a lot of Gods and finds himself sitting on the God of War’s throne at Olympus, before giving it up. He flees the pain he has caused and the past he feels. Now, he has a chance for redemption, in the new game, he has a son and raises the son as we encounter some awesome Norse mythology themes.


----- I’m taking Kratos from the new GOW, however I have not completed it yet at the time of this post.

PHYSICAL DESCRIPTION: PLEASE NOTE THE WHITE ON HIS SKIN IS THE ASHES OF HIS FAM HOW EFFED UP AND BADDASS IS THAT?! ALSO NOTE THAT THE CHAINS ARE BOUND TO HIS FLESH.


https://upload.wikimedia.org/wikipedia/e...ar_III.png

I am pulling Kratos from GOW4 and he has a beard, as well as (spoiler) acquires the chains and his duel godslaying blades later and at the end of the game which means the chains are not canonically attached, however I will state that he has the chains back on him.


STATS:
ATK: 4
DEF: 2
SPD:2
TEC: 2

STARTING PROFICIENCIES: physical strength (1000), ranged prof (1000), area attack (600), area shield (400) homing (600) debuff prof, (1000) remote control (600), homing (600)

POWERS: Fusion (1000), Symbiosis (1000), master jump (800)- double jump lollll- burst movement (800), basic regen (1800)


Why does this character have to be a prime?
Because he’s cursed for eternity and isn’t allowed to die not even canonically!


What role do they play in your story? Separate branch from Gil yo’ (i’m quite drawn to that anyway) but he’s cursed by the Gods and swore eternal vengeance, probable he will go to Omni eventually.

+1 Omniverse grumpy brute who does awesome death scenes.



A lister! He’s the star of GOW (cost 5 points NPC)



-Didn’t add any moves and will be doing separately (during/after approval here), - have the phys prof so I should be good.

- He has the ability to breathe underwater because of Poseidon

Total OM spent in this post before moves: 11,200 OM

Total overall: 20,000 (leaves plenty of room for moves!)

[Image: 7CYktU3.gif]
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities
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So, Demetri has now attempted to steal the Blue Star piece from Dalaran, the scientists are dead with Demetri to blame, as per quest requirements. Gonna need storyteller to help kick my ass.
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
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NPC Name: Commander Torn
NPC Source: Jak 3
A-, B-, or C-Lister? B Lister
[Image: oNAS6Nu.png]


[Image: Darkdata.png]Jak/Mar- Dynamite Kid/ DA 2018" (Translated text)[Image: hVDTXBF.gif](Thanks Ezzy!)

Reply

(06-04-2018, 03:11 PM)Demetri Malius Wrote: So, Demetri has now attempted to steal the Blue Star piece from Dalaran, the scientists are dead with Demetri to blame, as per quest requirements. Gonna need storyteller to help kick my ass.

Can you throw the thread link and the quest description in the help forum? Just easier for us to track and it gives you better visibility to ensure it gets done. Sage or I will definitely help you out, though.
[Image: blink2k15.png]
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(06-02-2018, 08:21 PM)ElFailzalot Wrote:
(05-27-2018, 08:53 PM)Clownpiece Wrote:
NPC Name: Jo'on Yorigami

NPC Source: Touhou Project (15.5, Antinomy of Common Flowers)

Character history: 
[*spoiler]No one really knows where Jo’on Yorigami came from. As one of the many gods of pestilence, she just sort of... is. She exists because humans are materialistic beings, and love to flaunt their wealth. And that’s what she embodies; the moral decay caused overindulgence in material wealth, the need to show off your success through things. Thus, it comes as no surprise that she shows those traits as well. Alongside her sister Shion, the god of poverty, she travels from town to town and city to city, flaunting the money she gathers along the way.

Money she doesn’t exactly gather through legitimate means. You see, because Jo’on embodies the frivolous spending of money, she must also take full advantage of it in other people. She’s a con-artist, through and through, and loves nothing more than tricking people into spending their hard-earned cash on dumb things. And she also gets a great deal of enjoyment from... convincing people to part with that money. Not for material things, but simply for safety. From her. Not just a con-artist, but also an extortioner.

And if she ever needed it, her sister, who was always surrounded by an aura of financial misfortune, who would almost immediately lose any cash that she even managed to scrounge up off the ground, was there to lend a helping hand. Even if she was slow, or unmotivated, her mere presence could cause people to lose money. They were a terrifying, nigh unstoppable duo that could drive anyone to financial ruin. And that perhaps caught Omni’s interest. What’s a world without a few con-artists to scam the idiots out of a few quick bucks?

Of course, only Jo’on got lucky. That’s how it always was, after all. All the fortune falls to the god of wealth, and all the misfortune to the god of poverty. In the midst of the Perfect Possession incident, before it had been "resolved," and before she was beaten, Jo’on found herself grabbed, placed in a whole new world, with a whole new set of schmucks to scam.[*/spoiler]

Physical Description:
[*spoiler][Image: yorigami_jo_on_antinomy_of_common_flower...5f0843.png][*/spoiler]

Stats (Stat Increase I, II, III, IV 14000):
ATK: 7
DEF: 2
SPD: 3
TEC: 2

Starting Proficiencies (4000): Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Area Defense Proficiency (400), Debuff Proficiency (1000)

Starting Powers (7500/8000): Flight (1800), Burst Movement (800), Master Acrobat (400), Teleportation - Master (2500), Survival (2000)

Starting Moves (5600): All moves have been pre-approved.

Gem-Studded Rings (Physical Strength) (300):
[*spoiler]As a devoted lover of material wealth, it’s no surprise that Jo’on owns a lot of bling all over her person. Some of it which can even be weaponized! All ten of Jo’on’s fingers are decorated with large, sparkling gemstone rings in varying colors. The gems set within each gold ring measure about half an inch in diameter and have some surprisingly sharp edges to them, essentially meaning that she has a very expensive and exceedingly fabulous set of makeshift brass knuckles on each hand. As if Jo’on’s punches didn’t hurt enough. Of course, since she absolutely loves to show off how wealthy she is, she has tons of replacements should they break or something, and can quickly replace them with extras found in her purse/aura.[*/spoiler]

Gucci Purse (Physical, Ranged, Teleport) (900):
[*spoiler]A very expensive, gold-leather purse that Jo’on carries around with her just about everywhere. Since it’s the thing she uses to carry all her riches, it has a fair bit of heft, meaning that being smacked upside the head with it hurts a surprising amount. Not too much though, as it’s still light enough that she can swing it around fairly quickly. Other than just swinging it around, she can also just... hurl it at someone she finds particularly annoying. Since she has a good arm and the purse isn’t too light, she can launch it a good 50 meters or so before it loses too much momentum to be anything more than a nuisance. Of course, even if it didn't have such a short drop-off, it isn’t a really effective attack by any means, and at most will simply leave one hell of a bruise. 
Rather, Jo’on tends to use the purse to close the distance between her and an enemy. She can, at any point, choose to immediately teleport to her purse. This takes the usual amount of energy associated with teleportation, meaning that it, of course, can't be done if her purse is out of teleportation range, and using it in rapid succession quickly wears her out. Alternatively, she can immediately make her purse reappear back on her person, which can be done even if it’s out of teleportation range. In both cases, her purse automatically ends up slung over her arm.[*/spoiler]

Pestilence God’s Aura (Physical Strength, Area Attack) (600):
[*spoiler]As a pestilence god, Jo’on is wreathed in a godly aura. This takes the form of brilliant golden flames that erupt from her being. While for the most part, these don’t do anything but look very pretty and add to her general, expensive and gaudy look, she can use them to augment her physical strikes. To do this, she naturally wraps these golden flames around a striking limb of hers (usually her fists, but she’s been known to kick or even headbutt some poor sap), allowing her to not only hit harder, but also hit even if she misses someone, since this gaudy aura surrounds her skin by about 25cm away. While they do take on the appearance of flames, this aura actually takes on a physical form while she’s using it to strike, and being hit by it feels as though you’re being hit by her fist itself. Of course, while she’s capable of doing this naturally with no wind-up, it also takes energy to do, so it wears her out slightly faster than punching normally.

Alternatively, at the expense of even more energy (but not time, it’s just as quick and easy to do), she can expand this godly aura even more. This can get up to half a meter around the striking limb, and reach up to a meter past, hitting slightly harder than she can normally. This gets more draining the larger she makes it, of course. At max size, it’s something that leaves her winded and a bit tired, but still something she can use rather frequently.

Fodder: Another thing that Jo’on uses her aura for - other than just for hitting things really hard - is stashing away her larger riches. It acts as an incredibly glamorous hammerspace that she can store anything too large for her to carry on her person. It would also be useful for hiding things too valuable to risk, but Jo’on likes flaunting her wealth too much for that. Storage is quite simple; all she does is drop the item she wants to hide away into the glorious golden flames surrounding her, which takes about as much time as if she was storing it in her purse. Though it’s as straightforward as that, other people still can’t reach in and grab things; Jo’on needs to do it herself. However, a hit solid enough to knock her off her feet will cause some random item to eject itself from her aura. If, for whatever reason, Jo’on’s carrying something they own, then that item will pop out, guaranteed. It should be noted that she can’t store items other people own without either their OOC permission or without first stealing that item via a move of her own. Of course, it also can't be used to hide away artefacts. Something about them just interferes with the hammerspace.[*/spoiler]

Whirlwind of Bills (Ranged, Area Attack, Debuff) (300):
[*spoiler]Jo’on throws money at her enemy! No, really. After standing still and digging through her godly aura for 3 seconds, she wrenches thousands of dollars worth of paper bills free from the confines of her golden flames and throws them forward with so much strength that they're whipped up into a powerful twister, measuring up to 3 meters tall and 1 meter wide, which flies forward about 10 meters. This whirlwind rages for 2 seconds, holding enough force within it to throw any poor sap caught within it off their feet and spin them around. While it doesn't do any damage outright, it leaves enemies dizzy and easier to punch for about 2 seconds after the winds fade away, and an enemy that's too busy spinning around is an enemy that she doesn't have to worry about being attacked by. Of course, throwing things as light as bills as hard as she does hurts. While it only wears her out marginally, it does put a strain on her arm, and overuse will lead to her throwing out her arm/wrenching her shoulder eventually. Technically, she could do this without literally throwing money away, but where's the fun in that? She has more than enough cash to spare anyway so why not?[*/spoiler]

Cash Explosion (Area Attack) (300):
[*spoiler]Jo’on burns away all her wealth, quite literally. Or rather, not really all of it, or even close to all of it. Just enough to make poorer people weep. With about 2 seconds of stationary charge time, she conjures up a pair of cash-filled briefcases, one in each hand, and shakes them open, throwing hundreds of bills into the air around her. Then, after casting these briefcases aside, she simply... snaps her fingers and ignites all of the money in the air, causing it to explode. Violently. This creates a fireball surrounding Jo’on about 4 meters in diameter that's strong enough to hurl everyone caught within it out, but doesn't harm Jo'on herself. Since she has a lot of money, using this frivolously isn’t really an issue for her (the same can't be said for people who could actually use the money though), but conjuring up these briefcases wears her out enough that she needs to be careful anyway, lest she tire herself out too quickly.[*/spoiler]

Fountain of Riches (Ranged, Area Attack) (300):
[*spoiler]Jo’on throws away even more wealth! After charging and concentrating for 3 seconds (during which she can move around as normal), the pestilence god throws some of her godly aura to at the ground in front of her, up to 1 meter away. Upon hitting the ground, these brilliant golden flames explode into a shimmering conflagration, blasting upwards up to and 10 meters high and 1 meter wide in an instant, and fizzling out a second later. Unlike when she punches, these flames take on an ethereal form and actually burn. But that’s not all! Untold amounts of riches also explode up from her aura - massive, glittering gemstones and brilliant gold bars all bludgeoning and cutting whatever poor, unfortunate soul happened to get caught in the blast, also flying up to the apex of the fountain before raining back down to earth. Jo’on herself doesn’t seem to particularly care that she’s wasting all this wealth, and has so, so much to spare that the only limiting factor is how tiring it is to use. With its moderate drain, it leaves her a bit winded after each use, but isn’t disabling, allowing her to use it a solid few times in a fight.[*/spoiler]

Repossession (Physical Strength, Debuff) (300):
[*spoiler]A much nicer word than ‘stealing.’ Sometimes something other than bling or cash catches Jo’on’s eye. Perhaps it’s a fancy weapon or an expensive device. Whatever it is, Jo’on wants it. So she takes it. After charging all of her godly aura for 8 seconds (a charge that requires all of her concentration, but can move around during), she unleashes a devastating, golden-wrapped punch right towards her enemy, with the intention of knocking them out of their senses for just a few seconds. If she successfully hits, her enemy is stunned for just long enough that she can take that shiny thing that caught her eye without having to fight over it. She can only take one thing, and it can’t be an artefact or consumable. Only item/weapon moves - things that she could feasibly take off their person - can be repossessed. Once she has it, she simply... stashes it away, somewhere. She can’t use it herself so that’s all she can really do. If it’s small enough that she can shove it into her purse, that’s where it goes. Or maybe she squirrels it away in her godly aura for retrieval later. Either way, it’s gone. Very gone. Her ability to make people lose their assets makes it so that things that would allow someone to wrest control of it back from Jo’on (such as dissolving the weapon, resummoning it, grabbing it with telekinesis, etc.) just... don’t work. For all intents and purposes, she owns it now. However, they can still make a new one much, much faster than if they had to form a completely new one out of Omnilium. 15 seconds of concentration is all it takes to get a replacement, but Jo’on still keeps the one she “repossessed.” Of course, they could also just hit her really hard and knock it out of her aura, if that's where she stored it (following the rules of her Pestilence God's Aura, all it takes is a hit strong enough to knock her off her feet). Or just beat her and force her to give it back. The combined wear of both charging up that powerful, stunning punch and repossessing the item so that it’s irretrievable means that she can’t use this move more than once in a fight. It’s just too draining.
Of course, should she win a fight, she could just take the things anyway (and could even take things that she couldn't feasibly mug them for), but that's not nearly as fun. She enjoys being hated by people, so taking something of theirs mid-battle is right up her alley.[*/spoiler]

Shakedown (Fodder): 
[*spoiler]If there’s one thing Jo’on has a knack for, it’s finding money. Not on the ground or hidden in corners or anything. Oh no, that’s too low for her. She much prefers ‘finding’ money hidden on someone’s person. She knows exactly how to shake someone down to get them to drop all their riches. Not just in a literal sense, she’s also fully capable of punching the money right out of someone. Just gotta hit them in the right spots, jostle them in a certain manner, and they can say goodbye to all their hard-earned cash.[*/spoiler]

T1 Super Attack: Poor Sign “Super Poverty Bomb” (Ranged, Area Attack) (600): 
[*spoiler]The concept of financial assets just withering away, now in physical form! Jo’on raises her hands above her head and pours her pestilence god power into the air, forming a massive, sickly-dark purple ball of aura, measuring about 2 meters in diameter. She then proceeds to just hurl this ball at her enemy, sending it racing at about the speed of an arrow. It flies for about 100 meters before disappearing, and passes through anyone and anything it hits. Other than hurting like hell, this ball also burns away some of the money possessed by anyone hit by hit. Not just the money held on their person, but also those in bank accounts and such, for some reason, making it capable of plunging people into poverty. Though it’s strong, Jo’on doesn’t particularly like using it because then there’s less money for her to steal earn.[*/spoiler]

T2 Super Attack: 80's Extortioner (Physical Strength, Area Attack) (800):
[*spoiler]Sometimes Jo’on needs to do more than shake someone down. Sometimes she needs to prove a point, make someone fear her, take them for everything they own, and then some. Jo’on grabs hold of whatever poor sap drew her ire by the collar of their shirt (or their neck or something), wraps her golden aura around her fist, and just proceeds to absolutely wail on them, punching them a dozen or so times, with such amazing force that it knocks most of their money loose. Whilst they're stunned from the sheer strength of her assault, she hoists them up and shakes them down, in a completely literal fashion this time, taking absolutely everything they own. Of course, this doesn’t satisfy her either. Once she’s confident she’s stripped them of all the wealth they have on their person, she sets them back down (usually they’ll be a bit shaky on their feet), and attaches a debtor’s note to them, basically just informing them that they still owe her a lot more money, which she fully intends to collect eventually. Jo’on then charges up for one last punch, and just completely decks them with the full force of her godly aura, a punch so strong that it sends out golden shockwaves up to 5 meters surrounding her fist.[*/spoiler]

T1 Super Utility: Possession Stripping “Slave Robber” (Physical, Burst Movement, Debuff) (600):
[*spoiler]Having decided that she’s had enough of people getting along, Jo’on simply hurls herself at a fused enemy and, using some of the tricks she’s learned from Perfect Possession, just... rips one of the participants right out of it. Once she has this person in her grip, she unleashes a blast of her power directly into them, completely sealing off their ability for fuse for 1 round. This can be blocked by Super Defenses.[*/spoiler]

T1 Super Defense: Pestilence God's Shield (Pestilence God's Aura, Area Defense) (600):
[*spoiler]Seeing a powerful attack is headed her way, Jo'on quickly shapes and solidifies her malleable golden flames into a shield of some sort in front of/surrounding her. The size this shield takes varies, but it's always just large enough to protect her from whatever the attack was. In the case of smaller attacks like bullets, it'll be just large enough to stop the bullet, while against big AOEs like explosions, she'll find herself enveloped in a brilliant golden ball. This shield lasts until either the attack has past or more than a T1 worth of damage has been sustained, in which case it breaks.[*/spoiler]

Why does this character have to be a prime? I need someone to run the nebulous mafia that's been "helping" Clownpiece out and a canon prime is just the thing.

What role do they play in your story? As mentioned above

Are they an A, B, or C-Lister? B-List




And her secondary sister because RIP Shion lol
NPC Name: Shion Yorigami
NPC Source: Touhou 15.5, AoCF
A-, B-, or C-Lister? B-List
[*spoiler][Image: yorigami_shion_antinomy_of_common_flower...aef8c8.png][*/spoiler]

(06-01-2018, 08:31 PM)Jack Darby Wrote: NPC Name:  Starscream Clone - Dubbed by me Sunshout. 
NPC Source: Transformers Prime 
A-, B-, or C-Lister? C Lister.

NPC Name:  Arcee
NPC Source: Transformers Prime 
A-, B-, or C-Lister? C Lister.

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(06-02-2018, 01:51 PM)Gildarts Wrote:
CHARACTER NAME: Kratos (Ghost of Sparta)

CHARACTER SOURCE: God of War Series

CHARACTER HISTORY: His story begins in the time of Athens and Sparta, when the empire of Greece is booming. Bringing the Grecian gods (and norse now too!) to life, Kratos had lost his family due to a vow of allegiance to Ares, the original God of War. Sorry, did I say lost? I meant Kratos slaughtered his own family in pursuit of power, and then deeply regretted it having found he had been tricked by Ares. Eventually throughout the series he solves puzzles, riddles, and discovers the deep tragedies that the greek gods bear and continues his story throughout the game’s series. He kills a lot of Gods and finds himself sitting on the God of War’s throne at Olympus, before giving it up. He flees the pain he has caused and the past he feels. Now, he has a chance for redemption, in the new game, he has a son and raises the son as we encounter some awesome Norse mythology themes.


----- I’m taking Kratos from the new GOW, however I have not completed it yet at the time of this post.

PHYSICAL DESCRIPTION: PLEASE NOTE THE WHITE ON HIS SKIN IS THE ASHES OF HIS FAM HOW EFFED UP AND BADDASS IS THAT?! ALSO NOTE THAT THE CHAINS ARE BOUND TO HIS FLESH.


https://upload.wikimedia.org/wikipedia/e...ar_III.png

I am pulling Kratos from GOW4 and he has a beard, as well as (spoiler) acquires the chains and his duel godslaying blades later and at the end of the game which means the chains are not canonically attached, however I will state that he has the chains back on him.


STATS:
ATK: 4
DEF: 2
SPD:2
TEC: 2

STARTING PROFICIENCIES: physical strength (1000), ranged prof (1000), area attack (600), area shield (400) homing (600) debuff prof, (1000) remote control (600), homing (600)

POWERS: Fusion (1000), Symbiosis (1000), master jump (800)- double jump lollll- burst movement (800), basic regen (1800)


Why does this character have to be a prime?
Because he’s cursed for eternity and isn’t allowed to die not even canonically!


What role do they play in your story? Separate branch from Gil yo’ (i’m quite drawn to that anyway) but he’s cursed by the Gods and swore eternal vengeance, probable he will go to Omni eventually.

+1 Omniverse grumpy brute who does awesome death scenes.



A lister! He’s the star of GOW (cost 5 points NPC)



-Didn’t add any moves and will be doing separately (during/after approval here), - have the phys prof so I should be good.

- He has the ability to breathe underwater because of Poseidon

Total OM spent in this post before moves: 11,200 OM

Total overall: 20,000 (leaves plenty of room for moves!)

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Is there any way I can "rent him" for the summer and if someone expresses interest in joining as him (even during the summer) I'll gladly let them take over? I have all the points and am hopeful <3
Mark Wrote:"Every story I have told is part of me." -(How I Go) Yellowcard

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You're good to go. See you soon.

edit - just be aware that, with a 0 tec, you're going to have a unique experience writing with/against tec whores
[Image: KarlSig.jpg]
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I made edits to fit DA, adding Fight Style and Personality
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Posting in here to sort of consolidate my NPC usage, as I was gone for a while and missed the NPC rule updates and only just now got on the up and up. I've had some private discussions with Alex about my NPCs and am placing the information we discussed below, just so my points can be tracked for transparency. 

I have one Prime NPC, Minnie Mouse, who I would judge is an A-Lister (3 points), character sheet quoted below. 

Quote:
  • Minnie MouseLevel 6 Prime NPC
    StatsATK: 1DEF: 4SPD: 1TEC: 4Spent OM:10,900Proficiencies:Physical Strength (1000), Buff Proficiency (400)Powers:Healing (2500), Telepathy (1500), Insight (1600), Foresight (1500)Items:Spiritual Attunement, Communicator, Mobile Dataverse DeviceMoves:Queen's Scepter(requires Physical Strength)Minnie, being the regal, queenly being that she is, carries around a short, golden scepter with her, which she can use for combat purposes if she feels the need. The scepter is made of pure gold, and has a ruby-colored jewel at the end of it in the shape of her and her husband's head. It is approximately a foot and a half in length, making it about half the size of Minnie's body. She wields it with poise and grace, her movements very fluid, but this means that she is not always prepared to use it in sudden circumstances. Battle MeditationMinnie can see into the minds of her enemies and determine at least a hazy outline of their plan -- she has not perfected the skill yet. However, this skill allows her to not only be a master strategist behind the scenes (sort of Princess Leia-style) but also allows her to impart a higher sense of morale to her subjects. Sometimes, when Minnie's soldiers are marching into battle, she will use her prowess at getting to know the minds of her people and somehow (magically, perhaps) make her presence known to her soldiers, imparting her confidence to them in the form of warm feelings. However, Minnie must remain perfectly still and have her eyes closed while doing this on an even slightly large scale, and is left incredibly tired afterwards.True Love's Kiss (Tier 1 Utility Super Move)Minnie's popularity with her subjects and her husband alike is well known. She is perhaps one of the sweetest rulers ever in existence, and has developed a certain connection with her subjects where they will be inspired simply by the smallest show of affection from her. As such, the Queen can plant a magical kiss on the forehead of a near-death soldier and heal them up to but no more than half their health, and also give them a burst of energy that will allow them to finish the battle vigorously, whether they end up triumphantly winning or going out in a blaze of glory. If used on Mickey, she kisses him on the lips instead, but the effect remains the same.HistoryMinnie's life began very affluently. Born into royalty as the Princess of the Country of the Musketeers, she had always been groomed for rule. However, Minnie found herself the subject of a dastardly scheme when a would-be usurper, Pete, had her kidnapped to try and win her crown. After being rescued by Mickey Mouse, she quickly fell in love with them, and the two would later marry. Over time, Mickey and Minnie gradually came into their own as rulers of the Country of the Musketeers and, later, the majority of the Disney realms; thanks to Minnie's penchant for treating her systems with equality and Mickey's reputation for being a kind ruler, worlds were flocking to join Mickey and Minnie's kingdom. Soon, however, the Queen would have to deal with a long absence of her husband as he traveled to the tower of a mysterious man named Yen Sid, to train in magic and the art of wielding an ancient weapon he called a "keyblade." Minnie did not fully understand why her husband needed to go and leave her behind for a time, but she supported him doing it, as he felt it was his responsibility. However, in his absence, Minnie worked hard to train herself in combat, so if the day ever came when she would need to protect herself and Mickey wasn't there, she would know how. Minnie and Mickey were reunited for a time following his stint in the Mysterious Tower, but eventually, he once again left to investigate what he called "rumors of a dangerous threat" at the edge of their realm. Following Mickey's instructions, she sent Donald and Goofy -- his two closest friends -- to help a new keyblade wielder, Sora, fight the impending Heartless threat. When Mickey did not return, however, Minnie became very worried, and -- against the wishes of her adviser, Daisy -- left to go search for her husband. Along the way, she, just like Mickey, was pulled into the Omniverse. Once arriving, Minnie's trail followed Mickey's, but she was always a few steps behind him. She ended up in the pristine city of Minas Tirith, and used her skills as a Princess to work her way up the social ladder until she became a very trusted member of the upper class. While working her way to the top, she discovered the whereabouts of her husband when she accidentally stumbled upon the premiere episode of a new reality television sensation, Dante's Abyss.Minnie was taken captive by the members of the evil, Empire-affiliated Organization XIII during Dante's Abyss, and remained their captive until rescued by Mickey Mouse and taken to the Tangled Green, where she will mostly remain as the caretaker of the Clubhouse, Mickey's base in the region.Relevant Threads: Little Mouse in the Big City; Honeymooning; Welcome to Ambrosia!

The other main NPC that I've created that wasn't an OC was a secondary version of Jack Sparrow, who appears in my source material (Kingdom Hearts) and that Alex and I judged was an A-Lister. However, because others have expressed interest in using him and I plan on leaving him to his own devices for the most part, Alex and I discussed transferring him to more of a Site-wide Secondary position, so I haven't counted his points here.

Lastly, Mickey uses Assists which take the form of some Secondary NPCs from the Disney/Kingdom Hearts universe, all of which Alex and I noted as C-Listers (1 point each). Right now, there's three: Simba, Bambi, and Genie.I also have a thread going right now as a secondary version of Christopher Robin (C-Lister).

Character sheets for Simba, Bambi, and Genie quoted below.

Quote:
  • Earthshine
    Mickey Mouse received the Earthshine gem, a small, orange-colored crystal, from Thrall upon his visit to Minas Tirith. Using the gem, Mickey Mouse has gained the ability to summon a secondary version of Simba, a lion king from one of the worlds he rules over in the Disney Realms, the Pride Lands. Simba serves as the muscle Mickey lacks, and can also be used as a mount to get from one place to the next, provided Mickey doesn't mind people looking at him strangely since he's riding a lion.

    [Image: 300px-Simba_KHII.png]

    Simba (Tier 1 Assist)
    ATK: 2
    DEF: 2
    SPD: 1
    TEC: 0

    Moves:

    Roar: Simba lets out a loud, vicious roar, which scares enemies of equal or lower level than Mickey and lowers their awareness of the battle for a moment, allowing Mickey or Simba to jump in with another attack. As an RP flavor bonus, for non-PC enemies that are particularly low-level, this may intimidate the enemy enough that they run for the hills.

    Claws: Given that he's a lion, Simba has claws on his front paws that he uses as his main means of attack. He is very clumsy and uncoordinated with his attacks, however they do pack quite a punch when he actually manages to get a hit in. A quick enemy can dodge these rather easily, however.

    Teeth: When Simba manages to get an enemy in close quarters, he attempts to bite them, as lions often do with his prey. These teeth are sharp and can be very painful if you happen to get stuck in the wrong spot when he closes up his jaw.

    Naturespark
    In the depths of the Tangled Green, Mickey is presented with the Naturespark gem. This is a tiny green crystal that holds a secondary version of the baby deer, Bambi, which Mickey can summon. Bambi's cuteness allows him to serve as sort of a distraction for Mickey's enemies. Bambi cannot be used as a mount for Mickey; his small frame will not allow him to carry a load even as heavy as the anthropomorphic mouse.

    [Image: 223px-Bambi_KH.png]

    Bambi (Tier 1 Assist)
    ATK: 0
    DEF: 2
    SPD: 2
    TEC: 1

    Moves

    Headbutt: Though Bambi lacks much offensive power at all, being a tiny baby fawn, he can headbutt Mickey's enemies. It doesn't do much damage, but it might be a little bit annoying, at least.

    Cuteness Shield: One of Bambi's primary features is his use as a defense mechanism for Mickey. When someone tries to attack Mickey, whether it be a physical attack or a ranged attack, Bambi simply steps in between the mouse and his adversary and for whatever reason their attack is blocked. It seems that the little fawn is just too adorable for anyone to actually hit. However, Bambi's frame is small, so this only works on direct attacks, and if the deer jumps in the middle too late, then it may be too late for the opponent's attack to be deflected, and not only will Bambi feel the attack, but it will most likely pass through him and hit Mickey, as well.

    Bambi's Mom: Occasionally, Bambi gets very sad when he thinks about what happened to his mother -- often, he will call upon this sadness to give him strength in battle, but it has an unexpected effect: whenever Bambi brings forth this memory, it causes everyone within a five meter radius of him to also feel incredibly sad for reasons they cannot explain, distracting them from the battle at hand. If they are especially weak-willed (have a lower TEC than Mickey) then they might even begin to cry.

    Magic Lamp
    While traveling in the Endless Dunes, Mickey Mouse stumbled upon a Magic Lamp originally belonging to one of his subjects, Aladdin. Inside the lamp, the King discovered another one of his subjects taking up residence: a magic Genie. The Genie is an optimistic, cheerful, jovial fellow, whose larger-than-life personality and exceptional magical abilities can be used to assist Mickey in battle if the need arises.

    [Image: t5j6vo.png]

    Genie (Tier 2 Assist)
    ATK: 3
    DEF: 0
    SPD: 2
    TEC: 5

    Moves

    Showtime: Genie's most ferocious attack, the apparition yells "SHOWTIME!" and shocks any enemies within a five-foot radius of himself and uses the electrical surges to make them do a little dance. This damages them but has no lasting effects on them afterward, except to make them wonder if they should perhaps abandon villainy for a life at the ballet.

    Friend Like Me: Genie utilizes his skills as a shapeshifter to transform into a 'Genie-fied' version of Mickey or one of his allies and distract enemies by fighting them as him. If transforming into Mickey, the Genie can also mimic the mouse's moves. Generally, Genie focuses his efforts on one opponent at a time. The distraction, mechanically, can be treated as a debuff.

    Three Wishes (Tier 2 Utility Super Move): Using his magic powers, Genie can freeze three opponents of equal or lower TEC to him in place for approximately thirty seconds. They are still aware of everything happening around them, and the stop magic will be broken if they are attacked at any point. This is mostly utilized to let Mickey and his opponents escape an oncoming attack, try and flee, or in general have a breather to rest or charge their own attacks. This does no damage and cannot stop an attack in motion. If an opponent is in the midst of attacking, they will finish the attack and then freeze immediately after.

So all-in-all, tracking the NPCs I am actively using right now, I would have utilized 7 points. As a level 7, I have 14. So 7 left.

Posting all this to be super transparent about my copious NPC usage and what Alex and I worked out to adjust that to the new(ish) rules that came in place since I made them all. If Alex needs to confirm we discussed this, he can feel free to do so. Thanks everyone!!
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I'd like to check out Mewtwo for a few posts. Matrix will be returning home to Cinnabar where there's still Darklings (discussed with Nebula) and Mewtwo would be involved in that action.
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NPC Name:Jack Frost

NPC Source:Rise of Guardians/OV

Character history:OV History

Physical Description: Jack Frost

Stats:
ATK: 1
DEF: 1
SPD: 3 
TEC: 5

Starting Proficiencies:

Starting Powers:Master Acrobat (400), Advanced Super Jumping(500), Stealth[Labeled as "Do you Believe?"](1200)


Starting Moves (*require pre-Approval unless basic*):Savior (300), Wall of Frost (600), Ice the unseen (300), Slip N' Slide (300), The Snowball of Fun (600), Old Man Winter (600) Ice is nice(600)


Why does this character have to be a prime? He WAS/IS a Prime.. He was Retane's best friend in OV... I only need him for a few months and Im hoping he might come back.  other than that.. I'm sending him off.

What role do they play in your story? He is a member of The Horsemen(once one always one). I'd like to use him to fix a few story arcs and  then 'send him off'.

Are they an A, B, or C-Lister? ' B-Lister

http://omniverse-rpg.com/showthread.php?...Jack+frost
[Image: hchh.png]

I refuse to lose this battle,
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...
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Permission to use Princess Luna for a single post.

Scratch that, I'll need Tsunade for a post.
[Image: MUsY55C.jpg]
[Image: sN7AejK.jpg]
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NPC Name: Akasha Renegade
NPC Source: Minamoto no Raikou from Fate Night [OC]
A-, B-, or C-Lister? B Lister

I would like to try out....I would love to have some NPCs to start better storylines please......I won't go overboard with them. If given the opportunity....
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(06-16-2018, 09:24 PM)Guu Wrote: Permission to use Princess Luna for a single post.

Scratch that, I'll need Tsunade for a post.

Tsunade is approved for use!
If history is to become legend, it first must be recorded.
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(06-11-2018, 05:19 PM)Enzo Matrix Wrote: I'd like to check out Mewtwo for a few posts. Matrix will be returning home to Cinnabar where there's still Darklings (discussed with Nebula) and Mewtwo would be involved in that action.

Mewtwo is approved for use!
If history is to become legend, it first must be recorded.
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