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Official Move Approval IV

(06-27-2017, 01:38 PM)Raven Wrote:
(06-27-2017, 07:36 AM)Mark Wrote:
(06-26-2017, 02:04 PM)Raven Wrote: Eldritch Blast (300)

An orb of translucent black energy surrounds one of Raven's hands. By thrusting both her index finger and middle finger forward she launches said energy as a crackling bolt at her target up to a range of 120 feet in her line of sight. Eldritch Blast is a low-end Cantrip for Raven, as such she can fire it continuously without worrying too much about tiring herself out. The tradeoff is the lack of punch that a prepared or heavy duty spell might have.

What's the size of the orb? How fast does it move? Is this an instant cast or is there any cast time at all? Can this be mixed with other moves at the same time and does it require any concentration? I think I could probably guess the answer to most of these since you said it's a cantrip, but just to cover my bases. This'd require Ranged Proficiency.

The orb is just a visual for procuring energy, but about the size of a cantaloupe.

The Bolt is fast. I'd say crossbow bolt fast. 350 feet per second maybe?

Instant cast. It's relatively weak because it's a Cantrip.

Cannot be mixed or channeled. Requires little to no concentration. The range on it is 120 feet. Anything outside of that and the bolt fizzles.

Raven has Ranged Prof and all the required range based proficiencies.

Looks good to me. Approved. And yeah, I knew that you had the proficiency. I mentioned it because you're supposed to list what the move requires when you submit it for approval. S'all good.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights


Alternate form: Classic Freeza 2000 OM

Freeza uses this form to keep control of his monumental power in day-to-day life.

Freeza’s transformations often take some sort of charge, but when he is de-evolving into a weaker form he is able to do so mostly with ease. Depending on what form he is in, the transformation process may appear different. There may be streaks of powerful light emitted from the alien, or there might be cracking over his skin as though he is shedding and breaking the shell of his original armor.

ATK: 3
DEF: 2
SPD: 2
TEC: 3

   [Image: main-qimg-d049c98803872c2d3dba5d1d3a9f22d8]

(06-28-2017, 05:30 PM)Freeza Wrote: Alternate form: Classic Freeza 2000 OM

Freeza uses this form to keep control of his monumental power in day-to-day life.

Freeza’s transformations often take some sort of charge, but when he is de-evolving into a weaker form he is able to do so mostly with ease. Depending on what form he is in, the transformation process may appear different. There may be streaks of powerful light emitted from the alien, or there might be cracking over his skin as though he is shedding and breaking the shell of his original armor.

ATK: 3
DEF: 2
SPD: 2
TEC: 3

   [Image: main-qimg-d049c98803872c2d3dba5d1d3a9f22d8]

[Image: giphy.gif]
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(06-27-2017, 10:57 AM)Repliku Wrote: Dark Fist (300, Physical Strength): 

Channeling darkness into his fist for seven seconds, Repliku will ignite his fist in purple flames. This allows his punches to do medium damage and can be done with either hand or both hands. The attack is mildly draining on his stamina and requires a fair amount of his concentration. This lasts 10 seconds at maximum. However, when the Dark Fist is active his hands can clash with weapons such as Lightsabers, Enchanted Weapons and what not, so long as the power of the wielder doesn't outstrip Repliku's own power. Another caveat of the move is that it can be used with other moves, so long as Repliku has one hand free for Dark Fist. If he doesn't have one hand free, then Dark Fist would automatically deactivate, the other move taking precedence over Dark Fist.

(06-27-2017, 10:48 PM)Repliku Wrote: Adding two moves I came up with for Repliku. 

Black Heart - (300, Ranged Proficiency, Physical Strength Proficiency.) 

[Image: sombra_remanente__remaining_shadow__by_p...5azowd.png] 

A key blade that was created out of the Darkness from within Repliku's Heart. The Key-Blade can also be used as a sword, or as a ranged weapon. This blade has a length of about 22 inches long, and a width of about 10 inches. The blade can be summoned in a flash of darkness by Repliku. This key blade can be swung incredibly fast by Repliku and is usually meant to be wielded one-handed, leaving his hand free for another weapon, or move. This is moderately tiring for Repliku to use. The way it can be used by itself as a ranged weapon is by being "thrown" at an opponent, usually aimed at the head and then being teleported back to Repliku's hand, as once it leaves his hand it can only be gone a few seconds before it will rematerialize in his hands.  Another way that this could be used although it makes the use of the key blade more taxing on Repliku is that he can channel any spells he knows through the key blade, bumping up the damage level from low to medium, medium to high, etc, at the cost of getting heavily exhausted if he does this for prolonged periods of time. 

The key blade can also "lock" people's hearts, preventing the formation of a Heartless or Nobody should they be consumed by the Heartless. It can also release the Heart from a Heartless, returning the heart to the Nobody that was created when the Heart was consumed, turning them back into themselves. 

Furthermore, this can act as an "All Access Pass" for Repliku when he has access to a base of his own, able to be used as a key to well.. anything he owns. 

Lastly, the Key Blade can only be wielded by Repliku unless he performs an "Inheritance Ceremony" that he doesn't remember how to do with ones he deems worthy of the Key Blade. Granted they'd have to buy their own version, but still. 


The staff of the Dark Mage (900, Ranged Proficiency, Debuff Proficiency, Physical Strength Proficiency): 
[Image: 9fc0d0ab06042c6cc9cf02a9d90ee7f9.jpg]


The staff of the dark mage is made out of a blackened wood that is as strong as Iron, thus allowing it to withstand clashing with most weapons. It can be used to physically assault an opponent, or it can be used in the way it was designed for, namely for magical assaults against an enemy. This comes with a few pre-recorded spells inside of it that can be cast by the Staff itself. This staff is about 20 inches long.  It's got two red gemstones in it that act as the primary focus points of magic. 
  - Fire: A small tennis ball sized orb of fire that does a low amount of damage. Requires moderate concentration, and both hands. Takes 3 seconds to cast. This doesn't debuff an opponent at all but is one of the spells that was been preprogrammed into the staff.  This cannot be used with other moves, except those that use the Staff of the Dark Mage. This travels at the speed of an arrow, in the line of sight only. It cannot change direction, nor can it home. 
  - Lightning:  This uses the Debuff Proficiency.  Holding the staff aloft, Repliku will yell out "Lightning" and a single lightning bolt will come down at an opponent within a range of 35 feet of him and strike them, making it harder for them to hold weapons for seven seconds because their nervous system will feel like it's on fire. This also uses the Ranged Proficiency. There is, however, another use of the Lightning Spell that can be done, namely charging the staff with an electrical current, so that it can be swung and do the same amount of damage Lightning does, but with a melee component. Lightning does Medium Damage on an opponent. This cannot be used with other moves, except those that use the Staff of the Dark Mage. The Lightning attack comes straight down, and cannot change direction, or home. It can be blocked easily. Furthermore, the shock effect debuff only applies to those who use weapons that have a composition of metal entirely, and must be conductive.

Dark Fist is approved.

Black Heart: How fast can he throw this? What’s the maximum range? This’ll cost 600 if you want to melee with it and be able to throw it. You won’t be able to have it add power to other moves. You’d have to buy a more powerful version of each move separately, or use a Power-Up.

Staff [Fire]: What’s the range on this? How draining is it on his stamina?

Staff [Lightning]: What’s the cast time for each? Can either be used while moving? Do they require concentration? How draining are they? If you want to call down a lightning bolt from the sky, you’ll need Ranged Materialize.

Altogether Staff of the Dark Mage will cost you 1200, since that’s 4 uses.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights


Black Heart - (600, Ranged Proficiency, Physical Strength Proficiency.) 

[Image: sombra_remanente__remaining_shadow__by_p...5azowd.png] 

A key blade that was created out of the Darkness from within Repliku's Heart. The Key-Blade can also be used as a sword, or as a ranged weapon. This blade has a length of about 22 inches long, and a width of about 10 inches. The blade can be summoned in a flash of darkness by Repliku. This key blade can be swung incredibly fast by Repliku and is usually meant to be wielded one-handed, leaving his hand free for another weapon, or move. This is moderately tiring for Repliku to use. The way it can be used by itself as a ranged weapon is by being "thrown" at an opponent, usually aimed at the head and then being teleported back to Repliku's hand, as once it leaves his hand it can only be gone a few seconds before it will rematerialize in his hands. This has a maximum range of 75 feet, at present. This can be thrown 2 seconds after it is successfully summoned. This travels at speeds of 30 MPH. 

The key blade can also "lock" people's hearts, preventing the formation of a Heartless or Nobody should they be consumed by the Heartless. It can also release the Heart from a Heartless, returning the heart to the Nobody that was created when the Heart was consumed, turning them back into themselves. 

Furthermore, this can act as an "All Access Pass" for Repliku when he has access to a base of his own, able to be used as a key to well.. anything he owns. 

Lastly, the Key Blade can only be wielded by Repliku unless he performs an "Inheritance Ceremony" that he doesn't remember how to do with ones he deems worthy of the Key Blade. Granted they'd have to buy their own version, but still. 


Cut down the Staff of the Dark Mage to a single spell for now. 
The staff of the Dark Mage (900, Ranged Proficiency, Debuff Proficiency, Physical Strength Proficiency): 
[Image: 9fc0d0ab06042c6cc9cf02a9d90ee7f9.jpg]


The staff of the dark mage is made out of a blackened wood that is as strong as Iron, thus allowing it to withstand clashing with most weapons. It can be used to physically assault an opponent, or it can be used in the way it was designed for, namely for magical assaults against an enemy. This comes with a few pre-recorded spells inside of it that can be cast by the Staff itself. This staff is about 20 inches long.  It's got two red gemstones in it that act as the primary focus points of magic. 
 
  - Lightning:  This uses the Debuff Proficiency.  Holding the staff aloft, Repliku will yell out "Lightning" and a single lightning bolt will come down at an opponent within a range of 35 feet of him and strike them, making it harder for them to hold weapons for seven seconds because their nervous system will feel like it's on fire. This also uses the Ranged Proficiency. There is, however, another use of the Lightning Spell that can be done, namely charging the staff with an electrical current, so that it can be swung and do the same amount of damage Lightning does, but with a melee component. Lightning does Medium Damage on an opponent. This cannot be used with other moves, except those that use the Staff of the Dark Mage. The Lightning attack comes straight down, and cannot change direction, or home. It can be blocked easily. Furthermore, the shock effect debuff only applies to those who use weapons that have a composition of metal entirely and must be conductive. The Lightning comes straight down from the sky at an opponent, thanks to the Ranged Materialize Proficiency that Repliku has. The Shock Effect also has another caveat,  weapons that have magical properties or are sufficiently high tech would be unaffected by the shock effect of this spell. 

Both variations of Lightning can be used while moving. Both of them are only powerful enough to deal Medium Damage to anyone who is hit by them, akin to getting zapped by a Tazer. Both require only 4 seconds to cast. The staff requires ten seconds of cool down before it can cast Lightning once more, in either fashion. Neither version requires any of Repliku's focus, other than raising the staff and saying "Lightning" in the case of the ranged version of the technique. The melee version requires both hands however. 

I would like to reconstruct a move, but if it is TOO different, I will just sell it. Basically it turns "Katana" into a fodder and divides it into two moves with very different effects.

Original Katana move (For reference.)
Requires: Debuff, Physical Proficiency

Takezo carries on his person a katana stolen from the corpse of a previously slain enemy. The sword is overall 36 inches. 12 inches is the hilt and handle, with twenty four being the blade. For Takezo's height it is on the short side of proper length. The blade is proper length, but the long handle is abnormal on most swords. It is meant to allow a better leverage grip that many might see on cavelry weapons, emphasizing both control and strength, while reducing the length of the cutting edge. The sword possess a Koshi Sori, a bend closer to the tang. The most common Sori is a Tori Sori, or a curvature nearest the middle of the blade. Takezo's Sori depth is average in most ways. The Koshi Sori allows for a quicker draw and easier sheathing. Takezo always wields the Katana two handed for maximum strength and control.

Takezo has trained to aim for exposed major and minor arteries. As such, a victim of his blade is left with a bleeding wound, dealing extra damage to the wounded target for a few seconds before the bleeding stops. Repeated slashes add accumulative damage. The damage over time is mild, and the duration for each cut is no more than three seconds.

The first paragraph, save the last sentence, will be kept as a sort of "fodder-parent" move to describe the Katana.

Deep Cut: 300
Requires: Physical Proficiency
Samurai often focus on slower, but more powerful strikes to decide a battle in as few strokes as possible. The high precision attacks were not at a Samurai's full speed, but they were considerably more deadly than flailing one's sword about and often overwhelmed the unwitting foe that attempted to block instead of evade. Deep Cut requires two hands and proper form, making it rather rigid and hard to evade, but if it lands a victim with Defense 2 lower than Takezo's attack not only takes heavy damage, but is forced in the direction of the blow; left, right, down or even thrown upwards with the force of the cut and lands prone. Each attack takes approximately three seconds to set and strike, and particularly powerful blows can interrupt the strike.

Note: This is a move that sacrifices speed of attack and versatility (of the off hand) for power and a directional knock-back and prone effect (not necessarily a debuff.)

Shallow Cut: 300
Requires: Physical Proficiency, Debuff
This sword technique was popularized by far-traveled Samurai who witnessed the act of Lingchi. Lingchi translates to "Death by a Thousand Cuts." It was used as a form of torture and execution in China. Shallow Cut is a technique based off of Lingchi that uses shallow cuts to inflict a few seconds of bleed damage. However, it avoids major arteries and the use of excessive strength. The lighter blows means faster strikes, which allowed the swordsman to land more cuts on their target. The lack of strength for this attack allows Takezo to easily use one hand to deal the appropriate amount of damage.

Note: This trades burst damage for versatility of the offhand and a stacking DPS effect.

T1 Powerup "Rain of Blood and Steel": 1000

Like the rain, Takezo's blade seems to land everywhere at once, casting a crimson shower around him and his foe. This zen-like state is the perfect balance between the swordsman's lust for blood and battle awareness. Woe to he who stands in the rain.
ATK: 1
DEF: 0
SPD: 2
TEC: 2


T1 Super Attack: First Strike (600)

Requires: Debuff, Burst Movement
This technique can only be used once per encounter no matter the SP amount remaining, as it requires drawing and immediately attacking in one fluid motion to catch an opponent off guard.

With his left hand, Takezo turns his scabbard upside down, the curve almost smiling at the world. His right hand takes the hilt and with one quick draw, he unsheathes and slashes across his target's chest before they realize he had even drawn his weapon.

Takezo's first strike seeks to put a foe at a disadvantage. He does this by going for a vital slash, right across the chest. This grievous wound not only deals heavy bleed damage to those with low defenses, but hampers the victim's breath, due to each expansion of their chest causing extraordinary pain. A victim that cannot breath cannot properly move. If Takezo lands his First Strike, the victim takes heavy bleed damage (if DEF is 2 lower than Takezo's ATK; otherwise, reduce to mild) and suffers a grievous reduction to speed (2 points.) The duration of both effects is ten seconds.

Note: I realize I don't have Burst Movement, it is my next purchase. I also want to upgrade First Strike to the Super Move when I meet the prerequisites.

Requires: Physical Proficiency  
(300 OM)

A white Quarterstaff that is about 7 feet tall in height and 2 inches in circumference and is 3 inches in height when concealed in Moon Knight's belt. The staff's range is short and dose medium damage, it takes Moon Knight about 3 seconds to pull it out of his belt, one second for it to activate into full size and takes him about a second to use. Moon Knight can tire from overuse of this weapon. The Quarterstaff itself can beat, whack, smack,  bludgeon and sweep his opponents.

(06-30-2017, 12:47 AM)Moon Knight Wrote: Requires: Physical Proficiency  

A white Quarterstaff that is about 7 feet tall in height and 2 inches in circumference and is 3 inches in height when concealed in Moon Knight's belt. The staff's range is short and dose medium damage, it takes Moon Knight about 3 seconds to pull it out of his belt, one second for it to activate into full size and takes him about a second to use. Moon Knight can tire from overuse of this weapon. The Quarterstaff itself can beat, whack, smack,  bludgeon and sweep his opponents.

Approved at the price of 300 OM!
[Image: hnc9xy5]
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(06-29-2017, 07:27 AM)Repliku Wrote: Black Heart - (600, Ranged Proficiency, Physical Strength Proficiency.) 

[Image: sombra_remanente__remaining_shadow__by_p...5azowd.png] 

A key blade that was created out of the Darkness from within Repliku's Heart. The Key-Blade can also be used as a sword, or as a ranged weapon. This blade has a length of about 22 inches long, and a width of about 10 inches. The blade can be summoned in a flash of darkness by Repliku. This key blade can be swung incredibly fast by Repliku and is usually meant to be wielded one-handed, leaving his hand free for another weapon, or move. This is moderately tiring for Repliku to use. The way it can be used by itself as a ranged weapon is by being "thrown" at an opponent, usually aimed at the head and then being teleported back to Repliku's hand, as once it leaves his hand it can only be gone a few seconds before it will rematerialize in his hands. This has a maximum range of 75 feet, at present. This can be thrown 2 seconds after it is successfully summoned. 

The key blade can also "lock" people's hearts, preventing the formation of a Heartless or Nobody should they be consumed by the Heartless. It can also release the Heart from a Heartless, returning the heart to the Nobody that was created when the Heart was consumed, turning them back into themselves. 

Furthermore, this can act as an "All Access Pass" for Repliku when he has access to a base of his own, able to be used as a key to well.. anything he owns. 

Lastly, the Key Blade can only be wielded by Repliku unless he performs an "Inheritance Ceremony" that he doesn't remember how to do with ones he deems worthy of the Key Blade. Granted they'd have to buy their own version, but still. 


Cut down the Staff of the Dark Mage to a single spell for now. 
The staff of the Dark Mage (???, Ranged Proficiency, Debuff Proficiency, Physical Strength Proficiency): 
[Image: 9fc0d0ab06042c6cc9cf02a9d90ee7f9.jpg]


The staff of the dark mage is made out of a blackened wood that is as strong as Iron, thus allowing it to withstand clashing with most weapons. It can be used to physically assault an opponent, or it can be used in the way it was designed for, namely for magical assaults against an enemy. This comes with a few pre-recorded spells inside of it that can be cast by the Staff itself. This staff is about 20 inches long.  It's got two red gemstones in it that act as the primary focus points of magic. 
 
  - Lightning:  This uses the Debuff Proficiency.  Holding the staff aloft, Repliku will yell out "Lightning" and a single lightning bolt will come down at an opponent within a range of 35 feet of him and strike them, making it harder for them to hold weapons for seven seconds because their nervous system will feel like it's on fire. This also uses the Ranged Proficiency. There is, however, another use of the Lightning Spell that can be done, namely charging the staff with an electrical current, so that it can be swung and do the same amount of damage Lightning does, but with a melee component. Lightning does Medium Damage on an opponent. This cannot be used with other moves, except those that use the Staff of the Dark Mage. The Lightning attack comes straight down, and cannot change direction, or home. It can be blocked easily. Furthermore, the shock effect debuff only applies to those who use weapons that have a composition of metal entirely and must be conductive. The Lightning comes straight down from the sky at an opponent, thanks to the Ranged Materialize Proficiency that Repliku has. The Shock Effect also has another caveat,  weapons that have magical properties or are sufficiently high tech would be uneffected by the shock effect of this spell. 

For Black Heart, I’m more looking for how fast it flies when he throws it. Since it goes pretty far I’m assuming it might be different than just throwing a normal sword.

Staff: This’ll be 900 with the uses listed. You’re still missing the details I asked for in my last post. Please take a look and try again.

(06-29-2017, 08:26 AM)Shinmen Takezō Wrote: I would like to reconstruct a move, but if it is TOO different, I will just sell it. Basically it turns "Katana" into a fodder and divides it into two moves with very different effects.

Original Katana move (For reference.)
Requires: Debuff, Physical Proficiency

Takezo carries on his person a katana stolen from the corpse of a previously slain enemy. The sword is overall 36 inches. 12 inches is the hilt and handle, with twenty four being the blade. For Takezo's height it is on the short side of proper length. The blade is proper length, but the long handle is abnormal on most swords. It is meant to allow a better leverage grip that many might see on cavelry weapons, emphasizing both control and strength, while reducing the length of the cutting edge. The sword possess a Koshi Sori, a bend closer to the tang. The most common Sori is a Tori Sori, or a curvature nearest the middle of the blade. Takezo's Sori depth is average in most ways. The Koshi Sori allows for a quicker draw and easier sheathing. Takezo always wields the Katana two handed for maximum strength and control.

Takezo has trained to aim for exposed major and minor arteries. As such, a victim of his blade is left with a bleeding wound, dealing extra damage to the wounded target for a few seconds before the bleeding stops. Repeated slashes add accumulative damage. The damage over time is mild, and the duration for each cut is no more than three seconds.

The first paragraph, save the last sentence, will be kept as a sort of "fodder-parent" move to describe the Katana.

Deep Cut: 300
Requires: Physical Proficiency
Samurai often focus on slower, but more powerful strikes to decide a battle in as few strokes as possible. The high precision attacks were not at a Samurai's full speed, but they were considerably more deadly than flailing one's sword about and often overwhelmed the unwitting foe that attempted to block instead of evade. Deep Cut requires two hands and proper form, making it rather rigid and hard to evade, but if it lands a victim with Defense 2 lower than Takezo's attack not only takes heavy damage, but is forced in the direction of the blow; left, right, down or even thrown upwards with the force of the cut and lands prone. Each attack takes approximately three seconds to set and strike, and particularly powerful blows can interrupt the strike.

Note: This is a move that sacrifices speed of attack and versatility (of the off hand) for power and a directional knock-back and prone effect (not necessarily a debuff.)

Shallow Cut: 300
Requires: Physical Proficiency, Debuff
This sword technique was popularized by far-traveled Samurai who witnessed the act of Lingchi. Lingchi translates to "Death by a Thousand Cuts." It was used as a form of torture and execution in China. Shallow Cut is a technique based off of Lingchi that uses shallow cuts to inflict a few seconds of bleed damage. However, it avoids major arteries and the use of excessive strength. The lighter blows means faster strikes, which allowed the swordsman to land more cuts on their target. The lack of strength for this attack allows Takezo to easily use one hand to deal the appropriate amount of damage.

Note: This trades burst damage for versatility of the offhand and a stacking DPS effect.

T1 Powerup "Rain of Blood and Steel": 1000

Like the rain, Takezo's blade seems to land everywhere at once, casting a crimson shower around him and his foe. This zen-like state is the perfect balance between the swordsman's lust for blood and battle awareness. Woe to he who stands in the rain.
ATK: 1
DEF: 0
SPD: 2
TEC: 2


T1 Super Attack: First Strike (600)

Requires: Debuff, Burst Movement
This technique can only be used once per encounter no matter the SP amount remaining, as it requires drawing and immediately attacking in one fluid motion to catch an opponent off guard.

With his left hand, Takezo turns his scabbard upside down, the curve almost smiling at the world. His right hand takes the hilt and with one quick draw, he unsheathes and slashes across his target's chest before they realize he had even drawn his weapon.

Takezo's first strike seeks to put a foe at a disadvantage. He does this by going for a vital slash, right across the chest. This grievous wound not only deals heavy bleed damage to those with low defenses, but hampers the victim's breath, due to each expansion of their chest causing extraordinary pain. A victim that cannot breath cannot properly move. If Takezo lands his First Strike, the victim takes heavy bleed damage (if DEF is 2 lower than Takezo's ATK; otherwise, reduce to mild) and suffers a grievous reduction to speed (2 points.) The duration of both effects is ten seconds.

Note: I realize I don't have Burst Movement, it is my next purchase. I also want to upgrade First Strike to the Super Move when I meet the prerequisites.

Super and Power-Up are approved.

For the different sword cuts, you don’t strictly speaking need to buy these as moves since it’s just different ways of holding and swinging the Move you already have. I'd equate it to selectively taking aim with a pistol vs firing wildly; they're different effects but are both what you get with a gun. If you truly want to buy them separately you can do that as sort of like “charged” forms of a sword strike and give them some downsides. You’d still need to have Katana as a move, though, since it’s not as if the sword disappears between cuts.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights


Yay for those approved!

Turning the Cut types into "techniques" under the Katana move is about as small as I'll go in the way of separation. They have VERY different effects, so trying to lump it all together would be very annoying to not only write, but for people to read. Later on, Katana techniques may turn to Daisho techniques to include Takezo's secondary sword when he achieves it.


Katana Techniques: 600
Requires: Physical, Debuff
Takezo carries on his person a katana stolen from the corpse of a previously slain enemy. The sword is overall 36 inches. 12 inches is the hilt and handle, with twenty four being the blade. For Takezo's height it is on the short side of proper length. The blade is proper length, but the long handle is abnormal on most swords. It is meant to allow a better leverage grip that many might see on cavelry weapons, emphasizing both control and strength, while reducing the length of the cutting edge. The sword possess a Koshi Sori, a bend closer to the tang. The most common Sori is a Tori Sori, or a curvature nearest the middle of the blade. Takezo's Sori depth is average in most ways. The Koshi Sori allows for a quicker draw and easier sheathing.

Deep Cut
Katana Variation Technique
Samurai often focus on slower, but more powerful strikes to decide a battle in as few strokes as possible. The high precision attacks were not at a Samurai's full speed, but they were considerably more deadly than flailing one's sword about and often overwhelmed the unwitting foe that attempted to block instead of evade. Deep Cut requires two hands and proper form, making it rather rigid and hard to evade, but if it lands a victim with Defense 2 lower than Takezo's attack not only takes heavy damage, but is forced in the direction of the blow; left, right, down or even thrown upwards with the force of the cut and lands prone. Each attack takes approximately three seconds to set and strike, and particularly powerful blows can interrupt the strike.
Effects: High Burst Damage, No DPS, Slight Knockback (With low Def), Prone (With low Tec)

Shallow Cut
Katana Variation Technique

This sword technique was popularized by far-traveled Samurai who witnessed the act of Lingchi. Lingchi translates to "Death by a Thousand Cuts." It was used as a form of torture and execution in China. Shallow Cut is a technique based off of Lingchi that uses shallow cuts to inflict a few seconds of bleed damage. However, it avoids major arteries and the use of excessive strength. The lighter blows means faster strikes, which allowed the swordsman to land more cuts on their target. The lack of strength for this attack allows Takezo to easily use one hand to deal the appropriate amount of damage.
Effects: Low Burst Damage, Stacking DPS (Bleed (3 seconds)), offhand open

Believe I added everything you wanted Mark.

Brace of Blades (Requires ranged, melee proficiencies, 600 OM)
Vulre has long since learned a vital lesson: One can never have too many knives. Festooned across his chest is a brace of carefully weighted knives, each of them equally suited to both throwing, and more personal work. Vulre is able to throw the blades accurately up to twenty meters away, after which he becomes more and more inaccurate. The knives are approximately 25 centimeters long, double-edged, and end in a puncturing point. Vulre has ten knives on him at any given time.
Torcher of tomes, slayer of sorcerers, taker of ears, and flayer of men. Reasonable rates.

Shield Surge – 800 OM (Tier 2)
An upgraded version of her energy shield, Blink can put extra effort and power into her teleportation energy to form a shield that blocks up to Tier 2 Super Moves.
Note: I have Area Shield Profiency and I have a 300-OM move called 'Energy Shield'

Speed Teleport – 800 OM (Tier 2)
It takes more energy and effort, but Blink can use her portals to avoid large or brutal attacks (up to Tier 2 Super Moves) by either directly teleporting away at a fast speed, or using multiple portals one after the other.
Note: I have Master Teleportation
[Image: blink2k15.png]

Adding a few more moves that I thought up. 

Spell Channel - Fire (300, Debuff, Physical Strength): 

Spell Channel Fire is an ability that allows Repliku to channel a Fire Spell into the blade Soul Eater. For RP purposes this causes the blade to be coated in black flames. This takes 3 seconds for him to charge up, and is moderately taxing on his stamina. It's instinctive, and as such doesn't require any level of concentration for him to use. What this does do is allow him to burn his opponents for six seconds per attack that is done when this is charged up. It can be used with other moves that don't require both hands. In addition, it can be used while moving as he has to get close enough to his opponent in order to slash them to make this attack work. 

Spell Channel - Ice (300, Debuff, Physical Strength.): 

Spell Channel Ice is an ability that allows Repliku to channel an Ice Spell into the blade Soul Eater. For RP purposes this causes the blade to be coated in dark blue ice. This takes 3 seconds for him to charge up, and is moderately taxing on his stamina. It's instinctive, and as such doesn't require any level of concentration for him to use. What this does do is allow him to freeze his opponents for six seconds per attack that is done when this is charged up. It can be used with other moves that don't require both hands. In addition, it can be used while moving as he has to get close enough to his opponent in order to slash them to make this attack work. 

It doesn't work  (300, Insight, Master Acrobat):  

A move that allows Repliku to use a series of gymnastics moves, such as flips, spins and twists to avoid moves that are of his Tier level. In other words, it's a move that allows him to dodge regular moves that are headed his way. While he can only keep this up for about 20 seconds at a time, and he can't dodge attacks of a Stronger Prime this could still prove to be a useful ability for him to have in the long run.

Spontaneous Regeneration; Advanced Regeneration (300 OM)

Cell can regrow limbs at an astounding rate, often surprising his foes by regrowing a lost arm just in time to block an attack or seemingly healing from debilitating injuries in the blink of an eye. This ability isn't without its cost, however. While the injury is superficially healed and appears pristine, Cell has to pull the material for these repairs from elsewhere in his body. For all intents and purposes, he's distributing the damage throughout his body, rather than letting it remain focused in one area. So, while he could regrow a missing arm, he would be using healthy cells from the rest of his body to do so, keeping the same Damage that the arm represented. Using Spontaneous Regeneration is also costly to the Bio-Android in terms of stamina, making it a risky maneuver for extended combats.
[Image: tumblr_m82zo9pfJl1ryzhu5o1_r1_500.gif]

Fire Extinguisher - Requires Debuff and Ranged Proficiencies (300 OM)

Ice Bear has a red and silver fire extinguisher with a black handle and silver locking pin.

It can blind enemies temporarily and put out fires in one sweep.

However, it needs to be prepped first by releasing a safety pin, clicking a grip mechanism and holding it down using another paw to 'guide' the spray tube.

It has enough to spray continuously for 30 seconds tops before running empty.

It's also not endless, it needs to be shaken to refill, which takes 2 minutes to refill completely to the top from empty.

It also has a range of about 3-4 feet, but the closer to a target, the more efficient it is.

It should not be overused, as the gas from the fire extinguisher can be noxious to organic creatures, especially humans.

(06-28-2017, 07:17 AM)Mark Wrote:
(06-27-2017, 01:38 PM)Raven Wrote: The orb is just a visual for procuring energy, but about the size of a cantaloupe.

The Bolt is fast. I'd say crossbow bolt fast. 350 feet per second maybe?

Instant cast. It's relatively weak because it's a Cantrip.

Cannot be mixed or channeled. Requires little to no concentration.  The range on it is 120 feet. Anything outside of that and the bolt fizzles.

Raven has Ranged Prof and all the required range based proficiencies.

Looks good to me. Approved. And yeah, I knew that you had the proficiency. I mentioned it because you're supposed to list what the move requires when you submit it for approval. S'all good.

Thanks Mark. Sorry about that.
[Image: BROLY-SIG.gif]

Kaio-Ken (300)

A technique stolen from Goku, the Kaio-Ken is a short-term and dangerous boost to his power and speed. For up to 30 seconds, Cell's physical prowess and chi roughly double and a bright red, fiery aura surrounds him. All of his attacks hit harder and he's much faster. Seems great, right? Well, it would be if the technique didn't take Cell's body through the wringer. Every activation of Kaio-Ken deals 2 damage to him. Additionally, after each use, Cell needs to recover, which halves his physical prowess and chi for the same amount of time that it had been doubled.

Life-Burn (300)

Desperate times sometimes call for desperate measures. When Cell's internal energy reserves are low, he can choose to over-tax his body to fuel his attacks. When his SP is at 0, he can choose to take 5 points of Damage to fuel a single Tier 1 Super Move. The Bio-Android's blood erupts through his carapace when utilizing this last-ditch maneuver, and he can only use it once per combat.
[Image: tumblr_m82zo9pfJl1ryzhu5o1_r1_500.gif]

Ranged Proficiency: (300) 

Mask of Doom
Dr. Doom can fire two beams of green mystical energy from the eye slits of his mask. It takes 2 seconds to fire from his eyes. The width and height of the blast of energy is about two inches. The energy can reach up to 45 feet and the energy can pick speed to around 50 miles per hour, the blasts also do a low amount of damage to Doom's targets. Over use of the move will force Doom to rest his magic for about 20 seconds.
[Image: BxUmcA2CcRwyAAAAAElFTkSuQmCC.png][Image: 250px-Halopedia_Era_UNSC.png]

First, an addition to Lampad’s Torch

Paranoia (Ranged, Area Attack, Debuff) (300): Clownpiece concentrates for 5 seconds, channeling her powers of madness, before sweeping her torch out in front of her. Enemies within 20 meters who see the lunatic glow have a seed of paranoia planted in them for 15 seconds. On its own, this paranoia is too weak to do anything, and has no effect unless Clownpiece backs it up with something to inspire that paranoia. For this, she uses one of the cantrips taught by Dane during Dante's Abyss, "Ping."
With a quick moment of concentration, and a sound of some sort to go with it (be it a whisper, snap, footstep, or whatever), Clownpiece can throw that noise at a relatively flat surface within 10 meters, copying the sound where the spell hits and bouncing it off in a straight line. This process is repeated up to five times, each quieter than the last, as long as there’s a surface within 10 meters of the last bounce, creating an echoing effect. There’s approximately a 1 second delay between each bounce. On its own, this spell does absolutely nothing except sound cool. To those under the effects of her paranoia, however, this is the sound of an approaching foe, a spirit whispering in their ear, an ally trying to get their attention. The sounds spawned by Ping steal away precious seconds of their attention, fray their nerves, and just in general mess with their sanity.
This spell combo is about as draining as the other applications of her torch. She’s capable of inspiring paranoia a few times during a fight, but must be careful about overexerting. The Ping portion, however, is incredibly easy to do, with almost no noticeable energy drain. It’s just a fun little party trick, after all.


Barrage: Stars and Stripes (Ranged, Area Attack) (600): 
Stars: Clownpiece attempts to limit where enemies can move with a barrage of star-shaped, magical bullets. After charging up for 2 seconds, a process she needs to remain still during, she sweeps her torch out in front of her and conjures a line of 10 approximately 1 meter diameter shining stars, glowing in vibrant blues, reds, and whites. These shoot forward and spread out in a vaguely semi-circular pattern, flying forward up to 30 meters in 3 seconds before fizzling out. Each individual star is incredibly weak, doing little permanent damage, but hurting like a taser shot. The attack isn’t meant for its damage, however, as the spread is useful for forcing an enemy onto the defense for a short bit at least. Though if someone happens to be standing right in front of her as she casts it, they could potentially eat the entire barrage at once.

Stripes: An attack that’s a bit more direct than the curtain of stars. Clownpiece concentrates for 2 seconds, targeting a single point within 50 meters of her, and then releases an array of two, 1 meter diameter glowing magic orbs into the air just above her head, on either side of her. After a second of silence, the orbs, which shine in a random color between red, white, and blue, unleash a laser blast directly towards that single point, intersecting at it and continuing on. The lasers glow in the same color as the parent orb, measure half a meter in diameter, and travel their distance in an instant, burning bright for one second before fizzling out. Unlike the stars, which merely sting, the stripes burn intensely, with a heat similar to that of her charged Hellfire, though concentrated in a small area. Due to the delay between summoning the orbs and the lasers being fired, Clownpiece must guess where her opponent’s going to be in a second, making it fairly difficult to land.
Both versions of the attack have a moderate energy drain to them, allowing her to use them a good few times in a fight before she wears herself out.

T1 Assist: Torchlit Fairy (1000): Clownpiece calls a fellow fairy to her aide, bathed in the light of her torch. The lunacy makes her stronger and much more frenetic than the average fairy, but doesn't leave much room for smarts. Since Clownpiece is a hell fairy, this ally is a hell fairy as well, standing around the same height as Clownpiece, and is capable of using Hellfire, as well as the star/stripe bullet barrages. Usually fairies tend to be pretty hard to order around, but Clownpiece has found a way around that in the form of riling them up and pointing them at an enemy.
[Image: Sunflower.Fairy.full.1350473.jpg]
ATK: 2
DEF: 1
SPD: 2
TEC: 0
[Image: testclown.png]
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig



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