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Official Move Approval IV

Okor:
(08-29-2016, 05:09 PM)Okor Wrote: Battle Trance (Tier One Transformation, 1000 OM)
[Image: 3980050-4085849867-db944.png]
ATK+1
DEF+0
SPED+2
TEC+2
Arrhythmic aortas are corralled into a steady beat by Okor's will, a facsimile of life flowing through his veins as he faces the foe. He moves with an alacrity previously absent in his aberrant form, an eternity of bloodshed resurfacing within his mind, ten millennia of experience making itself known as he strikes, a grin plastered across his visage as he reaps a bloody toll with his blade, moving with an assured confidence born from innumerable victories.

[Image: 190.gif]
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities

Glaive: 300 OM

Requires Physical Strength and Master Acrobat

The Glaive is a Yautja close-combat weapon. In essence, it is very similar to the more common Combistick, both being long, staff-like weapons that telescope closed when not in use. However, unlike the Combistick, the Glaive is exclusively used for hand-to-hand fighting and is never thrown. Whereas the Yautja Combistick ends in razor-sharp, stabbing points, the Glaive is instead tipped with wide, flat blades that are used to scythe and cut through enemies. As a result, its use dictates a different, more elaborate set of moves to harness its true potential, with flowing, almost dance-like movements required to ensure the heavy, bladed tips slice through the air with constant momentum. The Glaive is a very powerful weapon, able to cut clean through most materials in the hands of a skilled operator.

Small Knife had to refind this weapon, since it was taken from him.

(08-29-2016, 04:46 PM)Mark Wrote: Sombra
Blast: With this moving at the speed of a bullet, 20 seconds of homing it a bit much. This would allow the shot to home for ~4.5 miles. You’ll need to tone this down a bit, maybe adding a maximum range over which they can home. Also, do the charged shots home in the same way as the normal shots or are they slow/less far-reaching?

Nova: What exactly does the debuff do? Also looking for answers to these still:
Mark Wrote:What’s the range that this covers? Can this be used while moving? Does this require concentration to charge? How draining is this on him?
Eda
Ice Spear: Ah, alright that’s good. If you’re wanting to be able to throw them at range you’ll need to pitch in another 300 OM, though. Approved at 600 with the throwing ability added or at 300 if you want to take one of the uses out.

Shining Victory: I understand the slowness but I was more looking for a number. Maybe 1 MPH or something? Just trying to remove any ambiguity. So 75 feet is the maximum size at the 50 foot version is just if it’s not charged to full power? Also bear in mind that with an attack this large the damage will be watered down a good deal vs. a smaller attack that hits only one thing.
Ebony:

Sorry to be a stickler, but you haven’t mentioned if the Fire and Lightning moves can be used with other moves (like can she launch fireballs and lightning bolts in tandem or is she made to one use one at a time?)  If they are fired one from each hand, they can be fired together, but one from one hand and one from the other, not a mixture of both from one hand, though it takes twice the time to prime both together, and can be interrupted by being hit, which will make her lose focus and have to begin charging again.

Carmelita:
(08-26-2016, 04:43 PM)Carmelita Wrote:
(08-26-2016, 01:21 PM)Mark Wrote: Carmelita
(08-22-2016, 07:27 PM)Carmelita Wrote: Firstly, thank you for approving the Dreamtime Bubble and the Plastiglex Breaching Charge.

Secondly, I apologise for the odd costing. When writing the moves up I included the cost of the requisite powers that I don't have. The second number is the actual costing.

On to the moves:

The STAPLED interacts with Carmelita's other moves in two ways. Firstly, it does electrical damage (which can sustain her shock pistol debuffs) and secondly it holds opponents in place to be hit.

The Rod of Fish and Thunder does damage in both fighting modes. The 'rod' does more damage, due to doing minor physical damage. Both of the modes should have an addendum of: "All electrical damage done by the Rod of Fish and Thunder, no matter the attack, is damage to the nervous system or equivalent. This damage is non-permanent and fades without the need for healing within an hour." The Rod itself has a ten second battery charge for its electricity. To recharge, it needs to be 'reset' for ten seconds. The 'whip' is like a fishing line, being cast out at opponents and twirled round them once they're caught (hence the title of the move).

Demolitions Firework's range could be decreased to five hundred meters, but as it stands the Demolitions Firework travels at forty meters a second (travel time for 2km is fifty seconds) and is visible due to the bright sparks and horrendous noise. At its max range, the only things that are going to be hit are buildings and immobilized foes, so 'reliably' hitting at that range is unlikely. If you think the range should still be reduced, I will do so, but I could instead add a clarification of the above.

Fireworks: Alrighty, 500 meters I can deal with at that velocity and those downsides. Approved.

STAPLED: The problem I see with this is that if you were to cage them in STAPLED and shoot them with your pistol you’d make it very hard for the average prime to muscle their way out and nigh-impossible for weaker Primes to escape, especially with the charged shot. I’d maybe consider tweaking the interaction between the pistol and STAPLED or adding a duration for STAPLED.

Rod: Sounds good, as long as you’re cool with the implications of swinging something with that much range. Approved.
Thanks!
As to the STAPLED: I can see what you mean. It is her style of fighting, so I'll need to tweak it so that it's just the right side of overpowered.
Would adding a time limit of a minute of capture be too long for my Tech?

A minute would be a bit too much as the attack also damages and confines the target. You’d probably have to make it closer to maybe 20 seconds unless you have your own attacks also weaken the cage. Also, how strong exactly is the damage that the cage itself does? If that was low enough we could maybe work the duration up a touch.
Jimbo:
(08-26-2016, 07:48 PM)Jim Raynor Wrote:
Mark Wrote:Grenade Launcher: How damaging is this? What’s the travel speed on the projectiles approximately in and out of the suit? Do they fire in an arc or are the rocket-propelled or something? What’s the thrown range? About how many of these does he keep on hand at a time, or how long does it take for him to summon up more in combat? Can these be used with other moves?

Yeah sorry, probably the only move I didn't flesh out enough.

C-14 Attachment: Grenade Launcher (req. Ranged, Area Attack) (300) - the C-14 rifle comes with a small grenade launcher attached to the underside of the weapon. It fires a round a second, holding 8 rounds in all, and the CMC armour reloads the ammo in about six seconds. Jim only carries two full clips at a time, so a maximum of 16 grenades in a single engagement. With an effective range of 100 metres, the grenades fly in an arc, requiring careful aim to hit a target, and explode in a six foot radius, strong enough to destroy concrete. The grenades travel at about half the speed of an arrow. While the bayonet can still be extended during firing, Jim cannot fire the C-14 rifle bullets at the same time.

Jim can also use grenades outside of the armour, but to a lesser extent. He keeps 6 grenades on him at any one time, and throws them manually, giving them an effective range of about 30 metres. They also follow an arc, but because they aren't propelled by a machine, they only travel as fast as Jim can throw them (ie. a strong human being).

Awesome. That is so very approved, good sir. Enjoy blowing shit up!

Thaal
(08-28-2016, 09:57 AM)Thaal Sinestro Wrote: Hard-Light Terrain
Tier 1 Super Move, Utility 600 OM

Sinestro can use his ring to change the layout of an area by overlaying walls onto the previously existing terrain. Each of these walls can be up to a maximum of 15 feet tall, and have a total length of no more than 50 feet. He may create as many walls as he chooses, so long as their combined length does not exceed 50 feet. 

These walls are not intended to stop attacks, and if attacked, the body of the wall will crumble. However, even if broken by an attack, an "underwire" of Hard-Light will remain, preventing other characters from moving through it. In this "crumbled" state, ranged attacks can be made freely through the walls, and melee attacks that don't require a lot of space to work (such as thrusting with a spear or sword). If another character uses an Attack Super Move against any segment of any of the walls, the entire Move will collapse, and all the walls will disappear entirely.

Approved!

Desco
Desco Wrote:Curry hyperspace (Fodder)
Usalia usually carries around curry, hidden until she uses her ninja magic to pull it out, whether it is a single plate, or a pot to feed a party. Even in the middle of battle she is often seen pulling out Curry to eat.

Nails (Physical Strength) (300)
In Usalia's Rage Forms her nails are reinforced to the point of being deadly slashing weapons. She rips and tears just as any animal with claws would.

Whisper of Rage/Murmur of Rage (Tier 1/2 Powered Forms)
In both forms Usalia gets down on all fours, her eyes turn completely white, and she becomes much more dangerous. She is in control but this is a berserk state. Including base stat boosts..
ATK: 5/8

DEF: 4/4
SPD: 7/9
TEC: 1/1

Prinny (Tier 1 Assist)
A fat yellow Prinny that acts as Usalia's attendents. Prinny has a limited number of moves and is often used more as a vehicle than anything else.
Atk: 1
Def: 1
Spd: 2
Tec: 1

Flatty Dance (T1 Super Move, Physical Strength, Burst Movement, Super Speed) (600)
First she positions herself above her target either by using her Prinny or jumping, then Usalia uses her speed and her power hammer in 20 quick overhead smashes with the last one charged, being the strongest.

All approved.

Quote:Curry Spoons (Ranged Proficiency) (600)
Usalia can use her ninja magic to summon numbers of metal Spoons. While she normally uses these to eat curry, she also uses them as a weapon in combat. She tosses them one at time or can throw handfuls at a time with one or both hands. They don't cut but they can leave a bruise, especially if multiple strike.

How large are these? How far can these be thrown? How long does it take and how draining is it to summon these? How many can be summoned at a time? Can these be used with other moves?

Quote:Log Substitute  (Teleport/Stealth) (300)
Usalia teleport to another location leaving a clone behind. That clone when struck or after 10 seconds transforms into a wooden log. Her ability to use this is dependent upon the Teleportation restrictions, however creating the log/clone takes a fair amount of energy by itself.

Can this be used in motion? Does it require concentration? Can this be used with other moves?

Quote:Pow Hammer (Physical Strength, Burst Movement) (600)
Usalia can use her ninja magic to summon a wooden hammer with a long slender handle and a heavy smooth wedge shaped end. She usually smacks things around with this and after a moment of gathering some her strength can strike 5 times quickly in succession.

What are the dimensions of this?

Quote:Prinny Beam (Ranged Proficiency) (300)
Usalia jumps up into the air and lands on her Prinny assist. This causes a beam to shoot out of the Prinny's mouth. The beam is very fast and strong, but Prinny can only fire a few of them before getting exhausted.

How large is the beam? What’s the cast time? How fast is very fast? What’s the range? Can this be used in motion? Does this require concentration? Can this be used with other moves?

Quote:Prinny Ball (Physical Strength, Area Attack Proficiency) (300)
Usalia runs on top of her Prinny Assist who rolls up into a ball from the motion, charging up energy and then releasing it to quickly slam into enemies. It is strong but the charge time makes it easier to tell what she is doing.

What’s the cast time? How fast does this attack move? Does this require concentration? What’s the stamina drain? Does this have a duration? Can this be used with other moves?

Quote:Prinnical Meteor (T2 Super Move, Growth, Area Attack Proficiency) (800)
Usalia summons or uses her active Prinny Assist. She pulls out a long ninja scroll and summons its power with a handsign while standing on the Prinny, causing the Prinny to float up into the air and grow to 50 meteors in diameter. Then she jumps and hits the Prinny causing him to fall, crashing into her enemies and creating an explosion on impact.

Do you mean 50 meters rather than 50 meteors? How long does this take to cast overall? How fast does this move? How much area does the explosion cover?

Quote:Rage Blast (T2 Super Move, Area Attack Proficiency) (800)
In her higher forms Usalia has access to a giant blast of rage energy. She hold her head up to the sky and gathers a 30 foot red and black ball of pulsing energy and then sends in exploding into an enemy for massive damage. Fast, powerful, and only usable in one of her 'of Rage' forms (an RP restriction).

How long does this take to cast? How fast is fast for travel speed? What’s the area of effect?

Small Knife: What are the dimensions for this?

Ebony: Approved.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights


Dark Magic Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Homing Proficiency)
Sombra can fire a concentrated beam of reddish-black magic from his horn. This can take the form of a single beam or appear as any other ranged weapon Sombra imagines. Sombra can put more energy into each shot - the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a Dark Magic weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason. The bigger the weapon the more taxing it is to create. These can also home in on an opponent when fired, meaning they can do some serious harm because they’d track an individual for about 10 seconds. This has a maximum range of a mile from him. The charged shots are slower than the regular ones and half a mile in range as opposed to the normal ones. 

Dark Magic Nova - 300 OM (This requires Ranged Proficiency and Debuff Proficiency as well as Ranged Materialize, Homing and Remote Control Proficiency and the Dark Magic Blast Move is also a requirement.) 

Dark Magic Nova creates a sphere of darkness in the air that can be controlled by King Sombra. When the orb is lifted into the air at a range of about 55 feet it will detonate and create a sort of ‘anti flash’ bang that makes people incredibly more sensitive to light and sounds around them. This requires a moderate amount of his energy to be sacrificed. It can be used while moving. This causes every step in sunlight they take for about 30 seconds to deal moderate damage to them. In short it makes areas like the Endless Dunes their worst enemy. This takes him about 10 seconds to charge up before he can successfully use it. 

Shining Victory: I understand the slowness but I was more looking for a number. Maybe 1 MPH or something? Just trying to remove any ambiguity. So 75 feet is the maximum size at the 50 foot version is just if it’s not charged to full power? Also bear in mind that with an attack this large the damage will be watered down a good deal vs. a smaller attack that hits only one thing.

I know that going into this , retooling it for final approval 

Move : Love Love Shining Victory ( T1 super ) ( Requires ranged proficiency , homing proficiency , area attack proficiency ) ( 600 om 
Description : A 50 foot in diameter ball meant for taking out a mob of enemies all at once , made of pink light energy 
Speed : Very slow - 10mph 
Damage : Large
Stamina drain : Moderate
Distance : Far but looses effectiveness after 45 feet 
Focus needed to cast and keep on target
Can not be used while moving
Can not be charged while moving 


Drawbacks : The large size of this attack makes it incredibly slow and easy to dodge 



Move two : 


Name : Eda Special combo ( 300 ) ( Requires strength proficiency ) 
Description : A combination of charged strikes , finishing the combination with a blast of lightning 
Damage : Moderate
Stamina drain : Low
This attack is a melee combination and could only be used at close range 

Drawbacks : Eda's low str and def will make this attack hurt her almost as much as what she is hitting normally

(08-30-2016, 04:35 AM)Mark Wrote: Small Knife: What are the dimensions for this?

Glaive: 300 OM

Requires Physical Strength

The Glaive is a Yautja close-combat weapon. In essence, it is very similar to the more common Combistick, both being long, staff-like weapons that telescope closed when not in use. The similarities even go as far as having roughly the same dimensions. The Glaive is about 7 feet tall and the blade like ends make up about 2 feet per end of the 7. The large flat blades are about as wide as Small Knife's hand. However, unlike the Combistick, the Glaive is exclusively used for hand-to-hand fighting and is never thrown. Whereas the Yautja Combistick ends in razor-sharp, stabbing points, the Glaive is instead tipped with wide, flat blades that are used to scythe and cut through enemies. As a result, its use dictates a different, more elaborate set of moves to harness its true potential, with flowing, almost dance-like movements required to ensure the heavy, bladed tips slice through the air with constant momentum. The Glaive is a very powerful weapon, able to cut clean through most materials in the hands of a skilled operator.

Small Knife had to refind this weapon, since it was taken from him.

There you go

(08-21-2016, 11:37 AM)Dawn Wrote:
(08-19-2016, 05:03 PM)Dawn Wrote: (Firstly sorry I missed the reply /).(\ ) Second, i looked up ranges for SMGs i assumed that 500m was when the bullet would stop without being stopped. We can lower it to a more reasonable range because its ONLY a close range weapon. I don't know what a reasonable range is though because Im gun dumb with ranges.

(08-07-2016, 09:59 AM)Omni Wrote: Dawn
Sub-Machine Gun(300) - Ranged Prof.

Dawn prefers to keep her distance, but that isn't always possible. So she takes a secondary weapon for close encounters. The SMG is small and can't be used while she is using her sniper(she must de-summon her sniper the summon her SMG and vice versa, which takes 2 seconds). The SMG is a fairly average make, with clip size of 30 bullets each and is effective for close range combat. The fast ejecting mechanism let her reload this gun in just a little over a second. It takes a single second to summon. She can move while summoning it as well.


You know that 500 meters is pretty massive, right? Like ... http://4.bp.blogspot.com/-XtHt6p6Fob0/T-...d_area.jpg

Most SMGs would have a fraction of that. If you do wanna keep that range, but keep it as a close-range oriented weapon, maybe talk about damage falloff past a certain point? Idk.

Gonna bump this, and this time, I'm sure it wasn't replied to I checked like 5 times just in case XD

(08-21-2016, 11:44 AM)Omni Wrote: Maybe just include a line about the damage dropping off by 50% for each 10 metres? Idk. I mean if you want a close-range focused weapon, it just seems odd to make the effective range 500m >_>

I never got an offical a-okay on this move so a quick bump to make sure every thing is in order. I removed the 500 meters line and replaced it with something more sensible XD
[Image: FuGWFqr.gif]
[Image: 7QNIC9D.png?1]

(08-21-2016, 02:05 PM)Creatia Weatherly Wrote:
(08-21-2016, 07:54 AM)Omni Wrote:
(08-20-2016, 01:21 AM)Creatia Weatherly Wrote: Sending in this move for approval in advance. Here goes nothing:

Basic Move

Soul Potion Works: Wind (Finger Applique) - Ranged Proficiency, Area Attack Proficiency

(Estimated Price: 900-1200 OM)

Two vials filled with a dark green Wind-based potion. The liquid is applied to a surface or in aerial swipes via any viable implement (a paintbrush, a finger, etc.). The strength of the potion is dependant on the implement used and overall potency. (Potency is mostly dependent on TEC: Higher the TEC, higher the potency, and about every 2-3 points or so is a new potency level.)

With Finger Applique, a finger is dipped into a vial before being brushed in midair or onto a surface. Any marks made then glow before the spell takes effect. Rune-like letters can also be written; spells take on different effects depending on how many runes are made, what they spell out, etc.

Wind Potion Effects:

Basic Blast - A fast, swirling tunnel of wind is shot towards the target, that feels like a strong squall or storm wind against the body. Gives minor knockback damage if pushed into a wall, an obstacle, the ground, etc.. Blast is at its strongest at about 10 feet before weakening to a maximum of 20 feet. One stroke is needed to perform, and it's relatively easy to aim; can be used while moving, but there is a recoil effect that also pushes the user. User also has to stay focused and not be interrupted by counterattacks mid-stroke.

Rune Phrase: "Disperse" - A large squall of wind is summoned from the runes to blow back multiple targets. Gives knockback damage if pushed into an object, the ground, a wall, etc.. Has about a 20-25 foot reach and a 10-15 foot maximum spread. Takes 3 rune letters to spell out, equivalent to 3-5 seconds. Fairly easy to aim; User has to stay stationary and focused to write out the runes.

Rune Phrase: "Slice" - Five focused and sharp crescent wind pulses are sent towards the target at the speed of an arrow for slicing damage. It's fairly difficult to aim, and can be deflected. Has a 25 foot reach. Takes 2 rune letters to spell out and a stroke to finish the spell, equivalent to 2-3 seconds. User has to stay stationary and focued to write out the runes. A 3 second delay comes after the spell is cast before she can move again.
900, or 1200 if you want to keep the variability in Disperse (I'm guessing it's so that when she powers up, the move takes a different form with a greater spread to reflect her TEC increase?). Your call. All looks good though!

Bumping this up because I also didn't get an official a-okay. And since I got approved for the original edits, you can ignore this one!
Quote:[Today 08:58 AM] Creatia Weatherly : That is all I want to see in my life: dinosaurs with sniper rifles.
[Today 08:58 AM] Kalli : Creatia knows whats up
Quote:
PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!

Grappling Hook (req. Ranged) (300) - Jim has a motorised grappling rope stored in the glove of his left arm, and a compartment on the left arm of his CMC-400 armour. When aimed, Jim fires the rope with three prongs that can grab ledges, items or people. The prongs can also open and fold outward so that they act more like hooks on a standard grappling hook. The rope can reach 50 metres and travels about the speed of an arrow. Once it snags something, Jim can reel it back to him, or reel himself to it, depending on its size/weight ratio to him. It's strong enough to lift Jim in his armour, so while the rope can be broken by a character with high ATK (7+), it is unlikely to.

C-10 Canister Sniper Rifle (req. Ranged) (300) - The C-10 canister sniper rifle is the weapon of choice for ghosts, spectres and terran snipers everywhere. It fires a 25mm antipersonnel 'canister' projectile at incredible velocity, at one round per five seconds. The rifle can hold five rounds, after which it takes another five seconds to reload. Using the advanced scope, Jim can accurately hit a target from a kilometre away, though he has to compensate for terrain, wind, etc. Beyond that, hits are not guaranteed. While he can use this in his CMC armour, Jim is much more skilled with the rifle outside of it.
[Image: jimsig.jpg]

El Thor (Tier 1 Super Attack) (uses Ranged, Area Attack)
El Thor is the attack Enel uses when he wants to make an example of someone. This is the quicker, weaker, horizontal version of the attack. He simply raises his hand, channelling the strongest of his currents, and then fires a beam of electricity fifteen foot in diameter that widens to thirty feet in diameter at its maximum range of around 150 metres. It only takes about a second to fire, but he cannot move while channelling the attack, which takes several seconds. Video: https://www.youtube.com/watch?v=9EYZZgsf5bA

(Approovered)
[Image: godenel_baronsig.png]

(08-20-2016, 12:46 AM)Omni Wrote: Morph Ball (300) (Shrink)
Samus curls herself up into a tight form - a perfectly round sphere that rolls instead of running. It takes only a second to transform to and from the ball. The main advantage is its compact form - it can be used as a method of dodging and disorientation to an opponent. She is unable to use her cannon in this form but may drop bombs (separate move) and use her powers such as super jumping, flight and burst movement.

Goofy height comparison (ignore all but left and right)
[Image: xlcQGTg.jpg]
Reposting this for posterity, we decided it would need Shapeshifting (with which it'd need no additional move), Shrink or something. I'll be buying Shrink for it.
[Image: 0bwAI3j.jpg]

Bumping Dark Magic Blast and Dark Magic Nova. Oh and to answer your question although I fixed the range and other issues, it turns sunlight or bright light into debilitating weapons against whoever it hits.

Bumping my own for approval since it has been 3 days

Move : Love Love Shining Victory ( T1 super ) ( Requires ranged proficiency , homing proficiency , area attack proficiency ) ( 600 om
) Description : A 50 foot in diameter ball meant for taking out a mob of enemies all at once , made of pink light energy
Speed : Very slow - 10mph
Damage : Large
Stamina drain : Moderate
Distance : Far but looses effectiveness after 45 feet
Focus needed to cast and keep on target
Can not be used while moving
Can not be charged while moving


Drawbacks : The large size of this attack makes it incredibly slow and easy to dodge

~

Move two :


Name : Eda Special combo ( 300 ) ( Requires strength proficiency )
Description : A combination of charged strikes , finishing the combination with a blast of lightning
Damage : Moderate
Stamina drain : Low
This attack is a melee combination and could only be used at close range

Drawbacks : Eda's low str and def will make this attack hurt her almost as much as what she is hitting normally

(08-21-2016, 02:04 PM)Amber Veritz Wrote: Powered-up Form (2000)

Animal Instinct (Tier One)

Amber is a faunus. That being said she is part animal. If she let loose her animal side she is given the boost of a feral beast, a panther to be exact. Her keen sense enhance her ability to fight, not only With extreme force, but super speed to match.

ATK: 8
DEF: 2
SPD: 5
TEC: 2
Approved.

(08-21-2016, 02:05 PM)Creatia Weatherly Wrote:
(08-21-2016, 07:54 AM)Omni Wrote:
(08-20-2016, 01:21 AM)Creatia Weatherly Wrote: Sending in this move for approval in advance. Here goes nothing:

Basic Move

Soul Potion Works: Wind (Finger Applique) - Ranged Proficiency, Area Attack Proficiency

(Estimated Price: 900-1200 OM)

Two vials filled with a dark green Wind-based potion. The liquid is applied to a surface or in aerial swipes via any viable implement (a paintbrush, a finger, etc.). The strength of the potion is dependant on the implement used and overall potency. (Potency is mostly dependent on TEC: Higher the TEC, higher the potency, and about every 2-3 points or so is a new potency level.)

With Finger Applique, a finger is dipped into a vial before being brushed in midair or onto a surface. Any marks made then glow before the spell takes effect. Rune-like letters can also be written; spells take on different effects depending on how many runes are made, what they spell out, etc.

Wind Potion Effects:

Basic Blast - A fast, swirling tunnel of wind is shot towards the target, that feels like a strong squall or storm wind against the body. Gives minor knockback damage if pushed into a wall, an obstacle, the ground, etc.. Blast is at its strongest at about 8 feet before weakening to a maximum of 20 feet. One stroke is needed to perform, and it's relatively easy to aim; can be used while moving, but there is a recoil effect that also pushes the user. User also has to stay focused and not be interrupted by counterattacks mid-stroke.

Rune Phrase: "Disperse" - A large squall of wind is summoned from the runes to blow back multiple targets. Gives knockback damage if pushed into an object, the ground, a wall, etc.. Has about a 20 foot reach and a 12 foot maximum spread. Takes 3 rune letters to spell out, equivalent to 3-5 seconds. Fairly easy to aim; User has to stay stationary and focused to write out the runes.

Rune Phrase: "Slice" - Five focused and sharp crescent wind pulses are sent towards the target at the speed of an arrow for slicing damage. It's fairly difficult to aim, and can be deflected. Has a 25 foot reach. Takes 2 rune letters to spell out and a stroke to finish the spell, equivalent to 2-3 seconds. User has to stay stationary and focued to write out the runes. A 3 second delay comes after the spell is cast before she can move again.
900, or 1200 if you want to keep the variability in Disperse (I'm guessing it's so that when she powers up, the move takes a different form with a greater spread to reflect her TEC increase?). Your call. All looks good though!

You know, I didn't even think of that possibility when describing Disperse's maximum spread; I was just giving a decent estimate. Tempting, but... I edited the numbers to be a bit clearer/middle-groundish. Will the new numbers work?

Approved.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

(08-21-2016, 04:23 PM)Lord Dominator Wrote: Dominator Robots

[img=300x185]http://vignette2.wikia.nocookie.net/woy/...0709125839[/img]

Tier 1 Assist (Cost: 1000 OM)
ATK: 2
DEF: 1
SPD: 1
TEC: 1

Dominator Robots (or DomBots) are small (about three feet in height with a two foot radius spherical body), semi-intelligent autonomous drones utilised by Lord Dominator as the ground forces in her army. Each is supported by four stubby legs made of volcanium which can double as crude manipulators, and can roll up into a ball in order to bounce and smash into enemies. The 'eye' is a camera which can send recordings back to Dominator through a dataverse connection, and doubles as a magma cannon (using Dominator's magma cannon move). 

Each individual DomBot is not really a threat to even a basic soldier. This assist represents a squad of 5 DomBots working in unison. In her home, Lord Dominator used these troops by the dozen - for fairly obvious reasons - but as a distraction to support her or to project her influence where she doesn't want to be personally... they have their uses, even if they are also quite a drain on her stores of Volcanium X.
Approved pending the below move.

(08-22-2016, 08:36 AM)Lord Dominator Wrote: Name: Video Link
Cost: 300 OM
Proficiencies Required: N/A

This is a link between Lord Dominator and her Dominator Robots, facilitated through dataverse devices implanted in each robot and in Dominator's 'main computer'. If Dominator is sitting at her computer, she can see, hear and issue orders to the robots as though she were standing next to them. Hooray! If she is out and about and having to use her 300G signal (essentially Omniversal Wireless) from her phone, then the feed becomes weaker and more annoying with greater probability of buffering. Within the same 'verse it isn't too bad - although there's usually a good 3-10 second lag on commands due to signal strength. If trying to use her phone across 'verses, the whole thing can become an exercise in frustration as by the time she's communicated to them, 5 minutes have gone by and everything has changed anyway.
Assists have to be close by, they're for fights and such, so this wouldn't work. In the same town, maybe.

(08-21-2016, 07:52 PM)Jim Raynor Wrote: Arm Mounted Shield (req. area defence) (300) - Jim carries a portable version of the metal shields that terran medics use while healing soldiers in the midst of battle. Deployable in two seconds from his left wrist in both forms, the shield covers a touch over Jim's standing height (6'2") and is wide enough to protect both Jim and another, as long as they're practically hugging him. The shield is more resilient while wearing his CMC armour as it draws from its strength, but the cut-down version is still better than nothing.
Approved.

Quote:C-14 Attachment: Bayonet (req. Physical Strength) (300) - with a flick of a switch, a foot and a half long blade extends from beneath the C-14 rifle's muzzle. Generally only used in a last ditch situation, if the ranged target quickly becomes a melee one. While it can be used to cut and slash, its primary use is for stabbing.
Approved.
Quote:Psi-blade (req. Physical Strength) (300) - an old holdover from his protoss buddies. Jim can activate a two foot long psi-blade from his right wrist, a flowing weapon of green energy. This can be used in and out of the CMC armour, but has more muscle behind it in the suit.
Approved.

Quote:C-14 Attachment: Grenade Launcher (req. Ranged, Area Attack) (300) - the C-14 rifle comes with a small grenade launcher attached to the underside of the weapon. It fires a round a second, holding 12 rounds in all, and the CMC armour reloads the ammo in about six seconds. With an effective range of 100 metres, the grenades explode in a six foot radius. Raynor can use these outside of his suit, but the distance and firing speed are limited to how fast/far he can throw them.
Approved.

Quote:Stimpack (T1 Powered-Up Form) (1000) - housed within the CMC suit is a stimpack administration system, capable of injecting a potent cocktail of drugs directly into Jim's blood. The stimpack gives Jim heightened reflexes and speed, bolstering his combat potential.

ATK: 4
DEF: 4
SPD: 4
TEC: 3
Approved.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

(08-30-2016, 12:21 PM)King Sombra Wrote: Dark Magic Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Homing Proficiency)
Sombra can fire a concentrated beam of reddish-black magic from his horn. This can take the form of a single beam or appear as any other ranged weapon Sombra imagines. Sombra can put more energy into each shot - the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a Dark Magic weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason. The bigger the weapon the more taxing it is to create. These can also home in on an opponent when fired, meaning they can do some serious harm because they’d track an individual for about 10 seconds. This has a maximum range of a mile from him. The charged shots are slower than the regular ones and half a mile in range as opposed to the normal ones. 

Dark Magic Nova - 300 OM (This requires Ranged Proficiency and Debuff Proficiency as well as Ranged Materialize, Homing and Remote Control Proficiency and the Dark Magic Blast Move is also a requirement.) 

Dark Magic Nova creates a sphere of darkness in the air that can be controlled by King Sombra. When the orb is lifted into the air at a range of about 55 feet it will detonate and create a sort of ‘anti flash’ bang that makes people incredibly more sensitive to light and sounds around them. This requires a moderate amount of his energy to be sacrificed. It can be used while moving. This causes every step in sunlight they take for about 30 seconds to deal moderate damage to them. In short it makes areas like the Endless Dunes their worst enemy. This takes him about 10 seconds to charge up before he can successfully use it. 

Dark Magic Blast: You mention a charge shot but nothing about how long it takes to do the charging for it. Provide said answer.

Dark Magic Nova: The orb is lifted 55 feet into the air and detonates; what is the range on said detonation? As in, what area does it effect when it finally goes off? On top of that, can his focus on charging it be disrupted while he's preparing it?


(08-30-2016, 10:05 PM)Small Knife Wrote:
(08-30-2016, 04:35 AM)Mark Wrote: Small Knife: What are the dimensions for this?

Glaive: 300 OM

Requires Physical Strength

The Glaive is a Yautja close-combat weapon. In essence, it is very similar to the more common Combistick, both being long, staff-like weapons that telescope closed when not in use. The similarities even go as far as having roughly the same dimensions. The Glaive is about 7 feet tall and the blade like ends make up about 2 feet per end of the 7. The large flat blades are about as wide as Small Knife's hand. However, unlike the Combistick, the Glaive is exclusively used for hand-to-hand fighting and is never thrown. Whereas the Yautja Combistick ends in razor-sharp, stabbing points, the Glaive is instead tipped with wide, flat blades that are used to scythe and cut through enemies. As a result, its use dictates a different, more elaborate set of moves to harness its true potential, with flowing, almost dance-like movements required to ensure the heavy, bladed tips slice through the air with constant momentum. The Glaive is a very powerful weapon, able to cut clean through most materials in the hands of a skilled operator.

Small Knife had to refind this weapon, since it was taken from him.

There you go

Good to go.


(09-01-2016, 05:05 AM)Jim Raynor Wrote: Grappling Hook (req. Ranged) (300) - Jim has a motorised grappling rope stored in the glove of his left arm, and a compartment on the left arm of his CMC-400 armour. When aimed, Jim fires the rope with three prongs that can grab ledges, items or people. The prongs can also open and fold outward so that they act more like hooks on a standard grappling hook. The rope can reach 50 metres and travels about the speed of an arrow. Once it snags something, Jim can reel it back to him, or reel himself to it, depending on its size/weight ratio to him. It's strong enough to lift Jim in his armour, so while the rope can be broken by a character with high ATK (7+), it is unlikely to.

C-10 Canister Sniper Rifle (req. Ranged) (300) - The C-10 canister sniper rifle is the weapon of choice for ghosts, spectres and terran snipers everywhere. It fires a 25mm antipersonnel 'canister' projectile at incredible velocity, at one round per five seconds. The rifle can hold five rounds, after which it takes another five seconds to reload. Using the advanced scope, Jim can accurately hit a target from a kilometre away, though he has to compensate for terrain, wind, etc. Beyond that, hits are not guaranteed. While he can use this in his CMC armour, Jim is much more skilled with the rifle outside of it.

Grappling Hook: Picking over minor details here, but at what speed does the hook reel in again once it latches onto a target? And in the event the rope is broken, is he able to summon a new one or repair it on the fly (and if so, how long does it take) or is it out of commission for the rest of the battle?

C-10 Rifle: Don't see any problems here. Good to go.
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities

(08-21-2016, 08:30 PM)King Sombra Wrote: Dark Magic Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Homing Proficiency)
Sombra can fire a concentrated beam of reddish-black magic from his horn. This can take the form of a single beam or appear as any other ranged weapon Sombra imagines. Sombra can put more energy into each shot - the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a Dark Magic weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason. The bigger the weapon the more taxing it is to create. These can also home in on an opponent when fired,  meaning they can do some serious harm because they’d track an individual for about 20 seconds.
This says that they "can" home in on an opponent when fired. Does this mean it's a variable thing?

You need more detail in what these 'shots' look like as I'm assuming they're different from the beam.

Quote:Dark Magic Tethers  – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Sombra can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.
Does he summon these chains from himself or do they just appear? More detail please.
Quote:Dark Magic Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Dark Magic Tether)
When a Dark Magic Tether has successfully attached itself to an target, Sombra can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.
I would roll this into the above move for less confusion as it's all part of the same technique.

Quote:Dark Magic Nova - 300 OM (This requires Ranged Proficiency and Debuff Proficiency  as well as Ranged Materialize,  Homing and Remote Control Proficiency and the Dark Magic Blast Move is also a requirement.)  

Dark Magic Nova creates a sphere of darkness in the air that can be controlled by King Sombra. When the orb is lifted into the air at a range of about 55 feet it will detonate and create a sort of ‘anti flash’ bang that makes people incredibly more sensitive to light and sounds around them. This takes about 7 and a half seconds for him to charge up. In short if he were to use a Flashbang with this it would be incredibly more devastating. It does pitiful damage, 30 second recharge.
Approved.

(08-22-2016, 12:21 PM)Caira Ayryn Wrote:
(08-07-2016, 10:06 AM)Omni Wrote:
(08-03-2016, 02:43 PM)Caira Ayryn Wrote: Wrote these a LONG time ago, probably time for me to actually submit them.


Resolute Brigade (600 OM variable)- area attack proficiency and debuff

The initial move begins by having a bullet-like deployment launched toward the enemy, it originally charges as a small weak energy orb (that is, upon and after impact the energy sort of dissipates as the initial deployment and impact has been fulfilled) much like a paintball, and will provide a kind of strong ‘stun’ but no real lethal physical damage. As many as seven are created in a round without a rest. Only one can be wielded at a time, however the speed that the energy orbs can be initiated and deployed can take as little as 8 seconds (to charge) and can be ‘thrown’ or launched in an enemy’s direction at decent speed from her palm.

When activated, this move can prove to be a long range distraction; as it is able to be fired from a distance of at most twenty yards. The user will hold the small orb that hovers above her fingertips, take aim, and launch them with a flick of the wrist, in a spiraled motion. The sphere of energy about the size of a tennis ball revolves itself in a propelling motion, the route it takes to get there is direct, and spirals swiftly to the targeted enemy.

The small orbs of energy can be charged while moving (but if the utmost accuracy is desired, precise focus would be required to initiate the attack). This move can just be used mainly as a distraction/ disorientation (stormtrooper style), as it is not a lethal move for the amount of small objects to be aware of and keenly predict at one time can be chaotic.

The underlying effect the orb has after it hits an enemy and makes contact (using Debuff Proficiency), would optimally slow down the impacted with a wave of “lethargy” that lasts for up to 30 seconds on a weaker target, on someone stronger or of equal strength [b]when two or more hit the target, which would cause the foe to stagnate in their place.[/b] - Please explain what exactly the lethargy is, it's kinda vague. We like a bit vague but this starts as 'lethargy' and ends as "if two or more hit the target, the foe 'stagnates'" in place. Is that a stun? I'm confused.

(Please note that the effect is lethargy and stagnation though the effect is meant to be one and the same).

Size of original orb: 2 inch radius

Small and light but quick through the air, feels like a solid mass upon impact. The numerical value of use, if more are used, more energy is emitted  will result in more of a drain on her energy. The orbs have one function, to go ‘forward’ and hit the enemy.

If this bullet-like energy ball does not impact upon a foe directly (ie misses or falls short), but hits the ground within range of a foe -2 feet of impact- that the energy ball has erupted into the ground (imagine a grenade), a wave of energy is emitted from the orb which causes a wave of dizziness that can last for up to 10 seconds. - all one sentence, break it up

Please give examples of the strength of lethargy against an equal strength opponent. In that case, thirty seconds of not being able to move would be far too much for a simple weak orb. Perhaps if multiple orbs hit, it could gradually add up to a total stun. Generally any move that completely stuns an enemy has to have pretty severe downsides, especially if it is at a range.
I like this stipulation. Updated accordingly. I think
Could you maybe cut down the description length and add some better delineation and keep it clear? Right now I'm not sure what part is variable, like whether these are two different attacks or just one. There's a line in there which says randomly "Size of original orb: 2 inch radius" I'm not sure whether this is supposed to be the end of the first description and the start of the second one or what.

I highlighted a few sentences they need a bit of proofreading.

(08-22-2016, 05:02 PM)Ebony Wrote: Fireball (Ranged Proficiency, Buff Proficiency, Physical Strength), 600 OM

This is a basic fire element move, able of being used either for the purpose of dealing damage, or to give an elemental charge to a blade. In ranged Flavor, it is six inches in diameter, with no area of effect, nor can it be charged to be more powerful. In Buff form, it is used to heat the blade of Ebony's Katana, again, not able to be charged. It takes 6 seconds to charge, then can be fired as a non-homing shot with a range of twenty feet. It travels at about the speed of an arrow, but does only very minor damage, almost like touching a hot stove. It can be used,, in either variety, as the user is moving, though being hit will cause the user to lose focus and fail at the attack.  It can be used in either of the two ways mentioned.
For how long does it buff the katana? Buff proficiency is not required for this (see the proficiency description, it's only needed for buffing other characters).

Lightning Bolt (Ranged, Physical, Buff, Ranged Materialize) 600 OM

This attack is identical to the last one, except that its ranged attack is materialized as a  tiny lightning strike, not as a fired ball, again everything else is identical, and it can be used on the weapon as well, to increase damage.
Why not add this to the previous move and save 300 OM? Seems like it's the exact same effect for the buff, just heating the sword?

Quote:Blood Rage (Tier 1 Powered-Up Form) 1000 OM

This is a tier one transformation, useable only if you or your opponent is bleeding. If so, your speed and attack increase for the duration of the technique, ,while your def and technique drop by one, as you are attacking angry and not really worrying about any damage taken  It is very tiring, and the user will likely require rest afterwards. It can be held for multiple minutes and is uninterruptable, though each consecutive minutes takes more out of you, and if you hold it for more than about three minutes, you will collapse when you release it.

ATK: 7
DEF: 0
SPD: 7
TEC: 1
Approved. I feel obligated to say that 0 DEF puts you as easier to kill than an average civilian.


(08-19-2016, 02:55 AM)Carmelita Wrote:
(08-19-2016, 01:33 AM)Mark Wrote: Carmelita

(08-16-2016, 05:41 PM)Carmelita Wrote:
(08-15-2016, 09:41 PM)Mark Wrote: Carmelita

Plastiglex Breaching Charge: How many of these does she have on-hand at a time?

For the rest, you can only have 5 moves pre-approved at one time. Let me know which ones you want me to look at and I’ll dig in.

Plastiglex Breaching Charge: One on her at any time. They're heavy.

As for the rest, I'd like to get pre-approved the STAPLED, the Rod, the Rocket and the Bubble. That makes five total. I'm getting some ready for the end of DA.

Thank you!

Approved!


(08-13-2016, 08:09 PM)Carmelita Wrote: Steel-Titanium Anti-Personnel Lockdown Electric Device - STAPLED (Stealth, Debuff) (300)
The Steel-Titanium Anti-Personnel Lockdown Emergency Device, or STAPLED is a device designed by Bentley for Carmelita. A small metal disk five inches in diameter, it can be dropped onto the floor during stealth mode without disrupting it like a direct attack would. When pressure is applied to the upper surface, the STAPLED erupts with bands of Steel-Titanium and entangles the thing that depressed it, provided the bulk of the target is less than eight feet tall and three feet in radius.
After the bands of Steel Titanium deploy, a light electric current passes through the bands, lightly frying electrical circuitry and attempting to shock the target into submission.
Obviously, a target tangled in the STAPLED is restrained as long as the physical bonds hold, reducing their effective speed until they break free or slip out of the bonds through other means.
To break free from the STAPLED using brute force requires a high strength or for the base to be damaged by a few decent hits. The device can be deactivated manually by toggling a switch on the underside. Once a device has been deactivated, it is functionally useless for anything beyond scrap.
Carmelita carries three of these on her at any one time, and only one can be deployed at a time. Due to how they bypass the stealth field disruption, only one can be deployed each time Carmelita engages her stealth cloak.

Is this usable with other moves?

(08-13-2016, 08:09 PM)Carmelita Wrote: Rod of Fish and Thunder (Physical Proficiency, Ranged Proficiency, Debuff, Utility) (900)
The Rod of Fish and Thunder is a small baton that can be used both in melee as a shock baton, at range as a taser and also as a trap.
The baton is a foot long and has a cap at one end that encompasses the top three inches. There are four buttons on the handle.
The first turns the Rod of Fish and Thunder on, and electrifies the cap, allowing for the baton to be used in close quarters fighting. The shock from the baton fluctuates so that it disorientates those hit by the weapon, causing them moments of confusion over the next ten seconds that decreases their effective technique (TEC) for the duration.
The second releases the cap off the end of the baton, transforming it into a piton. The piton is shaped so as not to puncture the skin, and trails behind it a twenty metre wire about five millimetres thick. This wire is vulnerable to being cut and prone to being broken under any decent attack. This mode allows the Rod of Fish and Thunder to be used at range, wrapping an opponent in the wire like a whip and shocking them with the same effects as the melee shocks. The twenty metre wire is more vulnerable but covers a larger area of the target, causing a much more noticeable drop in effective technique during the duration of shocking.
The third button launches the piton much further, up to a hundred metres in range. Whilst impractical for combat, the piton functions perfectly well as a grapple hook and the hundred metre wire is a non-conductive carbon-fibre composite. Fastening the baton to a secure place produces a wire strong enough to abseil, rappel or slide along, allowing for access to difficult to reach areas.
The fourth button magnetically returns the piton and returns it to cap function, rethreads the wires if broken and deactivates the shock function.

Does this do damage or just stun? How many uses does this have, or how draining is it on her stamina? Can she use other moves concurrently? Also, are you sure you want a 65 foot whip? That’ll be pretty unwieldy in combat.

(08-13-2016, 08:09 PM)Carmelita Wrote: Demolitions Firework (Tier 1 Super Move, Attack, Ranged, Area Attack) (1200[600+600])
Carmelita takes out six pieces from her belt pouches and assembles them into a large, bamboo firework akin to those used by the Panda King. Once assembled, the bamboo firework can be fired at any target with a clear trajectory within two kilometres. The bamboo firework travels along the arc at a velocity of forty metres per second, and spouts out huge sparks. Upon detonation, either by being shot or upon impact, the firework creates a three metre spherical explosion. This explosion will collapse buildings if a structural wall was within the blast radius, and will do considerable damage to any character caught in the blast radius.
Assembling two pieces takes a second, and Carmelita requires both hands to assemble the firework. This means that to assemble the firework takes five one second intervals in which Carmelita must have her hands free, and to launch the rocket requires an additional second to aim the trajectory. If the firework is shot while it is still in Carmelita’s hands, the move is cancelled and Carmelita takes minor burn damage.

The pricing on this confuses me. I only see a single use, so why is it priced 1200? As for the move itself, I’d ask that you decrease the range. Being able to hit people 2 kilometers away from you reliably with a Super Move is a little excessive.

(08-13-2016, 08:09 PM)Carmelita Wrote: Dreamtime Bubble (Tier 1 Super Move, Defensive, Area Shield) (1000[400+600])
Carmelita draws on her recollection of Murray’s dreamtime philosophy and creates a pink bubble around herself and anyone huddled up to her to deflect damage she would otherwise take.
While using the Dreamtime Bubble, Carmelita is suspended in the centre of a two metre sphere of pink energy, which can be knocked around and rolled about by outside forces.
Activating the Dreamtime Bubble takes a three second period. From the moment it is activated Carmelita must keep her eyes closed to keep the Bubble up and anyone within the Bubble cannot receive any non-visual outside stimulus. Upon opening her eyes, Carmelita has three seconds to roll the ball around herself before it pops. If there are additional characters within the ball, be they NPCs, Assists or PCs, they may roll the Dreamtime Bubble around like a hamster ball.

Similar to the above, the pricing confuses me here. It would only run you 600. Other than that, you’re approved.


Firstly, thank you for approving the Dreamtime Bubble and the Plastiglex Breaching Charge.

Secondly, I apologise for the odd costing. When writing the moves up I included the cost of the requisite powers that I don't have. The second number is the actual costing.

On to the moves:

The STAPLED interacts with Carmelita's other moves in two ways. Firstly, it does electrical damage (which can sustain her shock pistol debuffs) and secondly it holds opponents in place to be hit.
If it sustains a debuff you need to put the details of that debuff into the description.

Quote:The Rod of Fish and Thunder does damage in both fighting modes. The 'rod' does more damage, due to doing minor physical damage. Both of the modes should have an addendum of: "All electrical damage done by the Rod of Fish and Thunder, no matter the attack, is damage to the nervous system or equivalent. This damage is non-permanent and fades without the need for healing within an hour." The Rod itself has a ten second battery charge for its electricity. To recharge, it needs to be 'reset' for ten seconds. The 'whip' is like a fishing line, being cast out at opponents and twirled round them once they're caught (hence the title of the move).
It would probably help if you just reposted this with the whole description. Also, how long does it take to rewire it?

Quote:Demolitions Firework's range could be decreased to five hundred meters, but as it stands the Demolitions Firework travels at forty meters a second (travel time for 2km is fifty seconds) and is visible due to the bright sparks and horrendous noise. At its max range, the only things that are going to be hit are buildings and immobilized foes, so 'reliably' hitting at that range is unlikely. If you think the range should still be reduced, I will do so, but I could instead add a clarification of the above.
It's okay.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

Ebony Wrote: Wrote:
Fireball (Ranged Proficiency, Physical Strength), 600 OM

This is a basic fire element move, able of being used either for the purpose of dealing damage, or to give an elemental charge to a blade. In ranged Flavor, it is six inches in diameter, with no area of effect, nor can it be charged to be more powerful. In Buff form, it is used to heat the blade of Ebony's Katana, again, not able to be charged. It takes 6 seconds to charge, then can be fired as a non-homing shot with a range of twenty feet. It travels in a straight line at about the speed of an arrow, but does only very minor damage, almost like touching a hot stove. It is not very taxing,and can be fired many times in quick succession, but as such does very little damage. It can be used, in either variety, as the user is moving, though being hit will cause the user to lose focus and fail at the attack. It can be used in either of the two ways mentioned, though in sword form, it must be re-applied after each hit. If they are fired one from each hand, they can be fired together, but one from one hand and one from the other, not a mixture of both from one hand, though it takes twice the time to prime both together, and can be interrupted by being hit, which will make her lose focus and have to begin charging again.

Lightning Bolt (Ranged, Physical, ) 600 OM

This is a basic lightning element move, able of being used either for the purpose of dealing damage, or to give an elemental charge to a blade. In ranged Flavor, it is six inches in diameter, with no area of effect, nor can it be charged to be more powerful. In Buff form, it is used to electrify the blade of Ebony's Katana, again, not able to be charged. It takes 6 seconds to charge, then can be fired as a non-homing shot with a range of twenty feet. It travels in a straight line at about the speed of an arrow, but does only very minor damage, almost like touching a hot stove. It is not very taxing,and can be fired many times in quick succession, but as such does very little damage. It can be used, in either variety, as the user is moving, though being hit will cause the user to lose focus and fail at the attack. It can be used in either of the two ways mentioned, though in sword form, it must be re-applied after each hit. If they are fired one from each hand, they can be fired together, but one from one hand and one from the other, not a mixture of both from one hand, though it takes twice the time to prime both together, and can be interrupted by being hit, which will make her lose focus and have to begin charging again.

Blood Rage (Tier 1 Powered-Up Form) 1000 OM

This is a tier one transformation, useable only if you or your opponent is bleeding. If so, your speed and attack increase for the duration of the technique, ,while your def and technique drop by one, as you are attacking angry and not really worrying about any damage taken It is very tiring, and the user will likely require rest afterwards. It can be held for multiple minutes and is uninterruptable, though each consecutive minutes takes more out of you, and if you hold it for more than about three minutes, you will collapse when you release it.

ATK: 7
DEF: 0
SPD: 7
TEC: 1

Curry Spoons (Ranged Proficiency) (600)
Usalia can use her ninja magic to summon numbers of metal 6.5 inch spoons in a moment's time with negligible effort. While she normally uses these to eat curry, she also uses them as a weapon in combat. She tosses them up to 20 horizontal/upward feet one at time or can throw 4 from each hand at a time with one or both hands though throwing more obviously isn't as accurate. Typically she jumps up and throws down at her target and like any real object they will fall with gravity.  They don't cut but they can leave a bruise, especially if multiple strike. They disappear after striking something.

Quote:Can these be used with other moves?

Not applicable, i'm not using that negligible downside here. Using moves in tandem is a function of TEC.


Log Substitute  (Teleport/Stealth) (300)

Usalia teleports to another location leaving a clone behind. That clone when struck or after 10 seconds transforms into a wooden log.While this could be used in motion the clone would almost certainly turn into a log as it crashes to the ground, having no ability to move itself. Her ability to use this is dependent upon the Teleportation restrictions, however creating the log/clone takes a fair amount of energy by itself. Obviously difficult to fool an enemy that can sense her actual location with Sensory powers.

Pow Hammer (Physical Strength, Burst Movement) (600)

Usalia can use her ninja magic to summon a wooden hammer with a 4'6" slender handle and a heavy smooth wedge shaped end that extends a foot from the handle. She usually smacks things around with this and after a moment of gathering some her strength can strike 5 times quickly in succession.

Prinny Beam (Ranged Proficiency) (300)

Usalia jumps up into the air and lands on her Prinny assist (He does need to be against a flat surface or otherwise held in place such that her landing pushes down on his head hard). This causes a 5 inch beam to shoot out of the Prinny's mouth. The beam moves at bullet speed and is strong, but Prinny can only fire a few of them before getting exhausted. It travels until it hits something.



Quote:Can this be used with other moves? Can this be used in motion? Does this require concentration?

Not applicable. I'm not sure what you even want to know by in motion for this move given that it is a specific set of movements required to activate. Concentration has no application here, Prinny reflexively fires a beam if you hit him on the head hard enough. Probably could be easily used in conjunction with throwing spoons since while landing on Prinny she can be actually focused on aiming and throwing spoons. An advantage of using two characters in an attack, and has nothing to do with the move description.

Prinny Ball (Physical Strength, Area Attack Proficiency, Burst Movement, Super Speed) (300)

Usalia runs on top of her Prinny Assist who rolls up into a ball from the motion, charging up energy for 15 seconds and then releasing it to quickly slam into enemies traveling up to 25 meters at her own max Super SPD where it loses strength and slows to a halt. It is strong but the charge time makes it easier to tell what she is doing.



Quote:Can this be used with other moves? Does this require concentration?

Not applicable. Well, obviously it takes concentration but i take it as a given that when you aim a gun it takes concentration.

Prinnical Meteor (T2 Super Move, Growth, Area Attack Proficiency, Super Jumping Master) (800)

Usalia summons or uses her active Prinny Assist. She pulls out a long ninja scroll and summons its power with a handsign while standing on the Prinny, causing the Prinny to shoot up 200 meters into the air  10 seconds in and grow to 50 meters in diameter. Then after a few moments she jumps and hits the Prinny causing him to fall, speeding up to terminal velocity (200 mph, 100 mph average over the distance she just traveled up here.), crashing into her enemies and creating an explosion on impact 10 meters around the Prinny (give than he is 50 meters big at this point).


Rage Blast (T2 Super Move, Area Attack Proficiency) (800)

In her higher forms Usalia has access to a giant blast of rage energy. She hold her head up to the sky and gathers a 30 foot red and black ball of pulsing energy above and then sends in exploding into an enemy for massive damage. Fast at 300 mph, powerful, and only usable in one of her 'of Rage' forms (an RP restriction).



Quote:What’s the area of effect? 

I don't understand it says 30 feet already. Exploding was a description of it moving fast.

These speed descriptions are getting out of hand especially as a move for Enel just passed muster without mentioning speed at all.



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