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Serraph Quarrere

#1
Name: Serraph Quarrere
Spent OM: 8300
Consumed OM: 0
Proficiencies (3000); Physical Strength (1000), Buff Proficiency(400), Ranged Proficiency(1000), Area Attack Proficiency(600)
Powers (4400/8000); Mimic (2800), Insight (1600)
Moves (600); Libro(300) All For One (300)
Super Moves (600); Cero
Transformations (0);
Assists (0);
Items (300); Mobile Dataverse Device (100), Communicator (200)
Artefacts: 
Consumed OM (0); (for consumed items or OM permanently lost from respecs, etc)
Bases (0);
Unlocks (1000); First Stat Upgrade (1000)
Base stats:
ATK: 1
DEF: 1
SPD: 4
TEC: 5 (<-first stat upgrade)
"Mine eyes hath seen the glory of the presence of my Lord. He is sifting through the treasures in which his Gates of Wrath does store. He lets loose the righteous vengeance of his terrible swift swords. Gilgemesh has returned!"
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#2
Serraph Quarrere


Age:  110
Apparent Age: 16-19
Hair Color/Texture: White/Papery
Skin Color/ Texture: Pale White/ Papery
Eye Color: Silver
Height: 5'3''
Wieght: 50-180 (Dependent on Experience and knowledge obtained)
Build: Thin and light due to his body composition.
Clothing: Light Blue button up with a brown vest and Navy Blue tie. Light khaki pants and brown leather dress shoes. Thin framed, black glasses.

Race Information

Species/Race: Hollow/Arrancar

Personality:  Serraph is foremost a seeker of knowledge. No trail of lore and discovery is worth ignoring as any amount is enough to sate his Hollow cannibalistic instincts. This alternate food source extinguishes most of Serraph's aggression. This does not mean he will not take up his blade. His vow of servitude to King Gilgamesh is written within his memory in bold ink. Everything he does consciously will balance his thirst for knowledge and his desire to uphold his King. His name, Serraph is derived from the name of the highest order of angels, Seraphim. This order praises the Lord in which they serve and such Serraph does what he needs to hold up the weight of his own name. Though the two aspects of himself are balanced, the aspect of his former life's death, Curiosity, will stir him to commit actions that many mortals will consider irrational. He fears very little, including the concept of his own possible mortality. Instead, he relishes the opportunity to sate some of his darker curiosities when they eventually arrive.

 Serraph is a librarian at heart, not a warrior or a fighter. His demeanor around his peers is generally positive and uplifting, and if not he carries a calm stoicism. He walks and moves with a graceful posture unprecedented among his generation of Espada. His dealings with those around him are polite and considerate especially if they are on good terms with, or serve, his King. Not many things can harm this positive mentality as nearly everything presents itself with a learning experience. If he were to get cut, it would teach him of the effectiveness of the weapon that cut him or his own weakness to that weapon. If a friend were to be killed, it would teach him that he can't save everyone. If one really wanted to harm him, they'd capitalize upon Serraph's own greediness for knowledge. Burning his library or damaging his memories are ways one could devastate him. 

 The day and night cycle effects nearly every Hollow in some way or another. Some increase their power while others stoke the flames of aggression within their shattered souls. Many arrancar lose this aspect when they evolve from their former hollow forms, but this isn't the case for Serraph.In dark or dim situations, especially if the moon is present, he becomes more outwardly aggressive. Whether he is aware of it or not, a different aspect of his soul holds tighter reigns over his body and mind.This soul is the regenerating remnants of his first Master, Serra The Blood Queen. In the heat of battle, she may take control, especially when Serraph's hold on his own mental bearings begin to slip. Damage, fatigue, pain, among many other things, can cause this to come to pass.

 Serra embodies the remnants of Serraph's Hollow instincts and aggression but guided by her own aspect of death, Vengeance and by the love she still holds for the one she exists within. She cares very little for anyone but Serraph, but as she shares a body with her only interest she must take that into consideration with those he interacts with. In this world he is vulnerable, to endanger him would also endanger himself. Like Serraph, she does not fear death, but it is an inconvenience worth avoiding.


Relations:
+Usopp: the Funny pirate man was Serraph's first candidate to follow around. His happy go lucky attitude was a breath of fresh air for Serraph, whose only company prior were egotistical, violent, prideful, etc.  Arrancar. There was a lot to Usopp Serraph could learn from and it was obvious they ran deeper than the intricate web of lies the man wove.

+Harlan Higgs: Serraph Didn't speak to him but rather helped intervene to stop a fight between him and Alexander. There's nothing much from his observations here to spark his interest.

+Alexander Anderson: Same with Harlan, though Serraph has heard he's hanging around Nippur. Perhaps they will run into each other at one point.

+Lord Frieza: The tiny space Emperor was the second candidate for the Arrancar to follow around. He even contemplated serving him. Frieza held power and the confidence to wield it, qualities very similar to his former Master. His power would have given Serraph the security he needed to seek out a proper location of Serraph's future Library. Unfortunately, his interests fell through with him, and so he left him. Perhaps they will meet again.

+ Lady Sarah Kerrigan: the Queen of Blades was a potential ally to the changling space emperor. Their interaction was minimal but the first impressions were well made (from Serraph's point of view). Like Frieza, she seemed confident and powerful. Her command over her zergling was displayed before him, but Serraph had a hunch this was only but a taste. She was a bit deeper than she appeared. Serraph will fight her in the second round of this year's DA. What all will she be capable of? He cannot wait to find out.

+Lord Zedd: Serraph finds this brute humorous, especially with the banter and underlying rivalry between him and Frieza. His eyes were not necessarily on the hulking man, so he doesn't have much of an opinion. He's in this year's DA. Perhaps they will run into each other?

+Venom: Not much to say here. Met him along with Kerrigan and Zedd. He's a brute who's source of strength is distasteful but interesting.

+ All For One the "Teacher": How amusing that "Teacher" would teach while the "Librarian" recorded? Serraph had copied All For One's signature move for his own during his demonstration to Lord Frieza. What an Interesting power.

+Gilgamesh: A Human but a powerful one at that. The man's golden aura is intoxicating to behold. This man truly exhibits the man of legend he'd only read about in the history books. He is the third candidate of Serraph's servitude and perhaps his last. Serraph has officially vowed himself to the King's service. Praise be to Him.

+Shantotto: a Pint-sized but interesting and powerful mage. He's only known her for a short time but there's already a bond forming between the two. Their minds are nearly equally curious as they are of old blood. A seeker of knowledge and one who wields such knowledge to produce the most powerful of magicks. Perhaps there is a future for the two.

+Sasuke Uchiha: The Hand of Gilgamesh, this ninja is Serraph's partner in this year's DA. Upon analysis, Sasuke's physique and skill are similar to Serraph's. He's a perfect model for Serraph to mold himself as. Their social exchanges were brief but not for the lack of Serraph's trying. Despite his questions, Sasuke would answer very little that hadn't to do with their competition here. Perhaps he'd engage with him later.

+Ahana Varna: A woman of golden fire as intense as Giglamesh's presence. Her passion burns hot and her fierce battle proved this. What was she trying to prove? Who was she trying to prove herself to? Questions for later.

+Eternity Larva: Serraph's main adversary in round one of this year's DA and Ahana's partner. Despite her limited move set, she was quite skilled is its execution. In their game of tactics he lost due to Ahana's interference. Regardless her battle was well fought.

History: 

Serraph Quarrere was born in 1935 in London. As a young boy, he spent his time down by the local library, diving his mind into the depths of its oldest tomes. There was nothing he didn't want to know. No knowledge was trivial to him. By the time the second world war broke out, he had become the librarian's assistant, responsible for fetching, returning, and organizing the vast collection of books that dwell there. There were some books he was forbidden to read, however, but not entirely kept from doing so. Despite his longing to do so, he obeyed his superior. However, when the bombs fell upon London, he saw this as a chance to take the slightest peek inside these banned texts while everyone else seemed to flee to the shelters. As he pulled the thick, dust-covered scripture from the shelf a nearby detonation caused the tall bookshelf collapse atop of him, ending his life as a human forever.

 His spirit however simply couldn't move on, bound to the library ruins he remained until his own chains tore his heart, his love apart as the once grand library was remade into something entirely. At first, rage was the trigger of this transformation, Giving him a rather beastly form for a Hollowified soul, but his hunger was targeted less on those who destroyed his death-place, but those who became sources of knowledge for mankind.

 He would be found by a small warband of hollows, their leader sparing him from being devoured.  For a nearly a century he spent his time kidnapping a wide variety of people ranging from Historians, Scientists, to even sources of entertainment such as Poets or Scriptwriters. To Hueco Mundo he'd steal them, gleaning every morsel of knowledge from their dead bodies before devouring them. As his master lead him from massacre to massacre, his tastes would grow more and broader. Nothing was safe. Other Hollows became targets, sparking his evolution to among the Menos Grande. His time as a Gillian was more of a feeding frenzy than a gathering of knowledge but in the end his personality would gain control, transforming him into the less numerous Adjuchas. In this form, he regained his thirst for knowledge and curiosity for all things but lost his knowledge of himself and everything up to that point. At this point, many of the band was either dead or had transitioned into their Arrancar form with one of them going on to join the reborn Espada organization.

 Such emptiness drove him forward until he was approached by his former comrade, now eighth espada.  With his ability, he'd wipe a portion of Serraph's memories and used him to betray their former master.  He'd take her by complete surprise and devour her alive, making her a part of him. Once this task was done, his former comrade would reveal himself as a traitor and betray Serraph. Unfortunately for the traitor, that alone would be his undoing. Serraph would take the comrades name as his own as well as his position among the Espada, serving the now Queen Tier Halibel.

 Now as a more humanoid figure (from the result of Arrancarization), he lost most of his hunger for the souls of the dead, allowing him to turn to his more curious side for satisfaction. But then again he could not be satisfied, as his Aspect of Death was Curiosity. Forever he would be curious, with each door opened he would encounter several more. His task as the Eighth Espada was to create, maintain, and guard Los Noches's, the Espada's base of operations, library. To this end, despite his lower rank among Tia's knights, he held the power to request acquisitions of various Human or even Shinigami texts to be brought home to Los Noches. This was the price of having a broad array of knowledge on hand. Those ranking outside the Espada however, could not decline his summons or missions.

 He wasn't the most popular of the group, but Serraph, as he called himself now, forced them all in his own way to recognize his importance. After all, without that recognition, he would be weeded out and destroyed by the stronger members. In the end, it would seem it was all in vain, as the smiling one would reach out with his almighty hand and pluck him from his library in Los Noches... but... this wasn't so bad. In this new realm, he would recognize that this place held infinite possibilities, he'd just have to start looking.

Moves:

Zanpakuto: Libro (Requires Physical Strength)
An Arrancar's signature weapon is the vessel that stores its sealed powers. Such a vessel takes the form of a bladed weapon like a sword or ax. To release its power Serraph need only say its activation phrase: "Record, Libro". However, saying such a thing currently does nothing. At 41 inches, Libro is rather plain appearing rapier save for a few strange qualities that set it apart from normal blades. At first glance, one would see that the thin, double-edged blade, along with its simple basket hilt is white rather than the silver color that is common among steel or iron weaponry. If one were to run their finger across its surface they'd find it to have a texture more in common with paper than with metal, but enemies should be wise not to be fooled. Libro is just as strong as any other blade.




All For One  - 300 OM - Buff, Mimic

Serraph may "teach" a single move he knows to someone else via three seconds of physical contact. This includes any move he has learned from Mimic. Anyone he teaches will only have access to the move for a half-hour in character. If the hour-limit on a Mimicked move runs out, anyone he has taught the copied move will also no longer be able to use it.

If the person he is teaching doesn't have the required proficiency or powers to learn the move, they will temporarily gain them in relation to the move, and the move alone. If he teaches a move that requires "Flight" they will be able to fly only when actively using the taught move. He can only give one move per person. If someone is already using a move that was given to them by All For One, and Serraph uses All For One on them again, the first move will be erased from that person and replaced with the new move.

It is only really comfortable or safe to use All For One once every half-hour, but he is able to use it more often than that. When he performs All For One, he feels sick. Performing it in rapid succession will have the effect of making this feeling of sickness increase, after five uses within ten minutes, he will become dizzy and unable to walk. If he uses it ten times within ten minutes he will become physically ill, prone to spitting up blood, and intensely dizzy, unable to move. Using it twenty times within ten minutes will cause him to lose consciousness for at least eight hours, or if already wounded, die.

He is unable to teach Supermoves.

Super Moves:

T1 Super Move: Cero (Requires: Ranged Proficiency, Area Proficiency, 600 OM): A glowing crimson light emanates from Serraph's form coalescing and concentrating on a single point on Serraph's body or his Zanpakuto. This mass of blood red spiritual energy collects in a sphere and implodes upon itself during the charging process, which takes four seconds, before bursting forward in a straight line towards its target. The structure of the attack is not a smooth beam of energy but an erratic, jaggedly moving, 4 foot wide, blast similar to the common idea of a bolt of lightning's appearance. The zig-zagging motion of the blast can not be used to fire around objects in the way of his target. The blast itself moves at an average speed of about 85 mph and can be aimed at anything within line of sight.

[Image: Cero.gif~c200]
Mimicked moves:

(WIP)
"Mine eyes hath seen the glory of the presence of my Lord. He is sifting through the treasures in which his Gates of Wrath does store. He lets loose the righteous vengeance of his terrible swift swords. Gilgemesh has returned!"
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