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  Spike Spiegel
Posted by: Spike Spiegel - 02-06-2019, 09:25 PM - Forum: Roster - Replies (1)

Name: Spike Spiegel
Spent OM: 4700
Consumed OM: 0
Proficiencies (2000): Physical Strength Proficiency (1000), Ranged Proficiency (1000)
Powers (2700/8000): Burst Movement (800), Master Acrobat (400), Foresight (1500)
Moves (0): 
Super Moves (0):
Transformations (0):
Assists (0):
Unlocks (0):
Base stats:

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Posted by: Corona Vera - 02-06-2019, 06:59 PM - Forum: Help Desk - Replies (4)

So Corona Vera is one of the thousand superheroes who tried to save the world but failed, right? Well, here are some other superheroes that might as well become NPCs in the Omniverse. (Well, besides Red Lightning of course. ;))

Zeta, the introverted lady with heat powers and wields a fire poker as a weapon

Xi, the cool guy who happens to be Zeta's boyfriend (also wields a pair of ice blades)

Falcon Barrier(Sheldon), the world's first super-soldier. Fought in World War 2, but got frozen in a freak accident and thawed two decades later to assist the superhumans who took his place.

Plat-Soldat(Anthony Jones), the cybernetic mercenary. Left behind in the war, he was brought back by a Russian secret society that wants to win the Cold War very badly. Falcon and Soldat fought each other during the final days of the Cold War, but eventually teamed up to defeat the leader of said secret society to save North America.

Kiana, the explorer. She has the ability to leap for long distances. Is a curious woman who believes that learning things can lead to personal growth. Wields dual scimitars and a bowgun in battle.

Aria, Kiana's best friend. She usually wears a smile, even in battle. Is one of the most powerful heroes in the group, and is considered to be very attractive. Wields a scythe and dual pistols in battle.

Dr. Mustard, Red Lightning's arch nemesis.

If you had to pick one, which one would Corona and Red Lightning encounter in the Omniverse?

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  Spike Spiegel Log
Posted by: Taloc - 02-06-2019, 03:39 AM - Forum: Purchases and Deductions Log - No Replies

Purchases and Deductions for Spike Spiegel go here!

Current Post Count: (your current post count, viewable below your avatar)
Current Earned OM: (your current Earned OM, viewable next to your posts)
Current Spent OM: (total, viewable on your roster)
Buying: (whatever it is you want to buy. If purchasing a move you MUST link to the approval). 
Cost: (the cost) OM
New Spent OM in category: (your new total spent on Moves, Powers or whatever it was you bought)
New Overall Spent OM: (your total Spent OM after the purchase)

All moves must be approved here before purchase.

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  Spike Spiegel
Posted by: Spike Spiegel - 02-06-2019, 12:21 AM - Forum: Joining - Replies (1)



CHARACTER HISTORY: Former hitman for the Red Dragon Syndicate, turned bounty hunter. Prior to the events of the last few episodes of the anime.

[img] https://upload.wikimedia.org/wikipedia/e...eators.jpg[/img]

ATK: 2
DEF: 3
SPD: 2
TEC: 3

Physical Strength (1000 OM)
Ranged Proficiency (1000 OM)

Burst Movement (800 OM)
Master Acrobat (400 OM)
Foresight (1500 OM)

None for now; will flesh this out after the summoning

I confirm that I have read and agreed to the Rules of Conduct. Yes

Where did you find us? Have heard about it for awhile

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  Requesting Memes Channel be Removed from discord
Posted by: Retane - 02-05-2019, 11:29 PM - Forum: Help Desk - Replies (2)

I'd like to officially request that then entire Meme Channel be removed from existence. It seems to be the driving cause of issues lately and IMHO, very stupid. It went from Edgy memes to what it is now and it is STILL causing stupidness.

While everyone is bitching about "Freedom of speech" and opinions and shit, everyone forgets... Not everyone is American,. The Owner of the Site isn't even American. Hell, Political Views, and Sexuality and so on, arent supposed to e allowed to have all this kind of drama. Whoever came up with this idea about the Meme's and Edgy Meme's channel obviously didn't think this through. Because even I could have told you, this was going to happen. It was kind of obvious form the get go that  it would happen just by seeing the original name, and then changing it  to just' memes', doesnt mean someones not going to stop.

Now, i don't know what happened fully, but someone obv. wanted to post shit and someone got mad and so on. So yeah. I think the meme channel should be removed entirely.  It really does nothing for the site and is pure stupidity anyways. Also, it can be way to bypass too many of the rules set in place. Which is  obviously happening anyways, and  its causing  way to much drama.

Plus it don't matter, people STILL post memes everywhere else anyways.

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  Moves Rules and Explanations (possibly updates?)
Posted by: Daniel - 02-05-2019, 11:23 PM - Forum: Omniverse Discussion - Replies (3)

So, I started working on this months ago, back when things had just calmed down about the moves system and all that. This is just a part of the document I've been working on and I just wanted to get some feedback on it from the memberbase as a whole (rathe than just the staff team).

Any questions or comments you have on this, feel free to post here with them.

I will update the Original post of this thread as often as I can (as I work through the document)


Melee Based Moves
Melee based moves are moves that do not reach further than 12 feet away from your character and most commonly require the Physical Strength proficiency. These usually take the form of melee weapons such as swords, spears, gauntlets, shields, knives, sticks etc.

Ranged Based Moves
Ranged based moves are moves that allow you to attack at range, or further than 12 feet from your character, and most commonly require the Ranged Proficiency. These types of moves are most commonly seen in the form of firearms, energy beams/blasts, magic spells, throwable weapons etc.

Area Attack Moves
Area Attack moves are moves that encompass an area of 5 feet in diameter or larger. These kinds of moves will fit into one, or both, of the melee/ ranged moves types with an added area of effect to them and will most commonly need the Area Attack Proficiency. These types of moves are often seen in the form of explosives (grenades/missiles), large energy beams/ blasts/ balls, area of effect spells, etc.

Area Shield Moves
Area Shield moves are shield moves that either cover your entire body or are 5 feet in diameter or larger. These often manifest in protective personal shields, large walls of protective material (energy, metal, wood, etc.)

These four move types are probably the most basic and common move types on our site, but are not the only move types. More advanced applications of these types of moves can be created, such as materializing a wall of sand, at range, that your character can then manipulate. More information on the requirements for those moves can be found within the Proficiencies and Powers section of our rules pages.

Pricing Moves

There are two types of moves in the Omniverse, they are “Simple” moves and “Variable” moves.

Simple Moves

A simple, move will always cost you 300 Omnillium. A simple move can have multiple effects, such as a poison that blinds and slows an opponent. Or it can be as simple as just a sword.

Variable Moves

A variable move is a move that has optional modes and will cost you an extra 300 Omnillium per additional mode or effect. Rather than a poison that slows AND blinds, a variable move would be a poison move that slows OR blinds. If your character had a sword but could also choose to activate the sword’s secondary ability to charge up and unleash a super powerful attack, that would also count as a variable move. It’s important to note that we are not going to charge you an extra 300 OM for the ability to use your sword with both hands or to switch to one-handed, unless there is a drastic difference between those two modes.

The Strength of Moves

Defining the power/ strength of a move is not a simple task, and many factors go into it. Your Stats, your opponent’s DEF Stat compared to your ATK stat, and the downsides or drawbacks to the move itself will all help to define how powerful a move will be. If your energy blast can be fired instantly, and at a negligible energy/fatigue cost, do not expect it to have the power to level a building unless it has some other crazy, appropriate, downside.

Writing Moves

Before you can start purchasing moves, you will first need to write the move up, put it through move approval, and get it approved by a staff member. It may sound like a daunting task, but it really isn’t. If you need help with writing your moves, the Staff Team is always there to help, and you shouldn’t be afraid to ask someone for help.

When writing your moves, you should always consider some key elements.

What type of Move is it? (Required) 
Is your move a sword, a gun, a ball of liquid hot magma, an energy beam, magic spell, throwing knives etc.

Is it instantaneous, quick, or slow to use? (Recommended)
Basically, how long it takes your character to use the move.  An example of this would be if your character had to focus for 5 seconds before they could fire off an energy beam. This only applies to things that don’t already exist in the real world (Swords, guns, etc.).

Is the move fire and forget, or does it require focus? (Required)
This is tied into the above point. Does your character have to maintain focus, and not move around, to charge up or gather energy, or can it just be activated and require no further focus?

Once activated, how fast does it travel?
This is required for most projectile moves. How fast does your ball/ beam of energy travel once fired? The speed of a professional baseball pitch, the speed of an arrow, the speed of a bullet. Or maybe you had an exact speed in mind, maybe it moves at 30 miles per hour or maybe 50 kilometres per hour. While this is required for most projectile moves, some things are assumed. If your projectile is a bullet, arrow, throwing knife, etc. we will assume the speed of these projectiles unless stated otherwise.

Is it difficult or easy to aim? (Recommended)
Unless stated otherwise, we will always assume that your move is neither more or less difficult to aim than a projectile or object of similar size and type.

What is the Range?
The range of a move is assumed to just be “It keeps going until it hits something” unless stated otherwise. But some people might want to limit the range of their moves to specific distances and those people should make sure this aspect is a part of their move description. This is usually a part of projectile/ throwable moves. 

How big is your move or What is the Area of Effect?
For melee weapons we will always assume the default averages of specific weapon types (e.g. broadswords, maces, spears, longswords, battle-axes) if you want to be vague and just say “sword”. If, however you want them to be bigger or smaller than the assumed averages then you need to include the weapon’s dimensions.

Is your move a beam of energy 3 meters wide, or a baseball sized orb of energy. Is your shield a small, localised, shield designed to protect only a specific area, or is it a full body shield, or a protective barrier that can defend several people at once. It is important to note that any attack or shield larger than 5 feet (1.5m) in diameter will require the Area Attack or Area Shield proficiencies.

Is your move variable?
Does your move have multiple, optional, uses or is it used in just one way?

Describe your move
How is your move performed, what does it look like, how would it feel to get hit with your move? Sometimes these details and are obvious and not needed, but other times they are less obvious and will be needed. If a staff member thinks these details are needed in your move, they will ask for them.

What are the lasting effects of your move? (Required for Debuff)
When an opponent is hit by your move, how does it affect their character. Whether it’s a poison that makes them nauseous or it blinds them, describe how it hinders the opponent in detail and typically how long the condition lasts.

Assumed Averages

Weapon Sizes

Arming/ Knightly/ One Handed Swords: 80 cm (31.5 inches)
Greatswords/ Longswords/ Two Handed Swords: 130 cm (51 inches)
Katanas: 90 cm (35.4 inches)
Daggers/ Knives/ Short Swords: 50 cm (19.6 inches)
Axes/ Pickaxes / Broad Axes / Battle Axes: 90 cm (35.4 inches)
Clubs/ Bats/ Maces: 85 cm (33.4 inches)

Projectile Speeds

Bullets: 2500 feet per second (1700 miles per hour) (2743 kilometres per hour)
Arrows: 225 - 300 feet per second (153 miles per hour) (247 kilometres per hour)
Baseball: 115-140 feet per second (80-95 miles per hour) (128 kilometers per hour)

What are Downsides?

Downsides are effects of your move that make it harder to execute. Some of these include charge times, restricted mobility, or even cooldowns. In general, moves with downsides can be assumed to have greater power, for example, a punch that is charged for five seconds can have as much power as a regular punch from someone with higher attack. Another perspective is sacrificing attack power for more utility. Perhaps making a trap that doesn’t deal any damage, but restricts your opponent for a longer period of time. This aspect is all about balance, and allows your moves to get that small bit of oomph that you need for emphasis. a few examples of some downsides are;

Cooldown Times
Charge Times
Ammo Count
Stamina Drain
Affects Self Negatively
Easily Blocked
Reduced Movement
Limited Range
Deals reduced damage

Move Examples

Simple Moves

Excalibur (300) (Requires Physical Strength)
A well made sword with an 83 cm blade, 100 cm in total length, and ornate decorations on the handle. It does not require much effort to swing and can be held in one hand.

Dual Pistol (300) (Requires Ranged Proficiency)
A small pair of handguns with 15 round clips. They have an effective range of 15 meters, since you can only be so accurate when holding two guns. Takes two seconds to reload.

Assault Rifle with Grenade Launcher(600) (Requires Ranged Proficiency, Area Attack)
A medium sized rifle that has a 30 round clip. Regular fire has an accurate range of 50 meters. Grenade launcher has a range of 20 meters and explodes an area two meters wide. Reloading the gun takes three seconds, while the grenade launcher takes five.

Retracting Shield (300) (Area Defense)
A shield that expands from the users left arm when it is activated. It usually looks like a bronze bracer, but can expand into a tower shield two meters in height by a half meter across. Takes half a second to deploy.

Buckler (300) (Physical Strength)
A small wooden shield, approximately 50 cm in diameter, worn on the forearm/ wrist. While incapable of protecting a whole body, it works very effectively against any attack that is not larger than the shield in size.

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  Cade Zimmer (Redone)
Posted by: Cade Zimmer - 02-05-2019, 09:42 PM - Forum: Joining - Replies (7)

OM Left: 6684 (I believe.) 
Cade Zimmer 


Outside of the Omniverse there is another parallel universe called the Zeta Verse. Warren Zimmer was abducted from his home and taken to the Zetaverse. Unfortunately, he had taken in a kid of his own who had lost all memory of who he had once been. Cade was that child as he couldn't remember even his own name he had in the past. An experiment gone wrong had Omni select him and bring him to the Omniverse. Now he searches for his Dad while at the same time planning on punishing Omni. 


[Image: commission_again_purple.png]

ATK: 2
DEF: 2
SPD: 2
TEC: 4

Physical Strength (1000) 
Ranged Proficiency (1000) 


Mimic (2800) 


I confirm that I have read and agreed to the Rules of Conduct.

Where did you find us?  I'm a member. 

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  The Entrance of The Good Doctor
Posted by: Dr. Doom - 02-04-2019, 06:24 PM - Forum: The Nexus - Replies (1)

Victor blinked, his metal face expressionless as his blue eyes darted in all directions in search for anything-- something. His body felt weightless, almost as if he were floating like a feather. As he tried to move through the vast emptiness, however, his body wouldn’t budge. It was like all the weight of the mere metal that made up his skin held him in place, keeping him from traversing the black void. 

Unamused, Van Damme made mental notes in his head of the possible speculations that could explain the circumstance. 

The afterlife? No… No that wouldn’t explain the lack of gravity and my body definitely feels alive. Perhaps this is the result of the great universal collapse? Space, time, and reality are now null, leaving only a void of dark nothingness. Yes... it appears so but how-- why am I the only one to survive such an event?

Doom’s eyes grew before forming tears as his metal eyelids narrowed to a squint. A blinding light like a flare or sun made its approach for him. The questions he asked, wanted, needed to know were just answered right before him. Getting close, the light in front of him started to dim, melding into the silhouette of some pure white child or small creature. Grinning at the Good Doctor its faceless head’s mouth started forming words that echoed through the deepest reach of Victor’s mind.

Quote:“My name is Omni. This is not the world you know. This is the Omniverse. You interest me, so I have made you part of it. The Omniverse is a place that reflects the wishes of those who are part of it. But! There are rules. I will explain them only once, so listen carefully.”

Like waves crashing into a beach’s shore, Omni’s words seeped into the very thoughts of Doom and the very words angered him to his very core. 

Rules!? Omniverse!? This is not a game nor charade! I will not be the plaything of a mere child with powers they can bearly understand!

Van Damme thought out, his eyes turned from blue to a glowing red at the realization that his mouth couldn’t even utter a single word. Anger flipped to horror as his left hand began reaching out without his own accord, palm open for Omni. Reaching out as well the omnipotent being delicately set some type of orb in Victor’s grasp, his metal claws digging into its surface as they clinched tightly.

Quote:“This is Omnilium. It’s what ties the Omniverse together. Without it, you are nothing. With it, anything you desire can be yours. But you will need more than this. If you desire it enough, you will find it. You will find that using it comes naturally. Just think of what you desire most.”

The orb itself glowed, glimmering with a multitude of colors, each hue glowing brighter than the next one. Doom left the thought ‘anything you desire’ in his head. It was a grand thought but if the years of studying both the arts of science and magic taught him anything; it was that everything and anything came at a price. Turning his attention away from the orb and his thoughts, he listened carefully to the last few words Omni had to say.

Quote:“You will not be alone in the Omniverse. There are others. Of course, they, too desire Omnilium. Do not fear death. For as long as you interest me, you will be reborn.

“That’s all you need to know right now. You’ll figure out the rest soon enough. I’ll be watching … and waiting.” 

Before Victor could utter anything the ebony void began fading away, turning from its pitch black to an almost blinding white. The Good Doctor found himself to not be in a void at all anymore. Now he was standing in a nexus of white and in front of him laid the only thing that resembled civilization. A fountain, it was a peaceful sight to behold as water poured upwards like a spigot before falling back into its pool. Sitting in the center of the basin on its own stone pedestal was a throne with green and black regal colors of Latveria.

Standing straight Victor brought his left hand down pocketing the orb inside his tattered green cloak.

“Indeed, until we meet again, Omni”

Turning away from the fountain Doctor Doom placed one cloven foot after another beginning his search through the Omniverse.

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  Formal invitation to the Adeptus Mechanicus
Posted by: 13-Jzall - 02-03-2019, 07:50 PM - Forum: Dataverse Messageboards - No Replies

Have you ever wanted to join something bigger than yourself? Are you worried that once you pass on you will be forgotten and your life's work discarded? Join the Adeptus Mechanicus in hive city Initium Fabrica to become immortal in the eyes of the Omnissiah. All the will be required of you is to deposit information and guard the forge should harm come to it. Reply with interest to join the legions of the Omnissiah.

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  Bad Moon Rising
Posted by: Moon Knight - 02-03-2019, 03:53 AM - Forum: Coruscant - No Replies

Quote:Just a fair heads up a chunk of this thread are flashbacks (Don't worry you'll see what Khonshu is doing outside of Marc's head very soon.) of Moon Knight's origin, so without a further ado enjoy this part two of the reimagining of Moon Knight's original 1980 origin story. 

Lifeless, deader than dead, Marc’s body laid face down on the tombs hard stone ground. Blood pooled out from his bullet wounds into a puddle surrounding his lifeless body and staining the clothes underneath him. A large white cloth draped over him hiding his body from the tomb’s elements. Kneeling over him the one woman, the one person he decided to save watched over his body tears dripping from her cheeks onto the white cloth.

“I... Should be angry at you. I mean you brought those men, those God damn mercenaries but… I’m not. You saved me and… I could see it in your eyes when that bastard bit my father's throat out... “

Still, in shock of her father's death, Marlene lowered her head whipping away her flooding tears. 

“That you didn’t want this, you knew the evils you did and I saw it in your eyes that you wanted to do good but you didn’t know how until now. And God it cost you your life I’m… I’m sorry.”

Outside the tomb, the howling sands of the desert begin to cycle around the ruins creating a sandstorm that blocks out anyone or anything from coming in or coming out. Behind Marlene the many monks that inhabited the village of Selina carry about, moving equipment and making preparations for their order to make the journey of traveling the desert; in search of the next village to settle.     

“Miss Alraune there is a bedroll ready for you if you’ll follow me.” A deep but kind voice boomed from behind Marlene.

“I just want a few more minutes, thanks.” She retorted raising a hand at the large towering man in robes.

As the others scurry about in the tomb, torches unlit for centuries flicker their ancient light upon the statue towering above them, Marlene, and Marc’s lifeless body. The statue, a covenant of time as old as itself, an honoring to what some would call a long-dead king and to others that fear, call a dark vengeful god. For a time perhaps the statue was even watching them, listening, hearing Marlene’s cries for Marc’s death to not be in vain and for her father’s brutal murder to be avenged.

It was than Marlene felt-- knew that sorrow couldn’t bring the dead back. It was then that a single breath gasped out from Marc’s cold dead lips. Startled, Marlene fell back, her eyes locked on the dead man as he rose to his feet, his face as confused as hers. The towering dark-skinned man and his followers fell to a knee, pulling off their hoods revealing that some carried tattoos. Tattoos with ancient runes and glyphs inked into their faces. Their faces plastered in amazement at the sight of the dead reborn anew.

“Who are you? Where am I!?” Marc’s question bellowed out, his confusion turning to fear.

“But you were dead!” Marlene exclaimed.

“No!...” Spector paused turning towards the ancient statue pointing to it. “No more than he is dead.”

The leader of the monks shot to his feet, standing up he let his purple robe fall to the floor revealing more tattoos drawn by ink across his built torso. This time instead of ancient text a crescent moon sat upon the center of his chest.

“Then it is Khonshu that has brought you back.”

Marc snapped his head back from the statue locking his eyes with the man.

“Yes… Khonshu… Khonshu bearer of the moon, bringer of justice, taker of vengeance… a figure of terror.”

“But how would you know that?” Marlene chimed, her expression even more confused that there would even still be people believing in the old gods of Egypt.

The mercenary ignored her question, kneeling to the tomb's floor snatching up the white cloth he had died with. Gripping it tightly, he tied it around his neck making a cloak.

“What do you think you’re doing?” Marlene asked.

Make your claim my priest for they are your followers and the female is but a victim of what has gone on for too long in my absence. Address to them that the days of peace are gone and the war against the wicked is upon us.   

Marc stopped in his tracks, narrowing his eyes to Marlene. 

“I am but a ghost now, a specter of the moon, the moon’s knight of vengeance and Raoul Bushman and his men are gonna rot in hell for all they’ve fuckin done.”  

“So it is true then, the Moon Knight has returned to us. We have waited for fifty years for the return of our priest and now you have been brought back to us. What did the moon say?” The monk asked dropping back to kneeling position.

“He said gather your weapons for the age of wicked is at an end.”

Marc walked past them making his way for the tombs exit. 


The wind howled beating sand against the horse Spector rode upon. In the cover of the dark night, he rode the beast hard, bolting through the surrounding badlands. Rocks and crevices laid in front of him, making up his pathway back to the village of Salina, the village where everything had started.

Marc knew that what he had been for half his life was not the most reputable of things, not even when he was with the CIA-- back when it was only gun running. He was not a good man and that was the truth, he couldn’t help regret his actions from only several hours earlier. It hunted him just thinking about the very fact that he had gunned down innocent men and women in the sake of plundering the village. He knew he should have taken Frenchie’s advice about leaving Bushman’s band of mercenaries before getting stuck in a deep hole with the warlord.  

“Frenchie,” he said to himself calling for the horse to pick up the pace. He knew the man could handle himself but Jean-Paul was his only friend and it would be tragic for something to happen to him.

However, pushing onwards Spector’s mind couldn’t help but race through his thoughts, regretting each sin, each crime, each decision that led to his close call with death.

There was no close call with death, my dear boy you were. Look at me Marc, look upon the face of your father.

Marc reared the reins of his horse slowing its pace to half of the animal's speed until coming to a stop.

“I heard you speak to me in the tomb, who are you!?” He shouted his brown eyes darting back and forth searching for someone, something, anything speaking to him in the cool night of the desert.  

I am Khonshu, I am the moon, I am a god of vengeance.

Marc’s eyelids widened narrowing to the moon hovering above him in the nighttime sky. The moon itself seemed to glow with a silver hue and it was bright-- brighter then he had ever seen in his life. So bright that even the stars up above themselves were dull compared to the full moon and its creators were so visible that one could almost reach out and touch them.

“What do you want from me?”

Have you already forgotten my son that you pledged yourself to me? You wished for a second chance and in my mercy, I granted it to you. In return for that, you became my moon knight, my priest. You are the protector of my followers; the protector of those who travel the night.

“But why me?” Marc questions the Egyptian god.

Because your mind was fragile and you have always wanted a chance to do right. A chance to be a force of good and you know this to be true but there have been enough questions answered here. Hear my words, Moon Knight, you now have the strength of ten men and the skills of the fleetest acrobat. Go forth to Selina and save its people, seek your revenge but know that I will be watching you, my son… closely.

Looking away from the moon Spector shouted to the top of his lungs for his horse to move fast once more, for truly there was hell to pay for the plunderers of Selina.

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