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  Happy Birthmasday!
Posted by: Sasuke Uchiha - 11-29-2018, 12:50 PM - Forum: The Whateververse, Man - Replies (2)

Here's lookin' at you, champ. Happy B-day Spur (Zack Fair/Enzo Matrix)!!!!!!!!!! ^_^

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  Joining: M1R4
Posted by: M1R4 - 11-27-2018, 03:56 PM - Forum: Joining - Replies (4)

[Image: o1AJ9qDyyJNSpZWhUgGYc3MngFqoAMzzkgjRvKPs...h&mode=fit]
"I am more than a sum of ones and zeroes"


Character Source
Original. Multiple sources. Image credit goes to Jan Goszyk.

Character History

M1R4 is the result of a fully automated AI-run facility's attempt at creating a fully synthetic, silicon and metal based physiology by replacing organic cells with synthetic nanites. Unfortunately, the M1R1 to M1R3 attempts were failures (the nanites, after achieving a certain number, would develop sentience and refuse to be overwritten and serve as a body for the AI.) and by the time the M1R4 attempt was started, the nanites were stolen from the complex by two members of a mysterious paramilitary organization. They achieved this by inserting a virus in the AI's programming and infiltrating the facility through the cooling vents. Coincidentally, the woman was also named Mira.

The time it took for the AI to purge itself and reboot two of its three cores, the humans had made it out of the facility and were well on their way to their getaway vehicle. Fully reactivating, the facility converted part of its walls into two hunter-killer drones and ran down the humans, mowing them and their escape vehicle down. The bullets used, however, were too high a caliber and shot through both the humans AND the container isolating the precious nanites from the outside world. They started replicating and taking the form of the first object they came into contact with. The body of the fallen operative, Mira. Even an attempt at stopping the process with flamethrowers were unsuccessful and the now-synthetic woman, cells replaces by nanites at a one-to-one ratio, stood and destroyed the two drones.

This did not come without cost, however. A severely damaged, incomplete M1R4 / Mira lay sprawled on the floor, running out of energy, programming corrupted, before deactivating completely and being led into the Omniverse.

Physical Description

Eyes: Grey
Hair: White, in a short-ish messy bob that goes down to just under her jawline.
Height: Six ft. Two in.
Weight: 178kg, plus or minus a couple of decimals. (She IS made mostly of silicates and metals, after all.)
Color: Most of her body is a dark shade of gunmetal grey, yet smooth and almost skin-like to the touch. Only her face has retained a bit of M1R4's template host's physical appearance, porcelain-skinned, with a triple-scar over her left brow which merges and continues from under her left eye to her upper lip.
Shape: Trim, fit, reasonably endowed yet without vulgarity or excess.
Recognizable traits: Scarred face, noticeably different color between face and body. Her under-jaw was extrapolated (wrongly) by the nanites during reconstruction, the original having been destroyed. This left her with a lower jaw that seems to give her a bit of a, shall we say, under-bite? The leftovers from her lower lip can be seen protruding wrongly from behind the teeth. The effect itself is quite bizarre to the normal human, but not entirely inefficient or as weird to species with an exoskeleton, or even attractive to space orks, really...
Clothing: Skin tight bodysuit, tight enough that it does not show anything unseemly if she is expecting a fight. Regular humanoid clothing otherwise, usually selected to somewhat attempt to blend in with local culture.

(Current total : 10)
ATK: 1
Contrary to expectation, M1R4's current encounters have seen her combat protocols and assault power reduced drastically due to accumulated damage and omni physics.
DEF: 1
M1R4's resilience is likewise reduced.
SPD: 4
Being a machine, inertia and g-force limitations do not affect her (no blood pumping problems) the same way it would a human, allowing for faster motion and reaction.
TEC: 4
High processing power and reaction times, not to mention memory and combat adaptability, as expected of a sentient machine.

(Please do note that due to the extreme damage received following her "birthing" process and subsequent fight, as far as strength and resilience goes, she's hardly any better than an average human [which both explains her diminished power fluff-wise and avoids godmoding caveats]. Her current advantage comes from high processing power, subsequent speed, and precision which are all due to her artificial nature. This will evidently change as she develops / repairs herself using omnilium. This will be further elaborated on as she explores "omni physics" during the first few posts on the nexus.)

Starting proficiency
(total spent: 2600 OM)

Strength Proficiency 1000 OM
Ranged Proficiency 1000 OM
Ranged Control Proficiency 600 OM

Starting powers
(Total spent: 1400)

Malleability (1000)
M1R4's body is composed of trillions of cell-sized nano-bots. Alone, these are practically useless, but in larger group, parallel processing permits a heightened control over her own body and body shape, permitting her to relocate parts of, or even open holes in, her anatomy.
Hive Mind (400)
Wireless transmission permits control of a severed parts' nanites for up to one hour, after which if not reattached, run out of energy and shut down, effectively falling to dust.

(Total spent 900)

Magnetized Grappling-Hook Claw: (300 OM)
(Required Prof: Malleability, physical prof, Ranged prof, Remote control)

[Image: grapple_th.jpg]

M1R4 transforms a limb into an oversized three-pronged hook (see image, 3ft. diameter) before rapidly extending said limb to a surface at twenty meters max range.
After securely grabbing/magnetically(/omniphysics?) adhering onto the target, she pulls herself to the target by rewinding her arm's extended length back to normal.

Speed: 3 seconds total. (1 for hook, 1 for pull.) The use of the move does however require her to square her stance and stop running before firing so the extension's recoil does not send her flying (third second is to assume proper stance).
Aim: Is controlled by the main body and thus can be adjusted mid-movement. Visual confirmation of target needed for proper, speedy deployment.
Power: No damage. Mobility/gap closing move.
Lingering effect: Putting a little precision here, this is NOT a grappling move in the combat sense of the term. It will NOT permit her to hold onto an opponent or immobilize an opponent, just yoink herself to them. (Since no opponent in their right mind would let someone just latch onto you and stay latched)
If this is not a break of balance requiring the cost of the move be upped to 600 om, I would however like the move to permit her hanging off a non-character target.
Multiple consecutive uses are energy-draining. Overuse may force sleep mode.

TLDR: Hookshot

Incomplete H0RN3T RC weapons pod protocols: (600OM)
(Malleability, Ranged prof, Remote control, hive mind)
[Image: DZQRL]

M1R4's only currently operable offensive systems, reduced from it's full potential by her recent... encounters. Blueprints were apparently modified from basic marksman-H droid [Star Wards]. (see image for looks)
Sacrificing 1/20th of her nanite synthmass (usually part of her skin), she manufactures a H0RN3T weapons pod. This deals a small amount of damage (was one before correction)(PER pod) to her since disassembly protocols being currently inoperable render rapid rejoining with the pod an impossibility. (If disassembly is bought, I will resubmit the move in the move thread with proper justification with the 1 damage being inflicted only upon H0RN3T's destruction, instead of upon spawning). (Open to self-damage increase if admins judge necessary, I just went with 1/20th of her mass = 1/20th of her hp.) M1R4 cannot control more than two at a time.

Size: 15cm in diameter
Speed: 4 seconds to eject. Manufactured in her torso and ejected through her back (takes one round in competitive before the first two can be spawned). Major torso wounds render this function inoperable until repaired. Hover speed is one-fourth of Mira's Max speed (~80mph @ 4 spd as per the rules), thus 20 mph. Hover height does not surpass 6ft.2" (M1R4's height, or where someone could hold a gun if holding it above their head). Movement patterns are controlled with erratic movements to reduce ease of target. Projectile speed is arrow-speed.
Aim: The pods are remote controlled, not self operated. As such, M1R4 needs visual confirmation on the target. Their shots are linear up to ten meters then start falling off.
Power/damage: This move is more of a pain in the rear to deal with than powerful damage-wise. The damage itself is average.
Ammo type and ROF: Contrary to standard laser-based functions, the H0RN3T was repurposed to fire small, four inch long and eighth of an inch at it's thickest, metal needles in clusters of three (these stay close enough to each other not to be counted as AOE damage, it's single target-fire only). A pod can fire three times with a three second delay between shots before needing to fly back to M1R4 for reloading.
Range: In order to be efficiently controlled without lag, the pod must not stray further than twenty-five meters from M1R4, and it's own effective fire range is ten meters. Past that, the needles lose velocity, altitude and thus, power.
Resilience: Practically nil. These are offense-minded and can be destroyed by most attacks in one hit. They are hard to hit, however, usually constantly being hovered fast and erratically, making their path hard to predict.

*Extra help, because I'm a nice guy(that's a lie), for taking these out, since they can be annoying flying around erratically and being all hard to hit while they poke at your butt (and that might make admins people somewhat worried ;) ): use the force (or do if you're one of those characters), AOE attacks, homing attacks, debuffs, supers, foresight, surpassing M1R4's speed (the pods can't move fast enough to dodge), surpassing M1R4's tech (you figure out the algorithm and predict where it's going to go next), me letting them get shot down on purpose because frag godmoding, etc.*

TLDR: Ball-shaped, floating 3 needle-firing burst-rifle with three shots (2 sec. between shots) that fly around and annoy people mid-fight.

Total OM spent, 2600 (prof) + 1400 (power) + 900 (moves) = 4900 om spent total.

I confirm that I have read the rules of conduct.
I do, I have, and I even inspected the rest of the Rules index.

Where did you find us?

Thanks ;)
Sorry if the brick is too big, let me know if you want me to shorten anything. Account profile will be updated if the character is not outright rejected (don't see why but I like admins having breathing room).

EDITS: One incomplete sentence and a few spelling mistakes that had escaped me.

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Posted by: Venom - 11-26-2018, 08:20 PM - Forum: Roster - No Replies

Name:Edward Charles Allan Brock (Venom)

Level: 1
Spent OM: 4900
Proficiencies: (2000): Physical Strength (1000), Ranged Proficiency (1000)
Powers: (1700/8000): Basic Super Jump (300), Basic Enhanced Senses (1400)
Moves: (1200): Venom's Maw (300), Maul (300), Symbiotic Tendrils (600)
Super Moves:
Base stats
ATK: 4
DEF: 3
SPD: 2
TEC: 1

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  Dinner Guest
Posted by: Ash - 11-22-2018, 02:14 PM - Forum: The Whateververse, Man - Replies (6)

A little fun here since the Holidays are coming about. So the question is, which character(s) would you invite over for the holidays? Who do you think would make things interesting and/or chaotic?

I think a brood off between Jak and Sasuke over the dinner table could be fun.

And who doesn't like the idea of MK, Centurion, and Dust in dainty little chairs around a table? xD

Oh. And Taloc, Makoto, and Ash: Food Fight 2.

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  Can I have my roster Unachived please?
Posted by: Desman Black - 11-21-2018, 08:35 PM - Forum: Help Desk - Replies (1)

Can I have my roster unachived please?

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  Move my roster for Ben 10 back
Posted by: Ben Tennyson - 11-20-2018, 01:13 AM - Forum: Help Desk - Replies (1)

As the title asks. Please move it back to active.

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  Encrypted Message from "Lead"
Posted by: Lucas Kellan - 11-19-2018, 11:45 AM - Forum: Dataverse Messageboards - No Replies

Dear stranger or whomever picks up this transmission,

I will pay handsomely for any information regarding the city of Coruscant. I've done some digging of my own and it seems like I can find very few deep files. Meet me at a disclosed place and I will pay once you get said information.


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Posted by: Thrawn - 11-19-2018, 01:18 AM - Forum: Roster - Replies (3)

Name: Mitth'raw'nuruodo (Thrawn)
Level: 1
Spent OM: 3900
Proficiencies: (2000): Physical Strength (1000), Ranged Proficiency (1000)
Powers: (1600/8000): Insight (1600) 
Moves: (300): SE-14r Blaster Pistol (300)
Super Moves: 
Base stats
ATK: 2
DEF: 2
TEC: 4

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  A new tale.
Posted by: Chara - 11-18-2018, 08:08 PM - Forum: The Nexus - Replies (1)

As Chara opened her eyes she saw she was in a darkness. "Darker yet darker..." Why did those words come to mind? infront of her a bone white person? stood in front of her giving a wide grin that encompassed it's entire face. She opened her mouth to speak but nothing was said as she frowned in confusion and anger.

Omni grinned before speaking calmly.

Quote: “My name is Omni. This is not the world you know. This is the Omniverse. You interest me, so I have made you part of it. The Omniverse is a place that reflects the wishes of those who are part of it. But! There are rules. I will explain them only once, so listen carefully.”
he held his palm up to the sky or what could be considered the sky in this world of pitch darkness. it's rainbow color's mixing and fighting with one another for dominance but never could get the advantage.

This orb started to float over to the Princess who struggled against their bodies lack of movement to dodge the slow moving object only for it to stop mere centimeters away from her chest as her body moves to touch the orb against the person's will. Once she touches the orb it breaks apart before flowing into her arm and she can feel a increase of energy and strength throughout her entire body in a matter of seconds.

Quote: “This is Omnilium. It’s what ties the Omniverse together. Without it, you are nothing. With it, anything you desire can be yours. But you will need more than this. If you desire it enough, you will find it. You will find that using it comes naturally. Just think of what you desire most. “You will not be alone in the Omniverse. There are others. Of course, they, too desire Omnilium. Do not fear death. For as long as you interest me, you will be reborn. That’s all you need to know right now. You’ll figure out the rest soon enough. I’ll be watching … and waiting.”

The darkness and the thing that was speaking to her had started to fade away as she started to freak out and more questions were made than answered. Why was she picked besides being interesting, where would he be watching and waiting, and what would happen to her if she became boring for the thing.

She could feel a bright light hit her eyes as she blinks a couple of times as the sound of running water is heard nearby. She groaned as she got up pain flairing up around her body. As she started to rack her mind for what she was doing before waking up? "I... can't remember." She knew she had held some important position from where she was but she didn't know what exactly she did.

After a few minutes she got up slowly using the ledge she was apparently using as a back rest to help get up; and could see a sword in it's sheath. The Princess picked up the weapon and started to look the sword over slowly. Something about this sword screamed that it was hers and so she tied it to her and started to walk in a random direction and into a brand new tale.

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Posted by: Chara - 11-18-2018, 07:25 PM - Forum: Roster - No Replies

Name: Chara
Spent OM: 8500
Consumed OM: 0
Proficiencies (4200): Physical Strength (1000), Ranged Proficiency (1000), Ranged Materialize (600), Homing (600), Debuff (1000)
Powers (3400/8000): Master Acrobat (400), Enhanced Senses – Basic (1400), Insight (1600)
Moves (900): Fireball (600), Arming Sword (300)
Super Moves (0):
Transformations (0):
Assists (0):
Consumed OM (0):
Unlocks (0):
Base stats:
ATK: 3
DEF: 3
SPD: 2
TEC: 2

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