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Switching: Aquamarine to Daisy (Complete)



Raised in Saraland, a kingdom known to be close to the Mushroom Kingdom, Daisy would grow up as a tomboy among the nobility of the Mushroom Kingdom, taking more interest in sports and racing rather than wanting to take part in royal duties. First having met Mario when she had been captured by a alien named Taranza, Daisy would end up befriending Mario, becoming a staple at his various different kinds of sports events, while also finding her own love interest in Luigi. As she continued going to parties and exploring however, she would end up feeling bored from the continued sports games and exploring.

Seeking a true challenge after finally getting bored of sports, Daisy would take her baseball bat and venture all the way to Bowser's Castle, so that she could try once again to get the thrill she once felt from her sports and karting adventures. However, during her run through the castle, she would feel the ground shake, as Taranza's spaceship would burst from the ground, intent on abducting the woman once more. Quickly pulling out her bat, Daisy would run at the alien, using her baseball bat to smack him downwards, before the two would fall into the pool of lava.

Thankfully, at this moment where Daisy would have surely died, she would end up coming face to face with Omni, having been summoned to the Omniverse by him. Not really caring on where she was now as long as she was alive, Daisy would use her first action with her Omnilium to recreate her bat, before pointing it to the air, intent on exploring this new Omniverse, to look for strong opponents and deadly experiences as she seeks to thrill herself once more.

[Image: 656e10057dc21ad3e1212c8d2198ba98.jpg]

ATK: 4
DEF: 2
SPD: 2
TEC: 2

STARTING PROFICIENCIES: Physical (1000), Ranged (1000), Buff (400)


Baseball Bat (600, Requires Physical Strength, Ranged): This bat, made with a wooden exterior and a metallic interior, and with a length of 4 feet, is the weapon that Daisy mainly uses on the battlefield. While it may not be as swift as the average weapon, it makes up for it in sheer crushing power, and seems to always be around Daisy's side when not in use. Besides that, the only other notable thing about the bat is that when Daisy uses her Mega Mushroom onto herself, her bat will similarly grow in size to be slightly shorter than Daisy at 48 Meters.

Mega Mushroom (300, Requires Growth, Buff): Daisy pulls out a Mega Mushroom from her bag and ingests it, causing herself to grow up to 50 meters tall while also giving her a wider reach equivalent to her growth. This newfound size and reach can last for up to 10 seconds, and requires Daisy to wait 3 seconds before she can create another one, with her using quite a bit of stamina in making it. While she does need to focus on making the Mega Mushroom, she does not need to focus for when she is under the effects of the Mega Mushroom itself. Lastly, while Daisy is using the Mega Mushroom, her Baseball Bat grows to a similar size to where she can use it while she is giant, but she is locked to simple swinging due to most of her energy being used for the growth.

Blossom Ball (600 OM, Requires Ranged): Daisy holds back her baseball bat and charges up energy into it, before swinging it at full force, causing a ball of energy around 3 feet in diameter to fly out to hit the opponent, leaving a trail of petals. In order for Daisy to be capable of using this move, she must be stationary, though not necessarily on the ground in order to use this move. The minimum time it can take for Daisy to charge her bat would have to be a second, though she has the option to charge up her energy for up to 30 seconds at maximum, the results of which would be very powerful and energy consuming. Once fired, the Blossom Ball will travel as fast as a arrow, and will continue moving until it hits a object, or until it moves beyond it's 50 foot range, at which point it falls to the ground and turns into a harmless puff of petals.

Tier 1 Super Utility - Mushroom Extract #1: Super Mushroom (600, Requires Ranged, Buff, Growth): Daisy pulls out a soda can from her bag labeled with a Super Mushroom on it, before giving it to a ally to drink. The drink only takes a single second and a little concentration to create, and upon consumption of the drink, the user will end up growing up to double their height, while also gaining the added benefit of raising their ATK and SPD by 1 for the length of a round, before the drink runs out of their systems and they turn back to normal.

I confirm that I have read and agreed to the Rules of Conduct.

Where did you find us? Came Back after having a crisis of self.

Ok. Read through this several times to make sure I didn't miss anything, and I only see one real issue with the moves. Aside from the occasional strange word choice throught the app, the only issue is with the Mega Mushroom. No move, super or otherwise, can be used to buff yourself. It's in the listing for the buff proficiency as well, stating that it can only be used on your allies. Aside from the 20% increase in strength, it checks out. I'll be willing to accept the longer reach, though the bat cannot grow beyond 12 feet without ranged proficiency. Since you already have it, including it on the move would take care of any further issues.
In battle it is important to keep a sharp blade

But it is by far more important to keep a sharp mind.

All fixed.


Name: Daisy 
Spent OM: 5300
Consumed OM (0):
Proficiencies (2400): Physical strength, Ranged, Buff 
Powers (800/8000): Growth 
Moves (2100): Baseball Bat, Mega Mushroom, Blossom Ball
Super Moves: Mushroom Extract #1 
Transformations (0):
Assists (0):
Items (0):
Artifacts: None
Bases (0);
Unlocks (0);
Base stats: 
ATK: 4
DEF: 2
SPD: 2
TEC: 2

Make a new thread in the Roster with the title of your character name and what's above to it. As a reminder, We also encourage that you add extra stuff to it such as character history, character description, and assorted lore.

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