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Vincent Valentine

#1
Name: Vincent Valentine
Source: Compilation of Final Fantasy VII
Spent OM: 28200
Consumed OM: 4600 (Base [1000], Uplink Terminal [1000], Recall Station [1000], Medical Centre [1500], Mobile Dataverse Device [100])

Proficiencies: (5600); Ranged Proficiency (1000), Physical Strength (1000), Area Attack Proficiency (600), Area Shield Proficiency (400), Buff Proficiency (400), Debuff Proficiency (1000 OM), Homing Proficiency (600), Remote Control Proficiency (600)

Powers: (7400/8000); Master Acrobat (400), Burst Movement (800), Suppression (1000), Stealth (1200), Super Speed (1000), Flight (1800), Hive Mind (400), Disassemble (800)

Moves: (4200); Cerberus [Standard Fire Pattern, Moira, Persistence, Hubris] (1200), Chimera (600), Fira (300), Blizzara (300), Thundara (300), Protect (300), Shell (300), Cloak Decoy (300), Claws (300), Sled Fang (300)

Super Moves: (1400); Overflow – Tier I Offensive Super Move (600), Death Penalty – Tier II Offensive Super Move (800)

Transformations: (2500); Chaos Cloak – Tier I Power-Up (1000), Omega Flux – Tier II Power-Up (1500)

Assists: (1500); Nanaki (1500)

Items: Mobile Dataverse Device, Communicator (Saga Reward), 'Dante's Abyss 8' DVD Collection (Flavor Item), 'Grand Championship Belt' (Flavor Item), 'Nanaki/Red XIII' Transforming Action Figure (Flavor Item)

Bases: '7th Heaven', Tier 6 Coruscant, Dataverse Uplink Terminal, Recall Station, Medical Centre

Unlocks: (1000); Permanent Stat Upgrade (TEC +1) (1000)

Base stats:
ATK: 3 (5) [7]
DEF: 1 (3) [4]
SPD: 4 (5) [6]
TEC: 3 (3) [4]
[Image: G3vODOp.png]
Dante's Abyss '15
Participant
Vincent Valentine

[Image: oQAQ9Jn.png]
Dante's Abyss '16
Grand Champion
Nanaki/Red XIII

[Image: sfSJ19f.jpg]
(07-16-2018, 06:14 PM)Lord Zedd Wrote: I'm here to kick ass and write compelling stories with Vincent Valentine.

And baby, we're all out of Vincent Valentine.
Reply

#2
Name: Vincent Valentine

Apparent Age: Late 20s, approximately 27
Actual Age: 62
Hair Color: Black
Eye Color: Red
Height: 6'0"

Appearance:
[Image: FESaFbK.jpg]
Vincent appears to to be a man in his late 20's, standing approximately six feet tall. He has a deceivingly light frame, his wiry form belying his impressive strength. A mane of messy, jet black hair falls past his shoulders to about mid-back, kept in place by a crimson bandanna. He typically wears a high-collared and buckled mantle along with a long, tattered cloak, both of the same red hue, over a black cloth-and-leather body suit adorn with buckles and straps. On his feet he sports a pair of pointed golden sabatons, matching the golden gauntlet he wears on his left arm. His other hand is obscured by a standard leather glove. Vincent carries his prized handgun, Cerberus, kept secure in the holster strapped to his right leg. What little flesh Vincent keeps visible is strikingly pale.

Personality:
Vincent is known for being a man of few words. Quiet and calculating, he prefers to fade into the background when in public and is not known to draw attention to himself without good reason. Due to his appearance and demeanor, he sometimes comes across as cold or uncaring, though he is compassionate and protective toward his friends. When meeting new people Vincent remains on guard, sizing up a possible opponent before speaking.

Abilities & Combat Style:
Trained as a Turk by the Shinra Corporation, Vincent is skilled in subterfuge and stealth. His preferred mode of attack is ranged, as he excels in gun-slinging. An exceptional magic-user, Vincent complements his ranged style with spells, both white and black, defensive and offensive. All this being said, he is not afraid to throw a punch when needed. Following the experimentation on his body at the hands of Professor Hojo, Vincent gained enhanced strength and reflexes. Light on his feet, he rarely remains still when fighting, often choosing to employ acrobatics to avoid enemy attacks rather than take them head-on. A keen tactician, he utilizes strategy and makes use of his environment to improve his odds.

Moves:

Cerberus
[Image: Cerberus_Gun_Artwork.png]
Vincent’s weapon of choice, a specially designed triple-barreled, triple-cylindered revolver. It is adorn with intricate scroll-work patterns down the barrels, each barrel terminating with a dog’s head, symbolizing the tri-headed Cerberus of Greek mythology. From the grip hangs a charm in the shape of the mythical dog with a single wing. Though referred to as a revolver, the barrels make the gun closer to the size of a sawed-off shotgun, its unique default firing pattern adding to the likeness.
  • Standard Fire Pattern (Default; requires Ranged Proficiency): Three bullets are fired simultaneously when the trigger is pulled, one from each cylinder. In all, Cerberus has an ammo capacity of 18, allowing for 6 shots before needing to be reloaded. As this shot consumes a bullet from each of the trio of cylinders, significant damage can be caused to the target if hit dead-on. Being a break-loading revolver, reloading can be somewhat cumbersome and time-consuming in combat to compensate for its destructive power. In the middle of a firefight, Vincent often needs to duck behind cover to allow himself time to reload and is therefor fairly conservative with ammo usage in this way. As this style requires the movement of all three cylinders, Vincent can only fire as fast as the moving parts allow; once every second or so.

  • Persistence (Rapid Fire; requires Ranged proficiency): Following modification courtesy of the rebuilt Shinra corporation's R&D department, Vincent has the capability to fire a single bullet from any of Cerberus' three barrels. By depressing the trigger half-way and in rapid succession, the ex-Turk can fire a rapid volley of single bullets at a target. This allows for more efficient ammo consumption and a faster firing rate, but decreases damage output. This is typically used to guide more agile foes toward a more beneficial or easily targeted point. As the ammo is shared between different 'modes', Vincent must be careful to mentally keep track of his ammo usage when mixing styles or risk firing a less than effective shot. The augments to the firing mechanism allow Vincent to fire much faster when used this way, allowing for a true semi-automatic rate of fire (as fast as he can pull the trigger)

  • Moira (Homing Shot; requires Ranged Proficiency and Homing Proficiency): Through manipulation of his inner mana reserves, Vincent is capable of firing a blast of sapphire hued Mako-eqsue energy using Cerberus as a conduit. As the energy comes from the wielder, he is capable of making these energy blasts lock-on and home-in on a target. Shots fired in this way are a good deal less powerful and travel with a slower velocity (around the speed of an arrow) as Vincent does not need to reload nor aim his shots so long as he can keep sight of his foe. This, coupled with the brilliant blue color characteristic of Mako energy, makes the shots easier to dodge than standard bullets. Though the bolts home in on his foe, the effect is imperfect. Shots require a 1/2 meter radius to reverse direction and they do not home indefinitely, following a normal trajectory inside a distance of 3 meters. As this style of firing does not require actual ammunition and has less destructive capability than the normal firing pattern, it can be fired in a fashion similar to a semi-automatic pistol.

  • Hubris (Burst Fire, requires Ranged Proficiency): When pushed to extremes, Vincent is capable of mixing Fire-aligned magicka with his standard firing pattern, causing the trio of bullets to explode upon leaving the muzzle. This creates a spray of shrapnel reminiscent of a shotgun blast. The ammo consumption for this technique is identical to that of the standard tri-shot and has the same strengths and weaknesses. The addition of the fire magicka, however, adds a good deal more damage potential in exchange for a short 'charge' time to summon the magical energy and a reduction in range (3-4 feet with a 3 foot spread).Repeated usage of this technique will risk damaging the firearm; Vincent must wait at least five seconds between shots to minimize this risk and allow the cylinders to reset.

Chimera (Physical Strength, Ranged Proficiency)
[Image: shotgunblade_by_redzaku-d3e61or.jpg]
To the average person this weapon appears to be a simple machete, but on closer inspection one can spy a firing mechanism akin to a shotgun. The weapon is approximately 18 inches in length, carried in a sheath strapped across Vincent's lower back. Though Vincent prefers to keep a distance between himself and his foes, he carries this gunblade to assist in dispatching swordsmen and the like that insist on engaging him head-on with melee weaponry.   Upon the initial unsheathing, the gunslinger holds the weapon in a reverse grip similar to how one might hold a tonfa, with the barrel angled toward his forearm and the blade facing out. This allows Vincent to parry incoming attacks while firing Cerberus or slinging spells as needed. As a last-ditch attack, he can point the barrel at his foe and fire a single, high-caliber slug to damage or at least cause the foe to flee. Though the gun portion can be reloaded, it is a rather cumbersome process (~5+ seconds) and is not usually performed in combat.

Fira (Ranged Proficiency, Area Attack Proficiency)
An intermediate black magic spell, Fira consists essentially of a fireball about the size of a softball. By channeling mana into one’s hand, the user can generate said fireball, requiring around 3 seconds of time to do so. Vincent typically executes this attack while moving, lobbing the orb as one would a grenade. Upon contact the sphere detonates, with everything within a 6-foot radius sustaining splash damage from the resultant pyrotechnics as well as knocking back those nearby. As the attack is essentially thrown, the accuracy of the attack falls as the user speeds up, requiring the user to be nearly motionless to hit anything more than a stationary target. Those closer to the point of contact sustain higher damage, whilst those on the outer limit are mildly singed.

Blizzara (Area Attack Proficiency, Debuff Proficiency)
Blizzara consists of a burst of icy energy radiating out from a point of contact. If Vincent is simply standing still, the spell originates from where he stands, though the attack is usually executed by striking a surface (wall, ground, a foe's face) with the user's hand, elbow, foot etc.. Blizzara's range is confined to the 15ish foot blast area, with anything outside this range merely feeling a cool breeze. Those caught very near the user are frozen for a few seconds or until struck, while those farther away are merely slowed. The nova can be executed on the fly, nearly instantaneously. As a result, this attack is very draining to use quickly in succession and is most often used for crowd control.

Thundara (Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency)
A powerful lightning elemental spell, Thundara is executed by first choosing a target (enemy or object) somewhere within a 20 foot range; without one, the spell cannot be executed. Likewise, Vincent must have use of his hand to perform the technique. After charging the attack for a second or two, Vincent points his hand in the direction of the target and discharges a powerful bolt of electricity at the foe. Upon striking the enemy, the attack may jump to surrounding enemies in close proximity (~3 feet); any addition foes struck divide the attack's damage by that much between the foes (i.e. an additional foe will halve the damage, 2 will third it, etc.) Thundara also has a chance of stunning the victim for a few seconds, with the stun duration falling as more targets are hit. If Vincent is too close to the target (a foot or so from the casting hand), the attack can jump to him after hitting the foe, delivering the expected damage and stun. Thundara is quite powerful and rather costly; it is out of the ordinary to see it cast more than a few times in succession.

Protect (Buff Proficiency)
Similar to Shell in use, Protect serves as an impediment to damage. Unlike Shell, Protect is restricted to a single target, most often the user. The spell coats the user and whatever clothing or items they may be holding in a translucent protective barrier tight to the user's skin, serving to nullify damage taken. The barrier itself can only sustain a certain amount of damage before wearing off, with heavier attacks breaking the guard faster than weaker attacks. The target may move while under Protect's effects, though this will weaken the shield. Protect cannot be recast on the same target for a few minutes.

Shell (Area Shield Proficiency)
A defensive white magic spell, Shell creates a translucent dome over the user, encompassing a diameter of around 10 feet. Its protective attributes are effective against ranged attacks like missiles and spells, though useless against melee attacks. Weaker, rapid-fire attacks are blocked without much effort while stronger attacks increase the cost mana cost of maintenance as well as the risk of losing concentration. The spell requires the user remain immobile and is useless against Super Moves, which obliterate the dome and strike the user full-force. Shell's duration is essentially as long as Vincent can provide a mana source and maintain concentration. Though he is able to utilize weaker attacks like Cerberus, this detracts from his focus and weakens the shield. This being the case, he does not normally use the spell for longer than a few minutes at most.

Cloak Decoy (Remote Control Proficiency and Area Shield Proficiency)
Through unknown means, Vincent is capable of mentally controlling his cloak’s movements (for simplicity’s sake he also loses his mantle when this is in effect). Visually the cloak appears to be a simple 7 x 5 feet piece of tattered cloth, though it is much more than this. Through force of will he can cause the fabric to liquefy and detach from his back in an instant, taking flight and darting around in much the same manner as he does while in cloakform, to either distract the foe or soak up a few hits. While it is a good deal more durable than normal cloth, the cloak cannot take more than a few decent blows before dropping uselessly to the ground. This can be used while moving, though maintaining it requires moderate concentration and disallows the use of any non-firearm moves. It is not particularly draining on his stamina to maintain, though over a long period of time it can take a toll on the user. Vincent can control his cloak from a distance of up to 100 meters, though the further from him it is, the harder it is to control. At close range the cloak can move at around the speed of a fastball, with the velocity falling to about half that at max range. The cloak helpfully returns to Vincent’s back when he relinquishes control.

Overflow – Tier 1 Super Move (Ranged Proficiency, Area Attack Proficiency)
By channeling massive amounts of energy into a single attack, Vincent can unleash a devastating barrage of crimson energy bolts from his trusty handgun or simply an outstretched hand (no difference in use, just for style). This move requires a charge time of around 5 seconds, during which the user cannot be in motion lest they lose control of the energy required for this technique. Overflow can be maintained for a maximum of 10 seconds, with the blasts covering an area with a diameter of around 2 meters.
[In practice it looks similar to this, though red.]

Power-Ups
Chaos Cloak – Tier 1 Power-Up
ATK: +2
DEF: +2
SPD: +1
TEC: +0

Using the Protomateria within his body, Vincent is capable of selectively releasing energy from the entity known as Chaos that is confined within him. Using this energy, he can augment his strength, speed, and defense while maintaining a human form. This ability presents as a simple red aura that surrounds the Prime.

Omega Flux - Tier-2 Power-Up
Following his battle with and defeat of the Omega WEAPON, Vincent was left with remnants of the being’s power embedded within him. By tapping into the latent energy he is able to augment his own power even further, manifesting as a steep increase in his abilities and brilliant turquoise aura flaring up around him.

ATK: +4
DEF: +3
SPD: +2
TEC: +1

Powers: Master Acrobat, Burst Movement, Flight, Suppression, Stealth, Super Speed, Hive Mind, Disassemble
Proficiencies: Ranged Proficiency, Physical Strength, Area Attack Proficiency, Area Shield Proficiency, Remote Control Proficiency, Homing Proficiency, Buff Proficiency, Debuff Proficiency
[Image: G3vODOp.png]
Dante's Abyss '15
Participant
Vincent Valentine

[Image: oQAQ9Jn.png]
Dante's Abyss '16
Grand Champion
Nanaki/Red XIII

[Image: sfSJ19f.jpg]
(07-16-2018, 06:14 PM)Lord Zedd Wrote: I'm here to kick ass and write compelling stories with Vincent Valentine.

And baby, we're all out of Vincent Valentine.
Reply

#3
History

Pre-Omniverse Character History:

TL;DR Video

Vincent was born to Grimoire Valentine and his lover, Melia on October 13th 1950. Melia was a radical, head of a group of rag-tag individuals that would eventually become AVALANCHE. Vehemently opposed to the Shinra Electric Power Corporation and its planet-harming schemes, Melia's group took every measure to hamper Shinra's plans. It was in this effort that she crossed paths with Vincent's father. Grimoire worked as head researcher for Shinra Co., specifically tasked with gathering information on the planet and its response to the mass mako harvest that they had enacted. The two met and despite their obvious differences started a relationship. It would be just three short years later that Melia would vanish without a trace, presumably killed by Shinra in an act of political espionage. Throughout Vincent's childhood Grimoire would remain cold and distant from his son, focusing intensely on his work. Perhaps in an effort to become closer with his father, Vincent joined the security division of Shinra Co., known colloquially as the Turks.

Grimoire's research had led him to hypothesize about the existence of WEAPONs, beings created by the planet to combat the perceived threat of Shinra Co. Chief among his hypotheses was the existence of a final WEAPON, Omega, created by the planet in its dying moments in a final effort to protect the Lifestream within it and safeguard it to another world. This being, he reason, needed a squire to gather all life to a single location to merge with the Lifestream and travel with Omega. Grimoire located a Cetran tablet in a cave in the mountains near Mt. Nibel describing the being known as Chaos. Together with his assistant Lucrecia Crescent, he traveled to the cave described on the tablet, located closeby. The two discovered a stagnated, crystallized piece of materia, dubbed Protomateria and Chaos-infused mako. As the research continued, more hypotheses regarding the nature of Chaos and Omega were raised. Upon testing the Protomateria, in hopes of better understanding its possible role, the machine violently exploded, killing Grimoire as he protected Lucrecia from the blast. Lucrecia blamed herself for the incident, never forgiving herself.

Vincent progressed through the ranks of Shinra's security division, eventually being tasked with protecting Lucrecia. Still distraught at Grimoire's death, she tried to remain distanced from Vincent, not telling him of her role in his father's death. The two began to grow closer, falling for each other. One day, reporting to his usual assignment at Lucrecia's lab, he caught site of his father's file on her computer, cornering her about its presence. Lucrecia told him everything; unable to bear the sight of Vincent lest she be consumed by her own grief, she froze Vincent out, instead starting a relationship with Professor Hojo, head of Shinra's Science Research Division. She eventually became pregnant with his child. Vincent chose to let her go, believing it would make her happy.

Hojo's research into Jenova cells eventually lead him to pressure Lucrecia to allow their unborn child to take on Jenova cells under Jenova Project S. Upon hearing of this, Vincent confronted Hojo and Lucrecia; the two coldly rebuffed his concerns, choosing to continue the project. The further along the pregnancy went, the sicker Lucrecia became. Finally, Vincent confronted Hojo in the Shinra lab about his concerns for her health. He asserted that humans should not be involved in the experiment, least of all Lucrecia. In a fit of rage, Hojo shot Vincent in the chest. He would later experiment on his body in an attempt to increase human endurance and induce transformations. Though the experiments did improve his body's endurance, Vincent remained catatonic. Deemed a failure, Hojo abandoned the man. Lucrecia arrived shortly later, taking Vincent's dying body back to her lab. There, she infused his body with Chaos-tainted mako and and the Protomateria, desperate to save the man's life.

The operation saved Vincent's life, his body being strong enough to house Chaos, thanks in part to Hojo's experiments. At first feral and destructive, the activated Protomateria subdued Vincent. Now the vessel of Chaos, Vincent's abilities were massively increased. He awoke in the lab some time later in a transformed state, terrified by the monster he had become. Holding himself responsible for the birth of Sephiroth, he locked himself in a coffin in the Shinra mansion basement as punishment for his perceived sins. During this time, Hojo left Lucrecia following Sephiroth's birth and she attempted suicide. Due to the Jenova cells in her body, she survived and left for the cave that Chaos was found in, remaining comatose and encased in mako.

30 years later, Vincent was awoken by Cloud and his group of friends. Being told that he could get revenge on Hojo for what was done to him, Vincent went with Cloud's party and eventually assisted the ex-SOLDIER in defeating Sephiroth. In the years following, Vincent would become distant from his friends; collecting information and consulting when needed. During the ordeal with the Remnants of Sephiroth, Vincent aided the remaining Turks and assisted in the battle with Bahamut SIN.

A year later, Vincent was again called to action to fight the forces of an organization called Deepground. Due to the Protomateria inside of him, he was hunted by the organization (led by a computerized version of Professor Hojo), as they required Chaos to awaken the the WEAPON that his father theorized existed: Omega. Along the way, Vincent enlisted the help of a defeated technopathic Tsviet, Shelke Rui who eventually defected from the organization permanently. With her help, he was able to finally contain Chaos and defeat Hojo and Omega.

In the years following Omega's destruction, Vincent remained closer with his friends. Without the threat of planetary destruction looming overhead, Vincent had settled down, taking in Shelke as his ward. Still working part time for the newly rebuilt Shinra Corporation (now dedicated to rehabilitating the planet), he was soon called back to action to investigate strange seismological activity around Edge, near the ruins of Midgar.
[Image: G3vODOp.png]
Dante's Abyss '15
Participant
Vincent Valentine

[Image: oQAQ9Jn.png]
Dante's Abyss '16
Grand Champion
Nanaki/Red XIII

[Image: sfSJ19f.jpg]
(07-16-2018, 06:14 PM)Lord Zedd Wrote: I'm here to kick ass and write compelling stories with Vincent Valentine.

And baby, we're all out of Vincent Valentine.
Reply

#4
Notable relationships:

Lucrecia Crescent
[Image: OvNyFw3.jpg]
Lucrecia was once a scientific researcher working for the Shinra Corporation under Dr. Grimoire Valentine. When a lab accident resulted in the death of Grimoire, Lucrecia took it out on herself, feeling responsible. This complicated the relationship that soon started between her and his son, Vincent, ending in Lucrecia leaving him out of guilt over his father's death. He never blamed her for the incident, only wanting to see her happy. She would rebuff his concerns for her health during the Jenova S project, coldly brushing him off. Following Hojo's attempt at Vincent's life and subsequent experimentation, it was she who saved his life by infusing him with Chaos-tainted mako and Protomateria. Following the birth of her son, Sephiroth, a grief-stricken Lucrecia takes up residence in the cave that originally housed Chaos, eventually becoming crystallized in mako and falling catatonic. Vincent felt responsible for the events of the Jenova S project and Sephiroth's subsequent rebirth, but has since forgiven himself. Lucrecia still holds a special place in his heart.

Shelke Rui
[Image: i6t6GJp.jpg]
Vincent met Shelke 'The Transparent' while combating Deepground. Herself a high-ranking Tsviet, she was able to assist him in taking down the organization after defecting from the group. An excellent technopath, her calculating manner mirrors that of the machines she utilizes. While visibly the young girl appears to be not much older than nine, she is in truth in her mid twenties; this agelessness due to experimentation performed on her while in Deepground. Originally uncaring and merciless, she has regained emotions after absorbing part of Lucrecia Crescent's consciousness. Following the events of Omega's defeat, Shelke has begun to fill in the missing years of her life, choosing to stay with Vincent. The two were quite close, mirroring a father/adoptive daughter dynamic.

[Image: G3vODOp.png]
Dante's Abyss '15
Participant
Vincent Valentine

[Image: oQAQ9Jn.png]
Dante's Abyss '16
Grand Champion
Nanaki/Red XIII

[Image: sfSJ19f.jpg]
(07-16-2018, 06:14 PM)Lord Zedd Wrote: I'm here to kick ass and write compelling stories with Vincent Valentine.

And baby, we're all out of Vincent Valentine.
Reply

#5
NPCs

NPC Name: Nanaki / Red XIII

Source: Compilation of Final Fantasy VII

Level: 4
Spent OM: 16500.00 

Age: 50 (young for his species, approximately equal in maturity to an 18-year-old human)
Hair Color: Red
Eye Color: Amber
Height: 3’ 9’’ (approx. 114 cm)  at shoulders
Distinguishing Characteristics: Tattoos, bangles, scar over right eye, flaming tail

Character Appearance

[Image: red_xiii_by_echogreens-d3f0j6u.jpg]

Character History
Pre-Omniverse: All history up to the end of Dirge of Cerberus: Final Fantasy VII.

Post-Omniverse: After arriving in the Nexus, Nanaki travelled to the Vasty Deep where he felt an odd sensation pulling him toward the water. Shortly after he was abducted by raiders looking to make a quick buck by selling the beast to Karl Jak, the enigmatic host of Dante’s Abyss. Before they could deliver their specimen, their vessel was assaulted by Vincent and co., the canid escaping the ship with his old friend. It was not long after this that Vincent ventured off solo to participate in Dante’s Abyss. It had been nearly a year since he had last seen his comrade and after nearly non-stop searching he had come upon no solid leads. Upon hearing of return of the tournament, Nanaki jumped at the only chance he had to attempt to track down his friend.

Character Personality
Nanaki’s personality can sometimes be hard to parse for an outsider, as he shows a strong distaste for humans as a rule. This is due to both his mistreatment at the hands of devious scientists and from his own observations of how humans treat their world. Those close to him know that he is a calm and courteous creature, showing great interest in the world around him. He displays a strong sense of honor and courage, leading his life in such a manner as to emulate his beloved father, a war hero among his people. 

Proficiencies (3000): Physical Strength (1000), Range Proficiency (1000), Area Attack Proficiency (600), Area Shield Proficiency (400)

Powers (6600): Burst Movement (800), Super Jumping: Basic (300), Enhanced Senses: Master (2000), Foresight (1500), Fusion: Basic (1000), Symbiosis (1000)

Moves (1500)

Claws (Physical Strength; 300): Being a predatory beast, Nanaki has a set of 2-inch (~5 cm) claws on each of his feet, the front set being retractable. All sets are quite sharp, easily able to lacerate weak foes and leave gouges in sturdy armor. The front claws can be readied in an instant, though if he is caught unaware by a fast enough foe, he could sustain damage before they were drawn.

Teeth (Physical Strength; 300): Similar in mechanics to claws, these 3-inch (7.5 cm) fangs make up for what they lack in range with sheer crushing power. When in the middle of combat, Nanaki can strike with feral fury unmatched among beasts.

Fira (Ranged Proficiency, Area Attack Proficiency; 300)
An intermediate black magic spell, Fira consists essentially of a fireball about the size of a softball. By channeling mana between one’s jaws, the user can generate said fireball, requiring around 3 seconds of time to do so. Nanaki typically executes this attack while moving, firing it like a missile at around the speed of an arrow. Upon contact the sphere detonates, with everything within a 6-foot radius sustaining splash damage from the resultant pyrotechnics as well as knocking back those nearby. As the attack is travels at a set rate, the accuracy of the attack falls as the user speeds up, requiring the user to be nearly motionless to hit anything more than a stationary target. Those closer to the point of contact sustain higher damage, whilst those on the outer limit are mildly singed. 

Shell (Area Shield Proficiency; 300)
A defensive white magic spell, Shell creates a translucent dome over the user, encompassing a diameter of around 10 feet. Its protective attributes are effective against ranged attacks like missiles and spells, though useless against melee attacks. Weaker, rapid-fire attacks are blocked without much effort while stronger attacks increase the cost mana cost of maintenance as well as the risk of losing concentration. The spell requires the user remain immobile and is useless against Super Moves, which obliterate the dome and strike the user full-force. Shell's duration is essentially as long as Nanaki can provide a mana source and maintain concentration. Though he is able to utilize weaker attacks like Claws or Fangs, this detracts from his focus and weakens the shield. This being the case, he does not normally use the spell for longer than a few minutes at most.

Limit Break: Sled Fang (Physical Strength; 300)
[Image: RYwZvZw.gif]
Summoning up vast amounts of magical energy within himself over a period of 5 seconds, Nanaki sprints toward an enemy and slams into them, unleashing the stored energy in a powerful blast. The charge-up time requires the user to remain motionless and maintain concentration, lest he lose his grip on the magical energies. If he fails to make contact with a foe (missing, being knocked back), the move will fail and the energy will dissipate. As this technique relies on speed, faster foes will find it easier to avoid taking damage. This technique is significantly draining, requiring Nanaki to rest for at least 10 seconds before doing anything energy intensive.

Super Moves (1400): 

Limit Break: Stardust Ray (Tier-1 Offensive Super; Area Attack Proficiency, Ranged Proficiency, 600)
[Image: Hfszbxb.gif]
Nanaki takes a low stance, focusing over a period of 5 seconds. He then lets loose a feral roar, bringing down a shower of star-like motes of energy from the heavens over an area of 30 feet (~10 meters). Those caught within the radius of the shower take more damage the closer to the center they are. Those on the periphery take light damage and can more easily escape the assault entirely. During the technique’s duration Nanaki must remain motionless, focusing on raining hell on his opponents. After around 15 seconds, the energy balls cease to fall and the caster is left thoroughly exhausted and unable to produce effective attacks for a few moments.

Limit Break: Cosmo Memory (Tier-2 Offensive Super; Area Attack Proficiency, Ranged Proficiency, 800)
[Image: GeOvf8w.gif]
In a moment of desperation, Nanaki may choose to ready his most devastating attack. Squaring his shoulders and concentrating intensely over a period of 10 seconds, he channels all of his available energy into a final all-out assault. With a final ferocious roar, he charges a crimson energy blast between his fearsome jaws. Over the course of a few seconds the orb grows from the size of a baseball to nearly 6-feet (~180 cm) in diameter before rocketing forward and slamming into his foe, detonating with devastating results. Using this technique leaves the cast completely drained, unable to use anything beyond his own teeth and claws for several minutes.

Transformations (1000): 

Limit Break: Howling Moon (1000)
[Image: zWKBbdC.gif]
Nanaki calls upon the power of the planet (or Omnilium, as the case now is) to increase his strength, speed and endurance. He throws his head back and lets loose a haunting howl, allowing his stats to reach new heights.

ATK: +2
DEF: +2
SPD: +1
TEC: +0

Items: None.

Unlocks (3000): 1st Stat Increase (1000), 2nd Stat Increase (2000)

Stats
ATK: 4 [6]
DEF: 3 [5]
SPD: 3 [4]
TEC: 2 [2]
[Image: G3vODOp.png]
Dante's Abyss '15
Participant
Vincent Valentine

[Image: oQAQ9Jn.png]
Dante's Abyss '16
Grand Champion
Nanaki/Red XIII

[Image: sfSJ19f.jpg]
(07-16-2018, 06:14 PM)Lord Zedd Wrote: I'm here to kick ass and write compelling stories with Vincent Valentine.

And baby, we're all out of Vincent Valentine.
Reply

#6
Achievements Showcase

[Image: Rank5.png]
Total Achievement Points = 405


Personal/Character Achievements

[Image: S_Ice07.png][Image: S_Fire08.png][Image: S_Buff02.png][Image: S_Buff09.png][Image: S_Buff08.png][Image: I_Key05.png][Image: S_Shadow11.png][Image: I_GoldBar.png][Image: S_Holy06.png][Image: S_Holy04.png][Image: P_Orange05.png] [Image: S_Holy02.png][Image: Ac_Earing01.png]

Community Achievements

[Image: S_Bow11.png][Image: Ac_Medal02.png][Image: Ac_Medal01.png][Image: S_Dagger06.png][Image: E_Gold01.png][Image: E_Gold02.png][Image: X_Box03.png][Image: X_Box00.png]

Purchasing Achievements

[Image: S_Shadow13.png][Image: S_Shadow07.png][Image: I_Key01.png][Image: S_Shadow14.png][Image: S_Sword01.png][Image: I_Key02.png][Image: I_Diamond_1.png]

Exploration Achievements

[Image: S_Poison09.png][Image: S_Water02.png][Image: S_Thunder04.png]

Influence Achievements

-

Combat Achievements

-

Story Achievements

[Image: A_Shoes05.png][Image: X_Pack.png][Image: C_Elm03.png]

One-Time Achievements

[Image: I_Scroll.png][Image: E_Bones01.png][Image: S_Death02.png]


Personal Achievements
Welcome to the Jungle – Post your first Post (5) – The Scramble, Coruscant
Summoning - Properly summon something into the Omniverse (5) – Cerberus
Look at You! – Post 10 times (10)
In it to Win it – Post 25 times (15)
Go Write a Novel – Post 50 times (25)
Deuces – Have another character (15) – Kakashi Hatake
Identity Crisis – Have a second character with more Earned OM than your first (10) – Kakashi Hatake
Any Progress is Progress – Gain 100 OM (5)
Level Up! – Reach Level 2 (10)
Powerrrrr - Reach Level 5 (50)
Just Say No – Use a consumable item (5) – DA ‘16, Abner’s SP restore
Death is Not the End – Be Reincarnated (5) – Post-DA ‘15
Fusion... HA! - Fuse with another another character (10) – Christaki, DA ‘16

Community Achievements
Active – Get fortnightly rewards 4 times in a row (10)
Great Job! - Get a bonus for great writing (5) – See below.
Exceptional - Get a bonus for exceptional writing (10) – Rolling in the ‘Deep
Teamwork – Get a bonus for a group story (10) - DA '15
Community Star - Be voted as a User of the Month (10) – Best NPC (Red XIII)
Community Megastar - Be voted as a User of the Month on three occasions (25) – See above, along with Most Helpful x2
We Love You – Give someone constructive feedback (Note: Grading a sanctioned fight counts for these achievements) (10) – Cyborg vs. Chara
Community Builder - Give constructive feedback on 5 occasions (15) – Cyborg vs. Chara, Ballad’s Gunsmith’s Gamble, Thaal’s The Face of Your Father, Gildarts’ Malefactor Redux, and Edward’s An Alchemist’s Task.

Purchasing Achievements
For Any Occasion - Purchase 10 Moves (10) – Cerberus, Chimera, Fira, Blizzara, Thundara, Protect, Shell, Cloak Decoy, Claws, Sled Fang
It’s Over 9000! – Purchase a Transformation (5) – Chaos Cloak
Headquarters – Purchase a base (5) - 7th Heaven, Tier-6 Coruscant
Friends - Purchase a Summon of any kind (5) – Nanaki
Super Powered - Purchase any type of Super Move (5) – Overflow
Fortress – Buy 3 upgrades for a base (10) – Dataverse Uplink Terminal, Recall Station, Medical Centre
Money to Burn – Purchase a permanent stat increase (10) – TEC

Exploration Achievements
Pomp and Poverty – Post 5 times in Coruscant (5) – The City
Into the Vast Unknown – Post 5 times in the Vasty Deep (5) – Rolling in the ‘Deep
Technocrat – Post 5 times in the Dataverse (10) – Emails, Calamity’s Call

Influence Achievements
None.

Combat Achievements
None.

Story Achievements
Suburban Socialite – Meet 5 NPCs outside of Camelot and Coruscant (10) – Christa, Abner, Red XIII, Karl Jak, Ral Sola
Watershed Moments – Be an active part in a staff-run storyline or artefact hunt (5) – DA '15
Saga Veteran - Participated in a grand storyline (Jubilee, Rathalos, DA, Secondary Saga) (20) – DA ‘15

One-Time Achievements
Founding Member - Arrived in the Omniverse during the Scramble (10)
Abyssal Warrior - Rank in the top 20% in Dante's Abyss (10) – DA ‘16
Grand Champion of the Abyss - Win a Summer Syntech Event (25) – DA ‘16
[Image: G3vODOp.png]
Dante's Abyss '15
Participant
Vincent Valentine

[Image: oQAQ9Jn.png]
Dante's Abyss '16
Grand Champion
Nanaki/Red XIII

[Image: sfSJ19f.jpg]
(07-16-2018, 06:14 PM)Lord Zedd Wrote: I'm here to kick ass and write compelling stories with Vincent Valentine.

And baby, we're all out of Vincent Valentine.
Reply



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