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Name: Ezrihel
Spent OM: 14500
Consumed OM: 0
Proficiencies: (3600); Physical Strength (1000), Ranged Proficiency (1000), Debuff Proficiency (1000); Area Attack Proficiency (600)
Powers: (6400/12000); Advanced Enhanced Senses (1700), Telepathy (1500), Flight (1800), Master Acrobat (400), Suppression (1000)
Moves: (1200); High Frequency O Katana (300); Dies Irae (900)
Super Moves: --
Transformations: --
Assists: --
Items: (300); Communicator (200), Mobile Dataverse Device (100)
Bases: --
Unlocks: (3000); 1 Permanent Stat Increase (1000), Tier 1 Powers Cap (2000)
Base stats:
  • ATK: 3
    DEF: 0
    SPD: 4
    TEC: 4

-+ Theme Songs +-
Main Theme: Invisible - Otep

Battle Theme: Special Pets - Otep

-+ Quick Links +-

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Alternative Outfit
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Ezrihel is a natural-born leader. He embodies the gifts of charisma and confidence, and projects authority in a way that draws crowds together behind a common goal. He is characterized by an often ruthless level of rationality, using his drive, determination and sharp mind to achieve whatever end he’s set for himself.

If there's anything he loves, it's a good challenge, big or small, and he firmly believes that given enough time and resources, he can achieve any goal. This quality makes him a brilliant entrepreneur, and his ability to think strategically and hold a long-term focus while executing each step of his plans with determination and precision makes him a powerful business leader. This determination is often a self-fulfilling prophecy, as he will often push his goals through with sheer willpower whereas others might give up and move on, and his extroverted nature means he is likely to push everyone else right along with him, achieving spectacular results in the process.

At the negotiating table, be it in a corporate environment or buying a car, Ezrihel is dominant, relentless, and unforgiving. This isn't because he is cold-hearted or vicious per se – it's more that he genuinely enjoys the challenge, the battle of wits, the repartee that comes from this environment, and if the other side can't keep up, that's no reason for him to fold on his own core tenet of ultimate victory.

If there's anyone he could respect, it's someone who is able to stand up to him intellectually, who is able to act with a precision and quality equal to his own. Ezrihel has a particular skill in recognizing the talents of others, and this helps in both his team-building efforts (since no one, no matter how brilliant, can do everything alone), and to keep him from displaying too much arrogance and condescension. However, he also has a particular skill in calling out others' failures with a chilling degree of insensitivity, and this is where he really starts to run into trouble.

Emotional expression isn't the strong suit of Ezrihel, but because of his extroverted nature, his distance from his emotions is especially public, and felt directly by a much broader swath of people. Especially in a professional environment, he will simply crush the sensitivities of those he views as inefficient, incompetent or lazy. To him, emotional displays are displays of weakness, and it's easy to make enemies with this approach.

Ezrihel is considered by many to be a true powerhouse, and he cultivates an image of being larger than life. He sees inefficiency not just as a problem in its own right, but as something that pulls time and energy away from all of his future goals, an elaborate sabotage consisting of irrationality and laziness. He will root out such behavior wherever he happens to go. He trusts his abilities, makes known his opinions, and believes in his capacity as a leader. He doesn’t give up when the going gets tough – he will strive to achieve his goals, but really nothing is quite as satisfying to him as rising to the challenge of each obstacle in his run to the finish line. He exemplifies the difference between moment-to-moment crisis management and navigating the challenges and steps of a bigger plan, and is known for examining every angle of a problem and not just resolving momentary issues, but moving the whole project forward with his solutions. All this in turn makes him very charismatic, drawing people into him, people who want him to be their leader.

But sometimes all this confidence and willpower can go too far, and he is all too capable of digging in his heels, trying to win every single debate and pushing his vision, and his alone. He is notoriously unsupportive of any idea that distracts from his primary goals, and even more so of ideas based on emotional considerations. This is something he won't hesitate a second to make that fact clear to those around him. Some people need more time to think than others, an intolerable delay to quick-thinking people like him. He can often misinterpret contemplation as stupidity or disinterest. He respects quick thoughts and firm convictions, his own qualities, and looks down on those who don't match up.

All this bluster, alongside the assumed supremacy of rationalism, makes Ezrihel very distant from his own emotional expression and sometimes downright scornful of others'. He often tramples others' feelings, inadvertently hurting his partners and friends, especially in emotionally charged situations. His obsession with efficiency and unwavering belief in the merits of rationalism, especially professionally, makes him incredibly insensitive while pursuing his goals, dismissing personal circumstances, sensitivities, and preferences as irrational and irrelevant.

As in other areas of his life, Ezrihel approaches dating and relationships with a set of goals and a plan to achieve them, and proceed to do so with impressive energy and enthusiasm. He is in it to win, and will gladly take leading roles in relationships from the start, assuming personal responsibility for how smoothly things go and working actively to ensure a mutually rewarding experience.

This sense of personal responsibility means that Ezrihel tends to put a lot of energy into his relationships, and he shows his creativity by always having something new on the agenda to keep things interesting, especially in the dating phase. At the same time though, he keeps his eyes on the long term, and if he determines that a relationship is heading towards a dead end, he will cut his losses and move on in what will seem, to his partner, an abrupt end to the attention they had been receiving. This occasional ruthlessness with personal relationships is one of his primary “weaknesses”, and if he isn't careful he can develop quite the reputation. Abiding by others' feelings and emotions will never be a comfortable experience for him, but it is critical that he work to develop it. If he doesn’t, he risks dominating and overruling his partners, and this insensitivity can easily break a relationship, especially early on.

If all goes well in the dating phase and a future is deemed viable, he will continue to impress with his creativity and energy. Ezrihel’s authentic confidence makes his sex life dynamic to say the least, and he will often push to explore new ways to express his affection with imaginative enthusiasm. Yet he still tends to have these innovations planned in advance, with some structure and predictability to his sex life. He is extremely growth-oriented, and will seize any opportunity to improve himself, listening to and acting on criticisms, so long as they are logical ones, and always striving to improve his knowledge. At the same time he expects this of his partners, and it is surprising to him that others, especially more emotionally expressive people, don't always share this attitude. Still more surprising to him is others' active efforts to avoid these “tense situations”.

In friendship Ezrihel seeks personal growth and inspiration, and he often has a plan for how to accomplish it. Friendships of circumstance, built on things like shared routines, are not his preferred method – rather, he pursues his friends, seeking out individuals who share his passion for deep, meaningful discussions, and who enjoy learning and development as much as he does. It is not always easy to be his friend – he demands a lot from these relationships – but he does pay a great deal of attention to his friendships, and it is unlikely that it will ever feel stagnant.

His friendships are built on ideas, and a lot of what he finds enjoyable is the repartee of putting thoughts forward and defending them from assault from every angle. He is very smart and highly critical, and won't back down if put on the defensive – in fact, there's no better way to earn his respect. It's not easy to stand up to a personality as big as Ezrihel’s, and he too often finds that others crumple under the force he applies when he really starts to enjoy himself.

Only the most hardened rationalists are able to hold their ground against Ezrihel’s strongly expressed ideals, who neither need emotional support, nor understand others' need for it. This lack of sensitivity is his chiefest social weakness. His tendency to challenge friends, question their conclusions, and dismiss emotional arguments as irrelevant is especially difficult for more emotional friends to cope with. Either a point is supported by logic and reason, or it is erroneous.

Quote:Storyline: Broken Dreams and Silent Screams [BDaSS]

High Frequency O Katana (requires Physical Strength) – 300 OM

The high-frequency O Katana is an O Katana reinforced by a powerful alternating current and resonated at extremely high frequencies. This oscillation helps to weaken the molecular bonds of anything it cuts, thereby increasing its cutting ability. Striking, cutting, and thrusting attacks can be performed with the blade, with the sharpened edge and point used for lethal attacks, and the blunt edge can used to inflict crude blunt damage.

The blade itself is a 36” long tempered high carbon spring steel blade, made to withstand enormous amounts of pressure from both striking and bending. The tempered blade can withstand being bent upwards of 55 degrees without having its integrity weakened. The total length and weight of the sword is 49” and 48oz, making the handle a comfortable 13” long, allowing for a reliable two handed grip. This sword is stored in a black lacquered wood scabbard and secured on the left hip, making for easy access.

This blade must be charged via being completely sheathed. At full charge the blade has enough energy to power five strikes. With each hit the sword grows 20% weaker until the charge has completely worn off. If the wielder uses all five strikes, without re-charging the weapon during the course of the fight, the blade powers down and becomes a normal O Katana. In total the blade takes fifty seconds to charge, or ten seconds per strike. This sword is best used with the Iaido/Iaijutsu style of fighting.

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Quote:Name: Cyburn
Age: Mid-late thirties
Appearance: Greasy, dirty, disgusting. Has a Pandadour and mutton chops. Wears a furry white trench coat.
Personality: Strange, especially queer compared to those in my homeland. Possibly Insane.
Known Abilities: Able to knock grown men down with the power of his stench alone.
Affiliation: Unknown; Says he was once a terrorist
Relationship: Neutral
Status: Unknown; Presumed Alive
Last Seen at: Nexus Fountain
Quote:Name: Unknown Sword (dubbed "Recluse" by Cyburn)
Age: N/a
Appearance: Basic Sword
Personality: Boring, but elicits curiosity
Known Abilities: Telepathy
Affiliation: Unknown
Relationship: Neutral
Status: Unknown; Presumed Alive
Last Seen at: Nexus Fountain
Quote:Name: Demetri Malius
Age: Twenty-three
Appearance: Wears an all black leather suit of armor; lithe, somewhat scruffy but handsome
Personality: Chivalrous, adorable, sociable, cautious, observant; all around likable
Known Abilities: Can suppress my psychic abilities, unable to be detected as well as others
Affiliation: Thieve's Guild | Ally
Relationship: Guild Master
Status: Alive
Last Seen at: Minas Tirith
Quote:Name: IRIS
Age: N/a
Appearance: She seems to reside as part of Demetri's leather armor. Maybe she's an undersuit. I made her a body recently.
Personality: Sassy, brash, smart-mouthed, Ezzy finds her annoying- but I enjoy her banter
Known Abilities: N/a
Affiliation: Thieve's Guild | Ally
Relationship: Ally
Status: Alive... As alive as a machine can be
Last Seen at: Minas Tirith
Quote:Name: Erik Vrell
Age: Teenaged, maybe seventeen
Appearance: Youthful, short messy brown hair, one eye(blue)
Personality: Disgusting, rude, ill-mannered
Known Abilities: N/a
Affiliation: Unknown
Relationship: Disliked
Status: Last seen alive
Last Seen at: Camelot's Gate
Quote:Name: Unknown; "The Sexy Bartender"
Age: Late Thirties
Appearance: Fairly tall, stout and strong looking gentleman. Looks very respectable. Dark slicked back hair, curled mustache. Looks like he lifts heavy things for a living.
Personality: Obediently serves drinks and listens quietly. Seems trustworthy enough.
Known Abilities: N/a
Affiliation: Thieve's Guild | Ally
Relationship: Neutral; The Bartender
Status: Alive
Last Seen at: The Sly Courtesan
Quote:Name: Nealaphh
Age: N/a
Appearance: Cloudy, dark
Personality: Calm and collected, very observant
Known Abilities: Telepathy; Fusion
Affiliation: The Institute | Ally
Relationship: Neutral
Status: Dead | Banished
Last Seen at: Ashen Steppes
Quote:Name: Red-Hood
Age: N/a
Appearance: A decently tall man wearing a red helmet which displays no facial features.
Personality: Quiet
Known Abilities: Wields a Sword Nealaphh gave him, wields wide array of ranged weapons
Affiliation: N/a ; worked with Nealaphh, possible ally
Relationship: Neutral
Status: Presumed Alive
Last Seen at: Ashen Steppes
Quote:Name: Connor Hound
Age: Mid-Twenties
Appearance: Lithe, looks fairly agile, has dark eyes and hair, but pale skin, wears sunglasses
Personality: Wears a deeply etched scowl
Known Abilities: Fairly agile for a human, uses wide array of firearms
Affiliation: N/a ; worked with Nealaphh, possible ally
Relationship: Neutral
Status: Presumed Alive
Last Seen at: Ashen Steppes
Quote:Name: Unknown
Age: Young, late teens
Appearance: Small, thin with fair skin, pink hair and green eyes
Personality: Weak, clingy, insecure
Known Abilities: Unknown
Affiliation: Myself, of course- I've taken her as my charge
Relationship: Neutral | Charge
Status: Alive
Last Seen at: Current travel partner
Known Abilities:
Last Seen at:

Last Known Location:

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Quote:Full name: Kyda Ishikawa

Source: Original

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Personality: Being rather light-hearted, optimistic and energetic, Kyda could be viewed as the life of a party. As a spirit of nature, she has an unyielding urge to learn new concepts and put new ideas into play. She enjoys reading and socializing with others around Ambrosia, even though she was recently found by Finneas and doesn't know many people. She can be seen as being extremely naive and oblivious as she is fairly new to human society and expectations.

Character History: Though she doesn't quiet remember how she got to the Omniverse, or who summoned her, or where she was from before, she does remember waking up in the dense forest jungles of the Tangled Green. Wandering the forest, she kept herself entertained through several methods such as exploring and discovering anything she came across, as well as familiarizing herself with the various fauna and flora of the cluttered green landscape. One day, whilst making her morning routine, she happened across a rather clumsy alchemist, who when seeing the little white fox, adopted her. Not long after getting back to Finn's house, a strange occurrence happened, changing her form into that of a human woman.

Possible Reactions: Kyda is light and bubbly, enjoying various conversational topics. She is almost always in a good mood and always with out fail optimistic. She is very likely to put aside a task to socialize with someone, and very likely to bother her host, Finneas about several things at a time before going about her own research. She likes to happily observe how people act and move, and is very oblivious to social cues and expectations.

Combat Style: Though she doesn't like to fight, and would very much prefer to settle things with words or other non-violent ways, she will fight when finding herself backed into a corner. She prefers to escape and outwit an opponent, leaving confusion in her place instead.

Skills: She very much enjoys alchemy, reading and learning about various sciences. She is a skilled survivalist and knows how to hike fairly well. She also communes with animals and plants in a magical and spiritual sense, taking time to embrace nature and the natural order of things as well as protect nature through magical means.

Extra: One of the patron guardian Spirits of the Ishikawa Family, she is familiar with Himitsu. Kyda does not like wearing clothing.

Storyline: It's Okay!- It's Just An Innocent RomCom! [aka: IO!-IJAIRC! ]

Quote:Full name:




Character History:

Possible Reactions:

Combat Style:




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Broken Dreams and Silenced Screams [aka: BDaSS ]
[BDaSS] Excuse me Miss, but this is not sweet Charleston!
[BDaSS] [M] Am I Really That Bad? [History]
[BDaSS] My Steps Begin

Manmade Madness and the Romance of Sadness [aka: MMatRoS ]
[MMatRoS] Open Roads to a Destination
[MMatRoS] [M] And What the Hell Was That?!
[MMatRoS] [M] Honor Among Thieves? Pffft!
[MMatRoS] [M] You Do it All for You
[MMatRoS] [M] I Dare Say that the Color of Stars are Blue [Star Piece Quest]

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It's Okay!- It's Just An Innocent RomCom! [aka: IO!-IJAIRC! ]
[IO!-IJAIRC!] The Phoenix, the Fox, and the Finneas
[IO!-IJAIRC!] Breakfast at Daybreak

May the Sands be Sturdy Beneath Your Feet [aka: MtSbSBYF]
[MtSbSBYF] These Dusty Badlands and a Hint of Home

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Total Achievement Points = 100

Personal/Character Achievements
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Community Achievements
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Purchasing Achievements
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Exploration Achievements
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Influence Achievements
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Combat Achievements

Story Achievements

One-Time Achievements

Personal Achievements
Welcome to the Jungle – Post your first Post (5)
Summoning - Properly summon something into the Omniverse (5)
Look at You! – Post 10 times (10)
Deuces – Have another character (15)
Any Progress is Progress – Gain 100 OM (5)
Level Up! – Reach Level 2 (10)

Community Achievements
Teamwork – Get a bonus for a group story (10)
We Love You – Give someone constructive feedback (10)

Purchasing Achievements
Money to Burn – Purchase a permanent stat increase (10)

Exploration Achievements
Wizard’s Hat and Robe – Post 5 times in Camelot (5)
Orcs and Non-Humans – Post 5 times in the Tangled Green (5)

Influence Achievements
Movin' On Up - Successfully join a Faction (PC or NPC) (10)

Combat Achievements

Story Achievements

One-Time Achievements

-+ Community Events +-

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Battle of Death Mountain - Participant

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Attack on Darkshire - Judge

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Dark Data Saga - Judge

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Factions or Individuals Ezrihel has worked under, for or with.

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Dies Irae (Physical Strength, Ranged Proficiency, Debuff, Area) - 900 OM

Over the course of thirty five seconds, Ezrihel summons seven flaming swords of unusually sturdy brimstone, averaging out to about one blade per five seconds. These swords hover directly behind him, rotating in a circle parallel to his back in a counterclockwise motion. While summoning Ezrihel may not use movement abilities and can only move at around half his full speed. He is also unable to use any of his offensive capabilities, restricted to only dodging until at least three blades have been summoned. The energy required to summon each blade is reasonable, but as with all things, it will wear him out. Summoning the initial three blades is the most taxing. This energy drain levels out for middle two blades until ramping up again for the sixth and seventh blades, taking twice the energy as the fourth and fifth blades. Summoning all seven blades in thirty five seconds would tire him a good deal, leaving him at about half his normal energy.

These burning swords are about 49” long from end to end, a sharp edge running the entire length on either side, making them generally unsafe for others to touch. The flames that lap from these blades burn an eerie cobalt blue. It should be noted that the flames burn hot and are not meant simply for show. When using the swords as a projectile they have an accurate range of up to thirty yards maximum and fly through the air at around 300 feet per second, the speed of an arrow. No more than seven total blades may be summoned during this move. After two minutes the fire consumes however many swords remain, thus ending the move.

The scent of burning brimstone gives targets within a ten foot radius a headache, making it harder to concentrate on their attacks. Their sinuses burn and their eyes smart from the noxious odor. This effect is stronger nearest to Ezrihel and only takes effect after three or more swords have been summoned. It is the most potent with all seven blades, gradually growing weaker as the number of blades decrease. The effect completely dissipates once all seven blades have been used.

Pointing to his target, a single sword will float forward, tilting until the tip is aligned with his index finger before being launched. This takes about four seconds from start to finish if the target is relatively slow or otherwise easy to track, and up to a few seconds longer with a quicker opponent. The direction of the sword may not be changed after it is fired and is more of a fire and forget type of attack. Whether the blade finds the flesh of foe or the terrain, it explodes with a strong concussive force, enough to knock an opponent back several feet, or at the very least set them heavily off balance. This explosion has a diameter of about six feet, being the strongest near the point of impact and does damage equal to that of a similarly sized explosive. This becomes increasingly more taxing as each blade is used, eventually leaving him rather winded, his lungs burning, breathing labored and arms weak when the final blade is used.

If a particular opponent has been being rather annoying, he may choose to grab a sword and wield it for melee use. The blade in itself functions much the same as a regular sword and is about just as tiring to use. The blades are useful for two attacks before exploding on the third strike when used as a melee weapon. When exploded this way, the area affected is much smaller but just as intense, only able to repel a single target back a few feet. This does damage equal to that of a similarly sized explosive.

In order to do as much damage as possible, Ezrihel may pull the circle of blades in around his waist. Their tips pointing outwards, they now run perpendicular to his body. Pulling his arms in, he causes them to rotate around him rapidly before throwing his arms out to his sides. The blades are then flung out in the direction they point. Their direction can not be altered after firing. This may only be used after all seven blades have been summoned and three or more still exist. Whether the blade finds the flesh of foe or the terrain, it explodes with a intense concussive force, enough to knock an opponent back several feet and tear a three foot deep crater into the ground where it strikes. This explosion has a diameter of about six feet, being the strongest near the point of impact; doing damage equal to that of a similarly sized explosive. This in full takes about seven seconds and is very taxing, leaving him winded, sluggish and weary afterwards.

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