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Serraph Quarrere

Name: Serraph Quarrere
Spent OM: 9900
Consumed OM: 0
Proficiencies (3000); Physical Strength (1000), Buff Proficiency(400), Ranged Proficiency(1000), Area Attack Proficiency(600)
Powers (4400/8000); Mimic (2800), Insight (1600)
Moves (600); Libro(300) All For One (300)
Super Moves (600); Cero
Transformations (0);
Assists (0);
Items (300); Mobile Dataverse Device (100), Communicator (200)
Consumed OM (0); (for consumed items or OM permanently lost from respecs, etc)
Bases (0);
Unlocks (1000); First Stat Upgrade (1000)
Base stats:
ATK: 1
DEF: 1
SPD: 4
TEC: 5 (<-first stat upgrade)
"Mine eyes hath seen the glory of the presence of my Lord. He is sifting through the treasures in which his Gates of Wrath does store. He lets loose the righteous vengeance of his terrible swift swords. Gilgemesh has returned!"

Serraph Quarrere

[Image: 31857dc9ee2721e9be1ae3bcae887709.jpg]
Age:  120 (aged ten years during his time reviving from DA)
Apparent Age: 17-21
Hair Color/Texture: White/Papery
Skin Color: Fair
Eye Color: Violet/ Crimson Depending on mood
Height: 5'8''
Wieght: 50-180 (Dependent on Experience and knowledge obtained)
Build: Lean and muscular.
Clothing: Light Blue button up with a brown vest and Navy Blue tie. Light khaki pants and brown leather dress shoes. Thin framed, black glasses.

Race Information

Species/Race: Hollow/Arrancar - When a soul's soulchain, the bond that had once connected the soul to its physical body, is cut by the blade of death, this chain will degrade and eat into the very heart of the soul. While the core of the soul is not missing but rather displaced, it does inpact the structure of the soul. The soul transforms into the monster and that displaced core becomes the mask it wears. Dispite never losing the heart, there is a hole left where it once resided. The hollow will consume to fill it. An arrancar is one that manages to remove a conciderable amount of its mask to gain back a portion of its humanity. Though never appearing  completely as they once was in life, their bodies and mannuerisms are very close to being human. What sets them apart is that their personality largely revolves around one or a few aspects. These particular aspects are the ideas which relate to their death. For example, Serraph died because his curiosity overrode his sense of danger and thus the Arrancar form of Serraph holds that at the base of its personality.

Personality:  Serraph is foremost a seeker of knowledge. No trail of lore and discovery is worth ignoring as any amount is enough to sate his Hollow cannibalistic instincts. This alternate food source extinguishes most of Serraph's aggression. This does not mean he will not take up his blade. His vow of servitude to King Gilgamesh is written within his memory in bold ink. Everything he does consciously will balance his thirst for knowledge and his desire to uphold his King. His name, Serraph is derived from the name of the highest order of angels, Seraphim. This order praises the Lord in which they serve and such Serraph does what he needs to hold up the weight of his own name. Though the two aspects of himself are balanced, the aspect of his former life's death, Curiosity, will stir him to commit actions that many mortals will consider irrational. He fears very little, including the concept of his own possible mortality. Instead, he relishes the opportunity to sate some of his darker curiosities when they eventually arrive.

 Serraph is a librarian at heart, not a warrior or a fighter. His demeanor around his peers is generally positive and uplifting, and if not he carries a calm stoicism. He walks and moves with a graceful posture unprecedented among his generation of Espada. His dealings with those around him are polite and considerate especially if they are on good terms with, or serve, his King. Not many things can harm this positive mentality as nearly everything presents itself with a learning experience. If he were to get cut, it would teach him of the effectiveness of the weapon that cut him or his own weakness to that weapon. If a friend were to be killed, it would teach him that he can't save everyone. If one really wanted to harm him, they'd capitalize upon Serraph's own greediness for knowledge. Burning his library or damaging his memories are ways one could devastate him. 

 The day and night cycle effects nearly every Hollow in some way or another. Some increase their power while others stoke the flames of aggression within their shattered souls. Many arrancar lose this aspect when they evolve from their former hollow forms, but this isn't the case for Serraph.In dark or dim situations, especially if the moon is present, he becomes more outwardly aggressive. Whether he is aware of it or not, a different aspect of his soul holds tighter reigns over his body and mind.This soul is the regenerating remnants of his first Master, Serra The Blood Queen. In the heat of battle, she may take control, especially when Serraph's hold on his own mental bearings begin to slip. Damage, fatigue, pain, among many other things, can cause this to come to pass.

 Serra embodies the remnants of Serraph's Hollow instincts and aggression but guided by her own aspect of death, Vengeance and by the love she still holds for the one she exists within. She cares very little for anyone but Serraph, but as she shares a body with her only interest she must take that into consideration with those he interacts with. In this world he is vulnerable, to endanger him would also endanger himself. Like Serraph, she does not fear death, but it is an inconvenience worth avoiding.

+Usopp: the Funny pirate man was Serraph's first candidate to follow around. His happy go lucky attitude was a breath of fresh air for Serraph, whose only company prior were egotistical, violent, prideful, etc.  Arrancar. There was a lot to Usopp Serraph could learn from and it was obvious they ran deeper than the intricate web of lies the man wove.

+Harlan Higgs: Serraph Didn't speak to him but rather helped intervene to stop a fight between him and Alexander. There's nothing much from his observations here to spark his interest.

+Alexander Anderson: Same with Harlan, though Serraph has heard he's hanging around Nippur. Perhaps they will run into each other at one point.

+Lord Frieza: The tiny space Emperor was the second candidate for the Arrancar to follow around. He even contemplated serving him. Frieza held power and the confidence to wield it, qualities very similar to his former Master. His power would have given Serraph the security he needed to seek out a proper location of Serraph's future Library. Unfortunately, his interests fell through with him, and so he left him. Perhaps they will meet again.

+ Lady Sarah Kerrigan: the Queen of Blades was a potential ally to the changling space emperor. Their interaction was minimal but the first impressions were well made (from Serraph's point of view). Like Frieza, she seemed confident and powerful. Her command over her zergling was displayed before him, but Serraph had a hunch this was only but a taste. She was a bit deeper than she appeared. Serraph will fight her in the second round of this year's DA. What all will she be capable of? He cannot wait to find out.

+Lord Zedd: Serraph finds this brute humorous, especially with the banter and underlying rivalry between him and Frieza. His eyes were not necessarily on the hulking man, so he doesn't have much of an opinion. He's in this year's DA. Perhaps they will run into each other?

+Venom: Not much to say here. Met him along with Kerrigan and Zedd. He's a brute who's source of strength is distasteful but interesting.

+ All For One the "Teacher": How amusing that "Teacher" would teach while the "Librarian" recorded? Serraph had copied All For One's signature move for his own during his demonstration to Lord Frieza. What an Interesting power.

+Gilgamesh: A Human but a powerful one at that. The man's golden aura is intoxicating to behold. This man truly exhibits the man of legend he'd only read about in the history books. He is the third candidate of Serraph's servitude and perhaps his last. Serraph has officially vowed himself to the King's service. Praise be to Him.

+Shantotto: a Pint-sized but interesting and powerful mage. He's only known her for a short time but there's already a bond forming between the two. Their minds are nearly equally curious as they are of old blood. A seeker of knowledge and one who wields such knowledge to produce the most powerful of magicks. Perhaps there is a future for the two.

+Sasuke Uchiha: The Hand of Gilgamesh, this ninja is Serraph's partner in this year's DA. Upon analysis, Sasuke's physique and skill are similar to Serraph's. He's a perfect model for Serraph to mold himself as. Their social exchanges were brief but not for the lack of Serraph's trying. Despite his questions, Sasuke would answer very little that hadn't to do with their competition here. Perhaps he'd engage with him later.

+Ahana Varna: A woman of golden fire as intense as Giglamesh's presence. Her passion burns hot and her fierce battle proved this. What was she trying to prove? Who was she trying to prove herself to? Questions for later.

+Eternity Larva: Serraph's main adversary in round one of this year's DA and Ahana's partner. Despite her limited move set, she was quite skilled is its execution. In their game of tactics he lost due to Ahana's interference. Regardless her battle was well fought.


Serraph Quarrere was born in 1923 in Virginia, USA. Being born to a wealthy family during a time of great prosperity was a boon to the boy. His early childhood was spent doing whatever young kids in this era do. Their estate was one of sizable esteem among the town nearby as well as sizable... well... size. Whether it was helping his mother in her rose garden or learning alongside his father how the hell an Automobile works, and his extensive homeschooling, Serraph learn a lot about how his life would have been.

Unfortunately, this grand time wouldn't last. As the stock markets crashed so too did a sizable portion of his family's assets. His family's well withstood the initial hit, but as things became worse and worse, Serraph's parents doubted in their ability to protect their property from those who have lost everything and saw the boy's family's wealth as an opportunity. The plans for Serraph's future would change for the time being, and thus he was sent to London to stay with his Uncle.

From there he'd finish his schooling and attend university. Serraph's father assumed by the time he finished schooling, the economic environment back home would be safe enough for Serraph to enter the family's business officially. This would not be the case. The outbreak of war occurred, dashing any hopes of Serraph's return in a timely manner. The seas were not safe, afterall. He'd stay, working alongside his uncle at his library.

It was here he gained the passion for reading and collecting. Through his efforts the library grew and grew. Near the end of Serraph's life, his uncle began to notice this dilemma. The young man had gone beyond his curious nature and developed quite the fanaticism for his passion. Fearing for the young man's mentality, Serraph's uncle forbid him from the library, and confined him to the house whenever the Uncle went to work. How long was he imprisoned? Days? Months? Years? 

 It didn't matter how long he was kept away from what he wanted, what he needed, what he deserved. When the day came when thunder filled the sky and the earth quaked, he would be freed. Shrapnel from a nearby bomb impact shredded the one thing keeping him inside, and so he went. He didn't care why his Uncle locked him away or the fact he never came home the other night. He didn't care about the german bombers thundering above him or the explosions riddling the street with rubble.

 He arrived at the library, which was now partly crumbling a part from a nearby blast. Sirens pierced the air, but that didn't matter. Serraph went to work scooping out piles of books and texts. In his frantic consumption, he forgot just how old the library's shelves were. All it took was another detonation by the building to topple the shelves over, catching and crushing him beneath the weight of his obsession. Even while he was dying, his lungs crushed and his limbs snapped like twigs, he cursed himself that he could have done more. He could have learned more.

His spirit however simply couldn't move on. There was still so much to see, so much to do, and so much to learn for it to be over. For the next year his spirit remained there in that pile of rubble that was his library. He was able to take in as much as he had wanted, but he couldn't keep looters away from what he cherished most in this Unlife. His soul chain bound him to this place. Because of this he couldn't set out to consume more of this valuable "Resource".

 Serraph was driven mad near the end of his year as a disembodied soul. No more books to read, no music to listen to, nothing new to learn; this was all to much for his poor heart to bear. He deteriorated as a snail's pace, subjecting him to a pain that to this current day he could never forget. It was if one had lit a fire within his chest the cooked himself from within at the slowest of paces. By the time that year had passed, he could barely be recognizable as human

 Nay, he had evolved into something else entirely. With a hole in his chest and a pair of decaying wings, he set forth on what his year of smoldering suffering had prepared him for. All across England's main island professors would go missing and museums and art galleries would go ransacked. Under the chaos of the war this would go unnoticed by the government whose focuses were squared solely on their German foes and future involvement in the war.

 The initial hunger was sated, but for one as what he had become, that couldn't cure his famished nature. No, he'd cross the channel and make landfall in German occupied France. When he was alive he had heard that the 3rd reich had a particular taste for art and artifacts of old and had been amassing quite the collection over the course of the war. This gave the Hollow quite the delectable idea. He'd strike across Europe and spend the next few years collecting information on where these particular caches of priceless pieces would be. 

 At this point of time he had already gained familiarity with Hueco Mundo and learned the evolution path he could potentially travel. He found beings much stronger than he in the Arrancar and the group occupying Los Noches, The Espada. Between busting open artifact caches in war-torn Europe and observing the great city in Hueco Mundo, The Hollow found his busy new life tolerable at least. Constantly devouring priceless works and devouring the many bound souls left over after a battle had allowed Serraph to grow a great deal.

 By the war's end he had grown to the state of Adjuchas and had spent most of his time investigating Los Noches. The city was massive, that fact was certain, but he determined the dome's exact diameter and thickness. He found all of the entrances inside (at the time) and determined a rough estimate for the Espada's strength in Numbers. Needless to say he was impressed on how small the group actually were. Sure there was a number of lower powered entities inside, but there were only a handful of notable powers.

 He could feel them for at least a mile or two away. He had theorized that was the case due to the sheer number. It certainly seemed so from afar when taking into account the massive size of the "City". This piqued the now Adjuchas-class hollow. He'd have to get inside, but he'd have to do it on good terms. Though strong, each of these powers were much much stronger than he. Fortunately, his curiosity hadn't gone unnoticed. The sixth Espada found him  atop the city after he had climbed it.

 It was from him Serraph heard of an old Hollow living on the edges of the Espada's influence. According to this Espada, the Hollow did not currently pursue hostilities with the more powerful beings inhabiting the castle of Los Noches, but for how long can this last? He spoke of the growing amount of Hollow-kind submitting themselves to her. To the Espada, this could deprive themselves of Fresh candidates for their organization. Furthermore a larger pool to select from could produce a greater number of stronger servants than a smaller pool.

 If Serraph could take care of this "Threat" he'd be allowed within the sanctum of Los Noches. As much as the Adjuchas hated it, it seemed to be the very thing was looking for. To seal the deal Serraph slit his palm and offered it to the Espada. Puzzled, he followed suit. To the Espada this was merely a blood pact, solidifying their agreement. To Serraph, it was something else entirely. It was true that contracts written on his flesh were binding, but this Espada had no way of knowing this. If Serraph needed an out, he was not obligated to hold his end of the bargain.

 Still, his curiosity drove him on to investigate and, with perfect intelligence provided by this particular Espada, happened across this troublesome Hollow. She and her followers had errected a jagged fortress of sharp rocks and lined it with ancient appearing statues. Clashing against the monotony of the dunes, this landmark was hard to ignore. He met with the Hollow within and conversed with this being. Clad in a dress of crimson hollowed skin and adorned with artifacts of old, she obliged the curious Seraph and spoke for awhile.

 Though wise, she did not speak in riddles. Though intelligent, she was not above making her thoughts understood. Though physically weak, her aura held all in check within her sanctum. Her name was Serra. She had offered him a place in her home, along with many who had stumbled upon this place, and he agreed, on one condition: He would serve beneath her until he felt there was nothing else to learn and would do what was necessary to ensure her well being until that point came. She was impressed of his bluntness and accepted this. To bind the agreement, Serraph had him carve it over his back.

 He would serve beneath her for many years, but something began to worry Serraph. The red queen's condition was deteriorating. Even her amazing aura began to diminished. When questioned, she explained that her age would never been able to erase her from this earth if it weren't for a wound she had been harboring for centuries. This wound was given to her by one of her earliest followers and required her to drink from a reishi dense oasis, a rare phenomena unknown to most. Devouring others no longer helped her hunger. Only this water helped sate the pain and fend off her wound's grip.

 Fortunately she knew of one location and sent Serraph and a party of five to collect some of this water for her to consume. The group was worried for her, but was resolute in their task, except for one. This Hollow was a massive monstrosity of steel like armor and cannon like appendages sticking out from his gargantuan size. To him this was a helpless cause and the best service to her was to let her fade away. In their memories she could live forever, but once this oasis depletes completely, she would be helpless anyhow.

 The Hollow went by the name of Bismark, and Serraph had learned over the years that he was a gunner aboard the german ship with that same name. As a plus, the man went mad as he was unable to pass on but unable to seek safety as he was bound to the ship's sunken wreckage. He truly believed he was the ship itsself reincarnated  as this monstrous beast. As his namesake once sailed the seas under the power of its powerful engines, so did this beast sailed through the dunes, until a disagreement occured between him and the rest of the party. He ejected them and moved on towards the oasis, determined in his new goal.

 When Serraph found him, the oasis had been destroyed, erased from this world by its devastating cannons. Filled with rage, the group attacked the behemoth, save for Serraph. Serraph hung back and let the weaker hollows wear down the enemy's defenses. Bismark slayed the group before him, but at the cost of its strength and stamina. It was easy work to put the beast down for good.

 The long journey back was brutal on his psyche. He had agreed to keep her in a state of good well-being so long as she was able to feed him the knowledge he craved. Now he was in danger of failing his part of the bargain and thus he'd lose what he sought. It was difficult, but he had to make a decision. The contract could not be followed as it stood, not anymore. He filled the water pouch given to him by Serra and filled it with his own ink. Such a thing should be enough to fool her as his ink-like blood was drenched in spiritual energy.

 It would prove that his efforts were successful. As he returned "Home" Serra was delighted in his "Success", but had deteriorated at a frightening speed during his absence. She appeared as if she were flaking away, her flesh turned to sand in various places. Serraph knew what had to be done. Approaching the red queen, Serraph distracted her by splashing her with the unexpected ink. With that opening, the Adjuchas wounded her further and devoured her quickly as she flailed in her confusion.

 She wasn't about to let herself fade out like this. Serra drew back her aura as she was being devoured and concentrated it upon Serraph. Slowly, as her essence began to take control of him. As much as he hated it, he had to perform the one action he preferred to wait down the line, the act of breaking his mask. Under Serra, Serraph had learned the specifics of such a thing, how it transformed the hollow as they were at that moment into something more human. In this human form, they were like a snapshot of their more human aspects with their releases becoming a snapshot of their more hollow aspects.

 Serraph used this desperation and knowledge to break his mask and perform Arrancarification upon himself. This halted the growing influence of the red queen on his body, but it didn't quite get rid of her. Nay, it fused the two together. The remains of her personality and features were superimposed on himself. Although he was technically the same mostly, he was had become someone else entirely. He still held a great curiosity within him, but at the same time a sense of loyalty, passion, and vengeance were given boosts in his heart.

 He had gained the remnants of Serra's knowledge. Although it was fractured, the length of her lifespan was enough to keep him entertained for years to come, though he wouldn't become inactive like Serra was before. Serraph took on his name at this point, the last act of loyalty to the red queen and returned to Los Noches. There was still a matter to take care of, the reckoning of the Espada that sent him down this road. Years later from that day years prior, the two met again outside the dome of Los Noches.

 The Espada made his surprise known and congratulated Serraph on the success of his mission and his transformation to Arrancar. They shook once again firmly, their slit palms pressing into each other to signify the end to their agreement. They would talk for a time, walking the perimeter  of Los Noches as they did. The man was increasingly interested in the various forms Hollows and Arrancar could take and urged Serraph to show him, and so he did. As he released, the ink from his blood activated and invaded the Espada, overflowing him with a sense of weakness.

 Serraph gave him not another word as he ran him through in that moment of surprise, similarly to his tactics with the red queen. He had gained the man's trust and the man paid for it with his life. As the former Espada fell on his face and died, the man's former comrades arrived to investigate the the massive influx of Reiatsu. They witness the former 6th Espada's dying moments and offered Serraph an ultimatum: He would take the dead man's place as the 6th Espada or he would be considered an Enemy and fall alongside him.

 Now doing all that he had to do to simply perish afterwards is no good to anyone and this gave Serraph the perfect opportunity he needed to enter Los Noches and gain the security he wanted all along. The power of an Espada is valuable to this organization from what he saw. So long as he provided the minimal effort needed to make the organization happy with his role, he should be secure to do whatever he pleased.


 He wasn't the most popular of the group, but Serraph, as he called himself now, forced them all in his own way to recognize his importance. After all, without that recognition, he would be weeded out and destroyed by the stronger members. In the end, it would seem it was all in vain, as the smiling one would reach out with his almighty hand and pluck him from his library in Los Noches... but... this wasn't so bad. In this new realm, he would recognize that this place held infinite possibilities, he'd just have to start looking.

Alternate Forms:

Zanpakuto: Libro (Requires Physical Strength)
An Arrancar's signature weapon is the vessel that stores its sealed powers. Such a vessel takes the form of a bladed weapon like a sword or ax. To release its power Serraph need only say its activation phrase: "Record, Libro". However, saying such a thing currently does nothing. At 41 inches, Libro is rather plain appearing rapier save for a few strange qualities that set it apart from normal blades. At first glance, one would see that the thin, double-edged blade, along with its simple basket hilt is white rather than the silver color that is common among steel or iron weaponry. If one were to run their finger across its surface they'd find it to have a texture more in common with paper than with metal, but enemies should be wise not to be fooled. Libro is just as strong as any other blade.

All For One  - 300 OM - Buff, Mimic

Serraph may "teach" a single move he knows to someone else via three seconds of physical contact. This includes any move he has learned from Mimic. Anyone he teaches will only have access to the move for a half-hour in character. If the hour-limit on a Mimicked move runs out, anyone he has taught the copied move will also no longer be able to use it.

If the person he is teaching doesn't have the required proficiency or powers to learn the move, they will temporarily gain them in relation to the move, and the move alone. If he teaches a move that requires "Flight" they will be able to fly only when actively using the taught move. He can only give one move per person. If someone is already using a move that was given to them by All For One, and Serraph uses All For One on them again, the first move will be erased from that person and replaced with the new move.

It is only really comfortable or safe to use All For One once every half-hour, but he is able to use it more often than that. When he performs All For One, he feels sick. Performing it in rapid succession will have the effect of making this feeling of sickness increase, after five uses within ten minutes, he will become dizzy and unable to walk. If he uses it ten times within ten minutes he will become physically ill, prone to spitting up blood, and intensely dizzy, unable to move. Using it twenty times within ten minutes will cause him to lose consciousness for at least eight hours, or if already wounded, die.

He is unable to teach Supermoves.

Super Moves:

T1 Super Move: Cero (Requires: Ranged Proficiency, Area Proficiency, 600 OM): A glowing crimson light emanates from Serraph's form coalescing and concentrating on a single point on Serraph's body or his Zanpakuto. This mass of blood red spiritual energy collects in a sphere and implodes upon itself during the charging process, which takes four seconds, before bursting forward in a straight line towards its target. The structure of the attack is not a smooth beam of energy but an erratic, jaggedly moving, 4 foot wide, blast similar to the common idea of a bolt of lightning's appearance. The zig-zagging motion of the blast can not be used to fire around objects in the way of his target. The blast itself moves at an average speed of about 85 mph and can be aimed at anything within line of sight.

[Image: Cero.gif~c200]
Mimicked moves:

"Mine eyes hath seen the glory of the presence of my Lord. He is sifting through the treasures in which his Gates of Wrath does store. He lets loose the righteous vengeance of his terrible swift swords. Gilgemesh has returned!"

"You were my better, inheritor of all I left behind. You are a true Arrancar, but you are mine."
[Image: tumblr_p6itgmazi11unch6so1_400.png]
Rammstein  / C.C.R. (Serra / Serraph)
 The consequence of Dante's Abyss has not gone without leaving its mark on the Arrancar. As a prime he has ascended that of a normal Arrancar. His abilities are no longer sealed to that of his blade, Libro, and Dante's Abyss was the perfect place to test this. Not only was he able to get a better grasp as his place as a Prime, the ability to shape his own physicality has allowed him to let a part of himself to manifest, Serra. Serra, the old Blood Queen of old, had regained her consciousness within Serraph's spirit and had been flexing her own individuality, if only within the confines of the Arrancar's spirit due to Serraph's curiosity and ability to break the laws that bound his race back home. 

 Now that she has regained her presence, Serraph's personality is split between his own and hers. Further experimentation with Omnilinium has allowed the Arrancar to split her off as her own entity, however temporary. Of course he could summon her to this realm as a secondary, but at that point she would no longer be a part of him. That would not do. Under his command, the Queen will manifest under the title of Rammstein. Though she would be weaker than he, it is the first stepping stone to this experiment.

 What he did not anticipate was her ability to swap the roles and gain control of his body and call forth him in the same manner he had devised. After all, even when her voice is silent in his mind, she experiences everything he does and senses. She hears his thoughts and reads his memories like a book. There is nothing Serraph can do that she doesn't see coming ten turns in advance.

 The lack of Gilgamesh and his previous Primera have potentially nullified his spirit-binding contracts with each one of them. Fortunately for his other half, Serra's resurgence has reactivated the very first one he made, giving her the foothold she so desperately desires.
"Mine eyes hath seen the glory of the presence of my Lord. He is sifting through the treasures in which his Gates of Wrath does store. He lets loose the righteous vengeance of his terrible swift swords. Gilgemesh has returned!"

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